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Time Control

@BrzopotezniMangup96
I will always support any theft from chess.com :-)
But seriously. Something similar, maybe 60 to 90 minutes long?, doesn't sound too bad.
3 hours seems a bit steep.

@BrzopotezniMangup96 I will always support any theft from chess.com :-) But seriously. Something similar, maybe 60 to 90 minutes long?, doesn't sound too bad. 3 hours seems a bit steep.

@Chucklemagne
Pretty much all top players play <=3+0. I doubt they would be interested in many long games. Also longer time controls will lead to far fewer games due to time constraints and multi day matches will be needed for any fair sample size (one 15+10 game could last >30 minutes).
We could do something similar to what JannLee suggested. A match of 15+10, 3+2 and 1+0 games split in multiple days where winning a longer tc game is worth more points. Don't think the top players would have time for it though.

@soldier89_kn
Crazyhouse is already practically an armageddon game (improbable draws). Also losing 2 games in a row = losing the match? That sounds so bad. But a double elimination tournament sounds interesting.

@Chucklemagne Pretty much all top players play <=3+0. I doubt they would be interested in many long games. Also longer time controls will lead to far fewer games due to time constraints and multi day matches will be needed for any fair sample size (one 15+10 game could last >30 minutes). We could do something similar to what JannLee suggested. A match of 15+10, 3+2 and 1+0 games split in multiple days where winning a longer tc game is worth more points. Don't think the top players would have time for it though. @soldier89_kn Crazyhouse is already practically an armageddon game (improbable draws). Also losing 2 games in a row = losing the match? That sounds so bad. But a double elimination tournament sounds interesting.

I also think Jann's idea of varying the time controls is a good solution.

3 2, 2 1 and 1 0 is a nice mix of fast + slow.

I also think Jann's idea of varying the time controls is a good solution. 3 2, 2 1 and 1 0 is a nice mix of fast + slow.

i agree with chickencrossroad... i know that i wont have time to do 15 10 but a mix of 3 2, 2 1, and 1 0 sounds good :)

i agree with chickencrossroad... i know that i wont have time to do 15 10 but a mix of 3 2, 2 1, and 1 0 sounds good :)

Wow, there seems to be quite a bit of discussion in deciding what time control to use. Also thanks to fischy for getting the tourney started!

For me, zh has always been a practical game, and much of the fun comes from finding ways to play creatively, not necessarily from playing the most accurate moves.

Time pressure has always natural part of the game with 1 0 being the most popular time control for a long time. I don't recommend anything more than 3+2 or 3+0. Save the much longer time controls for normal chess/OTB/computer chess.

I think JannLee's suggestion of multiple time controls is a good one - slow (3+2), fast (1 0). It will provide a good balance. 30sec however is too fast, and relies mostly on luck :D :D .

I don't like the idea of 2+1 or 2 0 because it feels a bit neither here nor there - or maybe it's just because I'm really bad with time management.

If there must be a super long time control, perhaps save it for the final match up if there is one?

Cheers

Wow, there seems to be quite a bit of discussion in deciding what time control to use. Also thanks to fischy for getting the tourney started! For me, zh has always been a practical game, and much of the fun comes from finding ways to play creatively, not necessarily from playing the most accurate moves. Time pressure has always natural part of the game with 1 0 being the most popular time control for a long time. I don't recommend anything more than 3+2 or 3+0. Save the much longer time controls for normal chess/OTB/computer chess. I think JannLee's suggestion of multiple time controls is a good one - slow (3+2), fast (1 0). It will provide a good balance. 30sec however is too fast, and relies mostly on luck :D :D . I don't like the idea of 2+1 or 2 0 because it feels a bit neither here nor there - or maybe it's just because I'm really bad with time management. If there must be a super long time control, perhaps save it for the final match up if there is one? Cheers

OK guys...All your suggestions have been noted.

I have an idea as a compromise:

How about 2 15+10 games worth 5-points each, and then we follow that up with 10 3+2 games for 1 point each and 15 1+0 games for 1-point each?

Let's say this format takes 3 more hours to complete than other matches: Why would there be a problem? This longer match could just be played on two separate days or over two weeks - 3 extra hours is not such a big deal if you consider that the tournament is going to be very long...

OK guys...All your suggestions have been noted. I have an idea as a compromise: How about 2 15+10 games worth 5-points each, and then we follow that up with 10 3+2 games for 1 point each and 15 1+0 games for 1-point each? Let's say this format takes 3 more hours to complete than other matches: Why would there be a problem? This longer match could just be played on two separate days or over two weeks - 3 extra hours is not such a big deal if you consider that the tournament is going to be very long...

What about making 1/1 instead of 1/0? Everything rest fine for me

What about making 1/1 instead of 1/0? Everything rest fine for me

I like 2 0, and 3 0 games but I understand 2 0 is a minority.

I like 2 0, and 3 0 games but I understand 2 0 is a minority.

The thing is with 2 + 0 is that no one plays that TC...It's either 1 + 0 or 3 + 0

The thing is with 2 + 0 is that no one plays that TC...It's either 1 + 0 or 3 + 0

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