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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/idEIy07D"] [Date "2022.02.10"] [Round "-"] [White "yenulajayasekara"] [Black "Hirunuthpala"] [Result "0-1"] [GameId "idEIy07D"] [UTCDate "2022.02.10"] [UTCTime "03:10:21"] [WhiteElo "846"] [BlackElo "972"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+34"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval -0.13] } 1... Nf6?? { (-0.13 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4?? { (Mate in 16 → 0.52) Lost forced checkmate sequence. e4 was best. } { [%eval 0.52] } (2. e4 Nxe4 3. Qf3 Nxf2 4. Qxb7 Nxh1 5. Qxb8 Nxg3 6. hxg3 Rxb8 7. Ba6 Bxa6 8. b4 Rxb4) 2... Nxg4 { [%eval 0.09] } 3. d4?? { (0.09 → Mate in 16) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-16] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxf2 { [%eval #-16] } 4. Kxf2 { [%eval #-15] } 4... e5 { [%eval #-15] } 5. dxe5 { [%eval #-14] } 5... Qf6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Qg5 was best. } { [%eval #12] } (5... Qg5 6. Bxg5 Kd8 7. Bxd8 Nc6 8. Bxc7 Nxe5 9. Bxe5 Bb4 10. Bxg7 d6 11. Bxh8 Ba5 12. Qxd6) 6. Qxd7?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. exf6 was best. } { [%eval 0.0] } (6. exf6 gxf6 7. Qxd7 Kxd7 8. b4 Bxb4 9. Nc3 Bxc3 10. Be3 Bxa1 11. Bxa7 Rxa7 12. h4 Rxa2) 6... Bxd7?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #11] } (6... Qxf2 7. Qxc7) 7. exf6 { [%eval #11] } 7... gxf6 { [%eval #10] } 8. Nh3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 Bxb4 9. Nc3 Bxc3 10. Nf3 Bxa1 11. a4 Bxa4 12. Nh4 Bxc2 13. Nf5 Bxf5 14. Bb2 Bxb2) 8... Bxh3 { [%eval #-10] } 9. Bxh3 { [%eval #-9] } 9... f5 { [%eval #-9] } 10. Bxf5 { [%eval #-8] } 10... Nd7?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Rg8 was best. } { [%eval #10] } (10... Rg8 11. Bxh7 Kd7 12. Bxg8 Kc6 13. Bxf7 Kd5 14. Bxd5 a5 15. Bxb7 a4 16. Bxa8 Ba3 17. Nxa3) 11. Bxh7 { [%eval #10] } 11... Rxh7 { [%eval #9] } 12. h4?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-8] } (12. Rg1 Rxh2 13. a4 Rxf2 14. Bg5 Rxe2 15. Bf6 Nxf6 16. Rg5 Rxc2 17. b4 Bxb4 18. Nc3 Bxc3) 12... Rxh4 { [%eval #-8] } 13. Rxh4 { [%eval #-7] } 13... Bh6?? { (Mate in 7 → 1.80) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.8] } (13... Bb4 14. Rxb4 f5 15. Rxb7 Rd8 16. Rxa7 Nf6 17. Rxc7 Rc8 18. Rxc8 Nd5 19. Rxe8 Nf4 20. Bxf4#) 14. Rxh6?? { (1.80 → Mate in 7) Checkmate is now unavoidable. Bxh6 was best. } { [%eval #-7] } (14. Bxh6 Kd8) 14... f6?? { (Mate in 7 → 2.65) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.65] } (14... Nf6 15. Rxf6 Kd7 16. Rxf7 b5 17. Rxd7 b4 18. Rxc7 Rh8 19. Rxa7 Rh6 20. Bxh6 b3 21. axb3#) 15. Rxf6 { [%eval 2.89] } 15... Nxf6 { [%eval 2.68] } 16. e4? { (2.68 → 0.97) Mistake. Bh6 was best. } { [%eval 0.97] } (16. Bh6 Nd7) 16... Nxe4 { [%eval 0.71] } 17. Kg3?? { (0.71 → -5.83) Blunder. Nd2 was best. } { [%eval -5.83] } (17. Nd2 Nxd2) 17... Nxg3 { [%eval -6.62] } 18. c4 { [%eval #-20] } 18... b5?? { (Mate in 20 → -2.64) Lost forced checkmate sequence. Kd7 was best. } { [%eval -2.64] } (18... Kd7 19. Na3 Nh5 20. Bf4 Nxf4 21. Nc2 Re8 22. Ne3 Rxe3 23. Re1 Rxe1 24. c5 c6 25. a3) 19. cxb5 { [%eval -2.0] } 19... c6? { (-2.00 → -0.56) Mistake. Ke7 was best. } { [%eval -0.56] } (19... Ke7 20. Na3 Rh8 21. Bh6 Rxh6 22. Rh1 Nxh1 23. Nc2 Ng3 24. a4 Rc6 25. bxc6 Ne4 26. Ne3) 20. bxc6 { [%eval -0.44] } 20... Kd7?? { (-0.44 → 2.32) Blunder. Ke7 was best. } { [%eval 2.32] } (20... Ke7 21. c7) 21. cxd7 { [%eval 2.7] } 21... Rc8?? { (2.70 → Mate in 11) Checkmate is now unavoidable. Re8 was best. } { [%eval #11] } (21... Re8 22. dxe8=N) 22. dxc8=R { [%eval #11] } 22... a5 { [%eval #8] } 23. Rc3?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Be3 was best. } { [%eval #-2] } (23. Be3 Nh5 24. b4 axb4 25. Bf4 Nxf4 26. Na3 bxa3 27. Rf1 Nh3 28. Rf2 Nxf2 29. Rc2 Nh3) 23... a4 { [%eval #-2] } 24. Rxg3 { [%eval #-1] } 24... a3 { [%eval #-1] } 25. Rxa3# { Game ends by variant rule. } 0-1