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[Event "Blitz Antichess Arena"] [Site "https://lichess.org/klTPn99l"] [Date "2026.01.23"] [Round "-"] [White "Oo0oOO00oo0ooO0O0ooo"] [Black "MiladLouak0"] [Result "0-1"] [GameId "klTPn99l"] [UTCDate "2026.01.23"] [UTCTime "10:32:38"] [WhiteElo "1976"] [BlackElo "2101"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6 { [%eval 0.0] } 2. g4 { [%eval 1.18] } 2... Bxg4 { [%eval -0.01] } 3. Ng5 { [%eval 0.0] } 3... Bxe2 { [%eval 0.0] } 4. Nxh7 { [%eval 1.84] } 4... Rxh7 { [%eval 0.0] } 5. Kxe2 { [%eval -0.18] } 5... Rxh2 { [%eval -0.19] } 6. Rxh2 { [%eval -0.19] } 6... Nh6?? { (-0.19 → Mate in 13) Checkmate is now unavoidable. f5 was best. } { [%eval #13] } (6... f5 7. Ke1 b5 8. Bxb5 Qd7 9. Bxd7 Nxd7 10. a4 f4 11. Qg4) 7. Rxh6 { [%eval #12] } 7... gxh6 { [%eval #11] } 8. d3 { [%eval #11] } 8... Bg7 { [%eval #10] } 9. Bxh6 { [%eval #10] } 9... Bxb2 { [%eval #9] } 10. Bh3 { [%eval #10] } 10... Bxa1 { [%eval #9] } 11. Bc8 { [%eval #9] } 11... Qxc8 { [%eval #8] } 12. Bg7 { [%eval #9] } 12... Bxg7 { [%eval #8] } 13. Nc3 { [%eval #8] } 13... Bxc3 { [%eval #7] } 14. Qa1 { [%eval #7] } 14... Bxa1 { [%eval #6] } 15. c3 { [%eval #6] } 15... Bxc3 { [%eval #5] } 16. d4?? { (Mate in 5 → -1.10) Lost forced checkmate sequence. Ke1 was best. } { [%eval -1.1] } (16. Ke1 Bxe1 17. a4 Bxf2 18. d4 Bxd4 19. a5 f6 20. a6 Nxa6#) 16... Bxd4 { [%eval -1.1] } 17. Kd2 { [%eval -1.22] } 17... Bxf2 { [%eval -0.69] } 18. Kc2?? { (-0.69 → -3.07) Blunder. Ke3 was best. } { [%eval -3.07] } (18. Ke3 Bxe3 19. a4 b5 20. axb5 Nc6 21. bxc6 Qb7 22. cxb7 a5 23. bxa8=B f6) 18... Na6?! { (-3.07 → -2.05) Inaccuracy. Nc6 was best. } { [%eval -2.05] } (18... Nc6 19. Kd1 Be1 20. Kxe1 f5 21. a3 f4 22. Kd2 f3 23. Kc2 f2 24. Kb3) 19. Kb2? { (-2.05 → -3.46) Mistake. Kd2 was best. } { [%eval -3.46] } (19. Kd2) 19... Nc5?? { (-3.46 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (19... f5 20. Kc2 Kf7 21. Kc1 f4 22. Kc2 e5 23. Kc1 Ke7 24. Kc2 Bg1 25. Kd1) 20. Kb3?? { (Mate in 2 → -2.23) Lost forced checkmate sequence. a4 was best. } { [%eval -2.23] } (20. a4 Nxa4 21. Kc3 Nxc3#) 20... Nxb3 { [%eval -2.23] } 21. axb3 { [%eval -2.25] } 21... Qh3?? { (-2.25 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (21... Kd7 22. b4 b6 23. b5 Kc6 24. bxc6 Qb7 25. cxb7 f6 26. bxa8=B b5 27. Be4) 22. b4 { [%eval #6] } 22... b6 { [%eval #5] } 23. b5 { [%eval #5] } 23... c6 { [%eval #4] } 24. bxc6 { [%eval #4] } 24... Rb8 { [%eval #3] } 25. c7 { [%eval #3] } 25... Kd7 { [%eval #2] } 26. cxb8=B?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. cxb8=Q was best. } { [%eval #-7] } (26. cxb8=Q d5 27. Qxb6 axb6#) 26... d5 { [%eval #-7] } 27. Bxa7 { [%eval #-6] } 27... Bh4 { [%eval #-6] } 28. Bxb6 { [%eval #-5] } 28... Kd8 { [%eval #-5] } 29. Bxd8 { [%eval #-4] } 29... Be1 { [%eval #-5] } 30. Bxe7 { [%eval #-4] } 30... f6 { [%eval #-4] } 31. Bxf6 { [%eval #-3] } 31... d4 { [%eval #-3] } 32. Bxd4 { [%eval #-2] } 32... Bf2 { [%eval #-2] } 33. Bxf2 { [%eval #-1] } 33... Qg3 { [%eval #-1] } 34. Bxg3# { Game ends by variant rule. } 0-1