Summarized...
The catalog of Crazyhouse players...keep them coming!
Attackers : They keep checking till they see they don't have checks and resign with a sigh
Buggers : They keep blitzing out moves until they run into mate, either themselves or deliver mate to their opponent to their own astonishment
Capturers : They capture anything...if you offer them a banana off the board, they will happily take that too
Doers : They have been playing for so many years..that they do not know what they are doing any longer
Experts : They have analyzed everything at home with their favorite engine. It is impossible to make 20 moves against them without theory
Fortressers : They give anything for anything...and keep replacing wood for wood and defending calmly as if all pieces are made equal
Flaggers: They give anything, period. Sacrifice material as calmly as possible as if a queen is worth reducing the opponent clock by half a second.
Forgetters - doesn't move over to click the green confirmation arrow and loses so much time each turn he gives away games
Grabbers: same as capturers, but they are cheap, they only take the free stuff or what they think it's free, they might mate themselves trading q+r+n for q+r+n+p cause that way they grab a free pawn
Hustlers: they give you a couple of early easy wins to get you to play a match, and by the time you realize they are farming you, they have already winquitted
Hoarders: they like to keep everything and retreat when attacked
Idiots: These guys are so bad you can't believe they are rated xxxx. They beat you anyway.
Jaywalkers: those who cross the board with their king, picking up scraps along the way while avoid oncoming traffic, and somehow make it to the other side or all the way back to safety.
Kalashnikov: They outgun you so bad, it is downright depressing. You can scream, you can shout, you can kick but you go down to them anyway
Laggers: once you reach the time scramble and look at their clock they start gaining time instead of losing it
Mating-machines: @gsvc
MMichael: Patron saint of crazyhouse
Noobs: They play 1. e4 e5 like a baby and don't know Nh6 traps lead to smothered mates. Likely will walk into a Bg5 pin in the opening.
One-tricks: They play one opening and one opening only - if you catch them mixing it up, it's probably a mouse-slip
Python: control piece flow and slowly take the breathe away from opp
Queer: They get joy out of pimping engines to appear like a human
R through Z:


