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[Event "rated variant:antichess game"] [Site "https://lichess.org/i7QWwbiZ"] [Date "2022.05.24"] [Round "-"] [White "akamala"] [Black "RexIustus"] [Result "0-1"] [GameId "i7QWwbiZ"] [UTCDate "2022.05.24"] [UTCTime "15:02:51"] [WhiteElo "1714"] [BlackElo "1966"] [WhiteRatingDiff "-2"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "120+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.62] } 2. Ba6 { [%eval 0.91] } 2... Nxa6 { [%eval 2.14] } 3. Qf3?? { (2.14 → 0.00) Blunder. b4 was best. } { [%eval 0.0] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Ke7) 3... Qg5 { [%eval 0.0] } 4. Qxb7 { [%eval 0.0] } 4... Qxg2 { [%eval 0.0] } 5. Qxc7?! { (0.00 → -0.67) Inaccuracy. Qxc8 was best. } { [%eval -0.67] } (5. Qxc8 Rxc8 6. a4 Qxg1 7. Rxg1 g5 8. Rxg5 Rb8 9. Rxg8 Rxb2) 5... Nxc7 { [%eval -0.4] } 6. h4?? { (-0.40 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. a4 Bxd2 8. Bxd2 Qxg1 9. Rxg1 g5 10. Rxg5 Nb5) 6... Qxg1 { [%eval #-13] } 7. Rxg1 { [%eval #-12] } 7... g5?? { (Mate in 12 → -2.98) Lost forced checkmate sequence. Rb8 was best. } { [%eval -2.98] } (7... Rb8 8. Rxg7 Rxb2 9. Rxh7 Rxc2 10. Rxh8 Rxd2 11. Rxg8 Rxa2 12. Rxa2 d6 13. Rxa7 Bb7 14. Rxb7) 8. Rxg5 { [%eval -2.84] } 8... Kd8?? { (-2.84 → Mate in 9) Checkmate is now unavoidable. Ba3 was best. } { [%eval #9] } (8... Ba3 9. bxa3) 9. Rxg8 { [%eval #9] } 9... Rxg8 { [%eval #8] } 10. Nc3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (10. b4 Bxb4 11. d4 Bxe1 12. h5 Bxf2 13. Ba3 Bxe3 14. Nc3 Bxd4 15. Rb1 Bxc3 16. Rb5 Nxb5) 10... Ba3 { [%eval #-10] } 11. bxa3 { [%eval #-9] } 11... Nb5 { [%eval #-9] } 12. Nxb5 { [%eval #-8] } 12... Rb8 { [%eval #-8] } 13. Nxa7 { [%eval #-7] } 13... Rb2 { [%eval #-8] } 14. Nxc8 { [%eval #-7] } 14... Kxc8 { [%eval #-7] } 15. Bxb2 { [%eval #-6] } 15... Rg7 { [%eval #-6] } 16. Bxg7 { [%eval #-5] } 16... f6 { [%eval #-5] } 17. Bxf6 { [%eval #-4] } 17... e5 { [%eval #-4] } 18. Bxe5 { [%eval #-3] } 18... d6 { [%eval #-3] } 19. Bxd6 { [%eval #-2] } 19... Kb8 { [%eval #-2] } 20. Bxb8 { [%eval #-1] } 20... h5 { [%eval #-1] } 21. Ke2# { Game ends by variant rule. } 0-1