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[Event "rated variant:antichess game"] [Site "https://lichess.org/ocG0sJ1M"] [Date "2026.03.29"] [Round "-"] [White "Laura-Ahmad"] [Black "Yousef-Ahmad"] [Result "0-1"] [GameId "ocG0sJ1M"] [UTCDate "2026.03.29"] [UTCTime "20:06:42"] [WhiteElo "1151"] [BlackElo "1326"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+3"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nh3?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.0] } (6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1 10. a4 bxa4) 6... Bxh3 { [%eval 0.27] } 7. gxh3 { [%eval -0.02] } 7... Rb8?! { (-0.02 → 0.82) Inaccuracy. Rd8 was best. } { [%eval 0.82] } (7... Rd8 8. b3) 8. b4 { [%eval 0.52] } 8... Rxb4 { [%eval 0.76] } 9. Bb2 { [%eval 0.74] } 9... Rxb2 { [%eval 1.23] } 10. Ke2?? { (1.23 → Mate in 10) Checkmate is now unavoidable. Na3 was best. } { [%eval #-10] } (10. Na3 Rxc2 11. Nxc2 Kd7 12. h4 Kc8 13. h5 Nh6 14. h4 g6 15. hxg6 hxg6) 10... Rxa2 { [%eval #-10] } 11. Rxa2 { [%eval #-9] } 11... a5 { [%eval #-9] } 12. Rxa5 { [%eval #-8] } 12... c5 { [%eval #-9] } 13. Rxc5 { [%eval #-8] } 13... e5 { [%eval #-8] } 14. Rxe5 { [%eval #-7] } 14... f5 { [%eval #-7] } 15. Rxf5 { [%eval #-6] } 15... g5?? { (Mate in 6 → 4.29) Lost forced checkmate sequence. Ba3 was best. } { [%eval 4.29] } (15... Ba3 16. Nxa3 Kf7 17. Rxf7 h5 18. Rxg7 Nh6 19. Rxc7 Rh7 20. Rxh7 h4 21. Rxh6#) 16. Rxg5?? { (4.29 → 0.30) Blunder. Rxf8 was best. } { [%eval 0.3] } (16. Rxf8) 16... Bg7 { [%eval 0.67] } 17. Rxg7 { [%eval 0.99] } 17... h5?? { (0.99 → Mate in 7) Checkmate is now unavoidable. Nf6 was best. } { [%eval #7] } (17... Nf6 18. Rxh7) 18. Rxg8 { [%eval #7] } 18... Rxg8 { [%eval #6] } 19. Kf3?? { (Mate in 6 → 1.33) Lost forced checkmate sequence. Rg1 was best. } { [%eval 1.33] } (19. Rg1 Rxg1 20. f3 Rxb1 21. Ke1 Rxe1 22. c4 Rxe3 23. c5 Rxf3 24. c6 Rxh3#) 19... Rg1?! { (1.33 → 2.01) Inaccuracy. Rg3 was best. } { [%eval 2.01] } (19... Rg3 20. Kxg3) 20. Rxg1 { [%eval 2.52] } 20... h4 { [%eval 1.96] } 21. Rg3 { [%eval 1.88] } 21... hxg3 { [%eval 2.06] } 22. fxg3?? { (2.06 → -1.54) Blunder. hxg3 was best. } { [%eval -1.54] } (22. hxg3 Kd7) 22... c5?! { (-1.54 → -0.44) Inaccuracy. Ke7 was best. } { [%eval -0.44] } (22... Ke7 23. Na3) 23. Nc3?! { (-0.44 → -1.23) Inaccuracy. c4 was best. } { [%eval -1.23] } (23. c4 Ke7) 23... Ke7 { [%eval -1.03] } 24. Ke2?? { (-1.03 → Mate in 12) Checkmate is now unavoidable. e4 was best. } { [%eval #-12] } (24. e4 c4) 24... Kf6?? { (Mate in 12 → -1.23) Lost forced checkmate sequence. c4 was best. } { [%eval -1.23] } (24... c4 25. g4 Kf6 26. g5 Kxg5 27. h4 Kxh4 28. h3 Kxh3 29. Ne4 c3 30. Nxc3) 25. Kd2?? { (-1.23 → Mate in 4) Checkmate is now unavoidable. Nd1 was best. } { [%eval #-4] } (25. Nd1 c4 26. Nf2 c3 27. Nh1 Ke5 28. e4 Kxe4 29. Kd3 Kxd3 30. cxd3 c2) 25... Kg5 { [%eval #-4] } 26. h4 { [%eval #-3] } 26... Kxh4 { [%eval #-3] } 27. gxh4 { [%eval #-2] } 27... c4 { [%eval #-2] } 28. Kd3 { [%eval #-1] } 28... cxd3 { [%eval #-1] } 29. cxd3# { Game ends by variant rule. } 0-1