name:copysey
movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
attack:same as movement
special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piece has a knight movement added on to the piece’s movement
name:copysey
movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
attack:same as movement
special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piece has a knight movement added on to the piece’s movement
@JacobGuo said ^
name:copysey
movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
attack:same as movement
special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piece has a knight movement added on to the piece’s movement
I prefer to call it copyknight. And also, does that means that if opponent moved his king this piece will also check-able like an equesrex?
@JacobGuo said [^](/forum/redirect/post/2AS1NWOp)
> name:copysey
> movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
> attack:same as movement
> special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piece has a knight movement added on to the piece’s movement
I prefer to call it copyknight. And also, does that means that if opponent moved his king this piece will also check-able like an equesrex?
@HuaTianXiangQi said ^
name:copysey
movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
attack:same as movement
special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piec...
no
@HuaTianXiangQi said [^](/forum/redirect/post/QZg26p59)
> > name:copysey
> > movement:same as the last piece opponent moved but adds a knights movement and if the opponent moves a knight it moves like a knight
> > attack:same as movement
> > special ability:if the opponent moved a pawn for there last move and if the copysey gets to the other side of the board the copysey can promote to any piece but that piec...
no
OK.
Name: Starwalker
Movement: Straight in unlimited distance or a camel-leap
Attack: Straight in unlimited distance or diagonal 2 to 3, can leap over other pieces if diagonally
Special Abilities:
[Dark Matter] You can spend one move to turn this piece into an 'invisible' piece—it can't be captured, can be passed over but not stopped on, can't be attacked, and can't be used as a cannon base. More importantly, it’s immune to special skills like Medusa’s petrification and the Fire Devil’s burning. The effect lasts for 5 turns, after which the invisibility will be canceled.
[Call of aerospace] You can remove a piece from the board with one move, and in the next turn, generate another piece in its original spot. If the piece can’t move because of a special skill, the new piece can be placed anywhere on your side of the board, but it has to be a Knight, Bishop, Queen, Mimic, or Camel.
OK.
Name: Starwalker
Movement: Straight in unlimited distance or a camel-leap
Attack: Straight in unlimited distance or diagonal 2 to 3, can leap over other pieces if diagonally
Special Abilities:
[Dark Matter] You can spend one move to turn this piece into an 'invisible' piece—it can't be captured, can be passed over but not stopped on, can't be attacked, and can't be used as a cannon base. More importantly, it’s immune to special skills like Medusa’s petrification and the Fire Devil’s burning. The effect lasts for 5 turns, after which the invisibility will be canceled.
[Call of aerospace] You can remove a piece from the board with one move, and in the next turn, generate another piece in its original spot. If the piece can’t move because of a special skill, the new piece can be placed anywhere on your side of the board, but it has to be a Knight, Bishop, Queen, Mimic, or Camel.
name: Xaron
movement: like a knight and rook
attack: like a pawn
special ability: there are two xarons per game. when one gets captured, the other gains elongated movement for 3 turns.
name: Xaron
movement: like a knight and rook
attack: like a pawn
special ability: there are two xarons per game. when one gets captured, the other gains elongated movement for 3 turns.
Name: Plutonium Bomb ️ ️ ️
Movement: queen
Captures: like a queen but the special ability applies
Attack: didn't I just say that?
Special Abilities: With every capture, EVERY piece explodes like in atomic chess, BUT pawns and your pieces too
The same rules as in atomic chess apply here:
The plutonium bomb cannot be taken with the king,
Only the plutonium bomb triggers explosions,
You can win the game immediately by exploding the opponent's king,
but you can't blow up the opponent's king if you explode your own king with it,
and king's can't touch because the kings are not atomic pieces.
Value: ️ 94 ️ material points
Name: Plutonium Bomb ️ ️ ️
Movement: queen
Captures: like a queen but the special ability applies
Attack: didn't I just say that?
Special Abilities: With every capture, EVERY piece explodes like in atomic chess, BUT pawns and your pieces too
The same rules as in atomic chess apply here:
The plutonium bomb cannot be taken with the king,
Only the plutonium bomb triggers explosions,
You can win the game immediately by exploding the opponent's king,
but you can't blow up the opponent's king if you explode your own king with it,
and king's can't touch because the kings are not atomic pieces.
Value: ️ 94 ️ material points
Name: Fusion Warrior
Movement: If there are no friendly pieces in the eight surrounding squares, it moves like a rook; otherwise, its moves are the union of the rook's moves and the moves of those friendly pieces.
Attack: Same as Movement.
Special Abilities:
[Fusion] Friendly pieces on adjacent opposite-direction squares will gain each other's moves. For example, if there's a knight in front and a queen behind, both pieces can move like an amazon.
[Resistance] Can not be blown up.
Name: Fusion Warrior
Movement: If there are no friendly pieces in the eight surrounding squares, it moves like a rook; otherwise, its moves are the union of the rook's moves and the moves of those friendly pieces.
Attack: Same as Movement.
Special Abilities:
[Fusion] Friendly pieces on adjacent opposite-direction squares will gain each other's moves. For example, if there's a knight in front and a queen behind, both pieces can move like an amazon.
[Resistance] Can not be blown up.
@JacobGuo said ^
name:xxx
movement:xxx
attack:xxx
special ability:has too be attacked twice
my fairy chess piece
Then how does it move or attack?
@JacobGuo said [^](/forum/redirect/post/OaWaACEH)
> name:xxx
> movement:xxx
> attack:xxx
> special ability:has too be attacked twice
>
> my fairy chess piece
Then how does it move or attack?
Why is this thread colding?
Why is this thread colding?
Anyone here?