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Idea for a new competitive time control: 'Bilateral Pause / Mutual Time-Out'

So player A can switch it on when it's their turn, then player B will immediately switch their switch off until player A plays, when player B switches their switch on and A switches theirs off. It does nothing.

>So player A can switch it on when it's their turn, then player B will immediately switch their switch off until player A plays, when player B switches their switch on and A switches theirs off. It does nothing.
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@Royals_Fan22 said ^

So player A can switch it on when it's their turn, then player B will immediately switch their switch off until player A plays, when player B switches their switch on and A switches theirs off. It does nothing.

https://youtu.be/5K0sfVdB0RA

@Royals_Fan22 said [^](/forum/redirect/post/c0Be8QvZ) > >So player A can switch it on when it's their turn, then player B will immediately switch their switch off until player A plays, when player B switches their switch on and A switches theirs off. It does nothing. https://youtu.be/5K0sfVdB0RA

Watch your youtube video again. It does not display the mechanics that you say.

Watch your youtube video again. It does not display the mechanics that you say.
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@Royals_Fan22 said ^

Watch your youtube video again. It does not display the mechanics that you say.

Lichess says, "You have reached the daily maximum for links in forum posts." I have to wait for it to reset. for the correction
In any case, the mechanism in the app mentioned in the third comment is correct: you need to 1) create a game room, 2) check the "bilateral clock" box, 3) copy the invite link, and 4) open it in another browser.

@Royals_Fan22 said [^](/forum/redirect/post/FlSsiT6X) > Watch your youtube video again. It does not display the mechanics that you say. Lichess says, "You have reached the daily maximum for links in forum posts." I have to wait for it to reset. for the correction In any case, the mechanism in the app mentioned in the third comment is correct: you need to 1) create a game room, 2) check the "bilateral clock" box, 3) copy the invite link, and 4) open it in another browser.

You’re confusing your own brain with the sloppy use of language. Don’t rush. First polish and simplify.

Like nobody thinks:
Clock stopped = pause on

Really everybody thinks
Clock stopped = clock off

See how in the second example only one word is slightly different. If you’d use start/stop instead on/off it would be the same and impossible to misunderstand.

Whereas in first example you somehow need to join different concepts. I don’t need a clock to make a pause. You can remove the time aspect from “pause” entirely by addressing the very present (the trees paused when I looked down the valley) or by stretching it to infinity (eternal pause).

Maybe some of those problems stem from bad Google translations, anyways you need to slow down. There’s only two options here and it’s not that hard to find the error in both.
You seem to skip a step towards a desired solution, happily ignoring the flaws.

You’re confusing your own brain with the sloppy use of language. Don’t rush. First polish and simplify. Like nobody thinks: Clock stopped = pause on Really everybody thinks Clock stopped = clock off See how in the second example only one word is slightly different. If you’d use start/stop instead on/off it would be the same and impossible to misunderstand. Whereas in first example you somehow need to join different concepts. I don’t need a clock to make a pause. You can remove the time aspect from “pause” entirely by addressing the very present (the trees paused when I looked down the valley) or by stretching it to infinity (eternal pause). Maybe some of those problems stem from bad Google translations, anyways you need to slow down. There’s only two options here and it’s not that hard to find the error in both. You seem to skip a step towards a desired solution, happily ignoring the flaws.

@Rookitiki said ^

You’re confusing your own brain with the sloppy use of language. Don’t rush. First polish and simplify.

Like nobody thinks:
Clock stopped = pause on

Really everybody thinks
Clock stopped = clock off

See how in the second example only one word is slightly different. If you’d use start/stop instead on/off it would be the same and impossible to misunderstand.

Whereas in first example you someh...

Yes, I made a video of the app that leaves no room for misunderstanding—it's very clear. However, I think I'll have to wait 24 hours because of the anti-spam filter, which doesn't allow video links.

Actually, though, to make it easier to understand, I could flip the logic: right now, time stops if both switches are on, but I could set it so that time stops if both switches are off. It amounts to the same thing, but it’s more immediately understandable.

@Rookitiki said [^](/forum/redirect/post/bFOuurbY) > You’re confusing your own brain with the sloppy use of language. Don’t rush. First polish and simplify. > > Like nobody thinks: > Clock stopped = pause on > > Really everybody thinks > Clock stopped = clock off > > See how in the second example only one word is slightly different. If you’d use start/stop instead on/off it would be the same and impossible to misunderstand. > > Whereas in first example you someh... Yes, I made a video of the app that leaves no room for misunderstanding—it's very clear. However, I think I'll have to wait 24 hours because of the anti-spam filter, which doesn't allow video links. Actually, though, to make it easier to understand, I could flip the logic: right now, time stops if both switches are on, but I could set it so that time stops if both switches are off. It amounts to the same thing, but it’s more immediately understandable.
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To answer the original question, I think these are the most likely situations to occur:

"Oh someone is at the door, shall we pause?"
"Sure"
both players hit pause
"Oh it seems he unpaused right after I left and now I lost"

Or from the other side:
"Oh someone is at the door, shall we pause?"
"Sure"
both players hit pause
"It has been forever, is this guy ever coming back or am I wasting my life here?"

The only way I could see this work is if you add a short fixed duration, like 20% of the initial time. But if you really trust each other and want to take more time the player whose turn it is can already add 15 seconds repeatedly as needed so it would not really require anything to try this out with a friend.

To answer the original question, I think these are the most likely situations to occur: "Oh someone is at the door, shall we pause?" "Sure" *both players hit pause* "Oh it seems he unpaused right after I left and now I lost" Or from the other side: "Oh someone is at the door, shall we pause?" "Sure" *both players hit pause* "It has been forever, is this guy ever coming back or am I wasting my life here?" The only way I could see this work is if you add a short fixed duration, like 20% of the initial time. But if you really trust each other and want to take more time the player whose turn it is can already add 15 seconds repeatedly as needed so it would not really require anything to try this out with a friend.

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