lichess.org
Donate
FEN
[Event "Blitz Antichess Arena"] [Site "https://lichess.org/QyXj5kGZ"] [Date "2026.01.23"] [Round "-"] [White "MiladLouak0"] [Black "Oo0oOO00oo0ooO0O0ooo"] [Result "0-1"] [GameId "QyXj5kGZ"] [UTCDate "2026.01.23"] [UTCTime "10:00:16"] [WhiteElo "2105"] [BlackElo "1971"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+8"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Qg4?? { (1.72 → -0.10) Blunder. c3 was best. } { [%eval -0.1] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval 0.0] } 6. Qxg7 { [%eval -0.32] } 6... Bxe3 { [%eval 0.0] } 7. Bxe3 { [%eval 0.0] } 7... c5 { [%eval 0.0] } 8. Bxc5 { [%eval 0.0] } 8... Qa5 { [%eval -0.17] } 9. Qxh8 { [%eval -1.37] } 9... Qxa2 { [%eval 0.0] } 10. Bxa7 { [%eval 0.0] } 10... Qxb1 { [%eval 0.0] } 11. Qxg8 { [%eval -3.01] } 11... Qxc2?? { (-3.01 → Mate in 9) Checkmate is now unavoidable. Qxa1 was best. } { [%eval #9] } (11... Qxa1 12. Qxh7 Qxe1 13. Qxf7 Kxf7 14. Bxb8 Qxg1 15. Rxg1 Rxb8 16. c4 Ke7 17. Rb1) 12. Qxe8 { [%eval #9] } 12... Rxa7 { [%eval #8] } 13. Rxa7? { (Mate in 8 → 7.78) Lost forced checkmate sequence. Qxb8 was best. } { [%eval 7.78] } (13. Qxb8 Rxa1 14. Ke2 Rxg1 15. Rxg1 Qxe2 16. Rd1 Qxd1 17. g4 Qxg4 18. h3 Qxh3) 13... Qxf2 { [%eval 5.13] } 14. Kxf2 { [%eval 3.24] } 14... Bxe8 { [%eval 5.83] } 15. Rxf7 { [%eval 3.64] } 15... Bxf7 { [%eval 3.77] } 16. h4 { [%eval 3.19] } 16... Nd7?? { (3.19 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (16... e5 17. Ke2) 17. Nh3 { [%eval 7.7] } 17... Bg8 { [%eval 6.14] } 18. h5 { [%eval 4.37] } 18... Nf8?? { (4.37 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (18... e5 19. Kf3 h6 20. Ke2 e4 21. Kd1 Ba2 22. Kc2 Nc5 23. Rc1 Nd3 24. Kxd3) 19. h6 { [%eval #15] } 19... Nd7 { [%eval #6] } 20. Nf4?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Re1 was best. } { [%eval 0.0] } (20. Re1 e5 21. Rxe5 Nxe5 22. g4 Nxg4 23. Nf4 Nxh6 24. Nd5 Bxd5 25. Kf3 Bxf3#) 20... Nc5 { [%eval 0.0] } 21. Nxe6 { [%eval 0.0] } 21... Nxe6 { [%eval 0.0] } 22. Rf1 { [%eval 0.0] } 22... Bf7 { [%eval 0.0] } 23. Rg1?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (23. Rb1 Ng5 24. Rb3 Bxb3 25. g4 Nf3 26. Kxf3 Bc2 27. Ke4 Bxe4 28. g5 Bd5) 23... Ng5?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Bg6 was best. } { [%eval 0.0] } (23... Bg6 24. Rb1 Bxb1 25. Kg1 Bd3 26. Kf1 Bxf1 27. g4 Ng7 28. hxg7 Bd3 29. g5) 24. g3?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kg3 was best. } { [%eval #-11] } (24. Kg3 Nf3 25. Kxf3 Ba2 26. Rb1 Bxb1 27. Kf2 Bc2 28. Kg3 Bb1 29. Kh3 Bc2) 24... Ne6 { [%eval #-11] } 25. Kg2 { [%eval #-3] } 25... Be8 { [%eval #-9] } 26. g4 { [%eval #-3] } 26... Ng7 { [%eval #-3] } 27. hxg7 { [%eval #-2] } 27... Bh5 { [%eval #-2] } 28. gxh5 { [%eval #-1] } 28... h6 { [%eval #-1] } 29. Kf3# { Game ends by variant rule. } 0-1