FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sYglSbVF"]
[Date "2022.09.20"]
[Round "-"]
[White "RexIustus"]
[Black "akamala"]
[Result "0-1"]
[GameId "sYglSbVF"]
[UTCDate "2022.09.20"]
[UTCTime "08:13:14"]
[WhiteElo "2038"]
[BlackElo "1698"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "120+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.76] } 2... Nh6?? { (1.76 → 4.21) Blunder. Ba6 was best. } { [%eval 4.21] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxd7 { [%eval 1.57] } 3... Nxd7 { [%eval 3.85] } 4. Nc3 { [%eval 2.79] } 4... Ng4 { [%eval 2.36] } 5. Qxg4 { [%eval 2.89] } 5... g5 { [%eval 3.63] } 6. Qxd7 { [%eval 5.45] } 6... Kxd7 { [%eval 5.14] } 7. Nge2? { (5.14 → 2.70) Mistake. d3 was best. } { [%eval 2.7] } (7. d3 Bh6 8. a4 Qg8 9. a5 e5 10. Na2 e4 11. dxe4 f5) 7... g4?! { (2.70 → 4.23) Inaccuracy. Ba6 was best. } { [%eval 4.23] } (7... Ba6 8. d3) 8. g3 { [%eval 5.8] } 8... f5 { [%eval 4.2] } 9. Ne4 { [%eval 5.61] } 9... fxe4 { [%eval 4.43] } 10. Rg1 { [%eval 4.1] } 10... Ba6?? { (4.10 → Mate in 13) Checkmate is now unavoidable. Bh6 was best. } { [%eval #13] } (10... Bh6 11. Kf1) 11. Rg2?? { (Mate in 13 → 4.47) Lost forced checkmate sequence. f3 was best. } { [%eval 4.47] } (11. f3 exf3 12. Kf2 Bxe2 13. Kxf3 gxf3 14. c4 Bxc4 15. Rb1 Bxa2 16. e4 Bxb1 17. d3 Bxd3) 11... Bxe2 { [%eval 4.92] } 12. Kxe2 { [%eval 4.52] } 12... Kd6?? { (4.52 → Mate in 11) Checkmate is now unavoidable. Bh6 was best. } { [%eval #11] } (12... Bh6 13. b4) 13. h3 { [%eval #11] } 13... gxh3 { [%eval #10] } 14. c4 { [%eval #10] } 14... hxg2 { [%eval #9] } 15. c5?? { (Mate in 9 → -0.31) Lost forced checkmate sequence. Kf3 was best. } { [%eval -0.31] } (15. Kf3 exf3 16. c5 Kxc5 17. d3 Qxd3 18. e4 Qxe4 19. g4 Qxg4 20. Bg5 Qxg5 21. b4 Kxb4) 15... Kxc5 { [%eval -0.34] } 16. b4 { [%eval -0.75] } 16... Qxd2 { [%eval -0.56] } 17. Kxd2 { [%eval 0.0] } 17... Kxb4 { [%eval 0.08] } 18. Ba3 { [%eval 0.0] } 18... Kxa3 { [%eval -0.33] } 19. Rb1 { [%eval 0.0] } 19... Kxa2 { [%eval -0.75] } 20. g4?? { (-0.75 → -5.70) Blunder. Rf1 was best. } { [%eval -5.7] } (20. Rf1 gxf1=N 21. f3 Nxe3 22. Kxe3 exf3 23. Kxf3 a5 24. g4 h5 25. gxh5 Rxh5 26. Kg3 Rb5) 20... Kxb1 { [%eval -6.1] } 21. f3 { [%eval -7.5] } 21... exf3 { [%eval -7.04] } 22. e4 { [%eval -7.84] } 22... Kc2 { [%eval -6.3] } 23. Kxc2 { [%eval -6.09] } 23... e5?? { (-6.09 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (23... c5 24. e5) 24. g5?? { (Mate in 7 → -4.54) Lost forced checkmate sequence. Kd2 was best. } { [%eval -4.54] } (24. Kd2 Bg7 25. g5 Bf6 26. gxf6 Rag8 27. f7 Rg4 28. f8=K Rxe4 29. Ke8 Rxe8 30. Ke2 fxe2#) 24... Bh6 { [%eval -4.43] } 25. gxh6 { [%eval -4.55] } 25... Rhg8?? { (-4.55 → 1.24) Blunder. Raf8 was best. } { [%eval 1.24] } (25... Raf8) 26. Kd2 { [%eval 0.21] } 26... Rg7 { [%eval 0.8] } 27. hxg7 { [%eval 0.63] } 27... Rh8 { [%eval 0.59] } 28. gxh8=K { [%eval 0.59] } 28... g1=R?? { (0.59 → 3.29) Blunder. a5 was best. } { [%eval 3.29] } (28... a5 29. Kxh7) 29. Kxh7 { [%eval 4.02] } 29... Re1 { [%eval 4.3] } 30. Kxe1 { [%eval 5.2] } 30... f2?? { (5.20 → Mate in 19) Checkmate is now unavoidable. a5 was best. } { [%eval #19] } (30... a5 31. Kg6) 31. Kxf2 { [%eval #18] } 31... a5 { [%eval #17] } 32. Kh6 { [%eval #17] } 32... a4 { [%eval #16] } 33. Kh5 { [%eval #16] } 33... a3 { [%eval #15] } 34. Kg4 { [%eval #15] } 34... a2 { [%eval #16] } 35. Kgf3 { [%eval #13] } 35... a1=K { [%eval #13] } 36. K3e2?? { (Mate in 13 → 4.48) Lost forced checkmate sequence. Kf4 was best. } { [%eval 4.48] } (36. Kf4 exf4 37. e5 Kb2 38. e6 f3 39. Kxf3 Kb3 40. e7 Kb4 41. e8=R Kc5 42. Re3 Kc6) 36... Kb2 { [%eval 4.71] } 37. Kd2 { [%eval #23] } 37... Ka3 { [%eval #21] } 38. Kfe2?? { (Mate in 21 → 4.14) Lost forced checkmate sequence. Kfe3 was best. } { [%eval 4.14] } (38. Kfe3 Ka4 39. Kf4 exf4 40. e5 Kb5 41. e6 Kc4 42. e7 Kd5 43. Kd3 Kc4 44. Kxc4 c5) 38... c5?? { (4.14 → Mate in 13) Checkmate is now unavoidable. Ka4 was best. } { [%eval #13] } (38... Ka4 39. Kde3) 39. Kde3 { [%eval #16] } 39... Kb4 { [%eval #14] } 40. K3f3 { [%eval #18] } 40... Kb3 { [%eval #17] } 41. Kg4 { [%eval #19] } 41... Kb4 { [%eval #18] } 42. Kg3 { [%eval #18] } 42... Kb3 { [%eval #18] } 43. Kgf2 { [%eval #17] } 43... Kb4 { [%eval #16] } 44. Kd1 { [%eval #17] } 44... Kc4 { [%eval #16] } 45. Kfe2?? { (Mate in 16 → Mate in 2) Lost forced checkmate sequence. Kc1 was best. } { [%eval #-2] } (45. Kc1 Kb5 46. Ke2 Kb4 47. Ke3 Kb5 48. Ked2 Ka4 49. Kb1 Kb5 50. Kb2 Kc6 51. Ka3 Kd5) 45... Kd3 { [%eval #-2] } 46. Kxd3 { [%eval #-1] } 46... c4 { [%eval #-1] } 47. Kxc4# { Game ends by variant rule. } 0-1

