FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sHJRzBMp"]
[Date "2021.02.21"]
[Round "-"]
[White "PlanB101"]
[Black "SaArThBhOsAlE"]
[Result "0-1"]
[GameId "sHJRzBMp"]
[UTCDate "2021.02.21"]
[UTCTime "06:49:36"]
[WhiteElo "1612"]
[BlackElo "1561"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "45+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.64) Inaccuracy. e3 was best. } { [%eval -0.64] } (1. e3 b5) 1... d6?? { (-0.64 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxh2 5. Nxc7 Qxg1 6. Rxh7) 2. Ba3?? { (Mate in 16 → -3.74) Lost forced checkmate sequence. g4 was best. } { [%eval -3.74] } (2. g4 Bxg4 3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1) 2... Bh3 { [%eval -3.4] } 3. gxh3?! { (-3.40 → -5.11) Inaccuracy. Nxh3 was best. } { [%eval -5.11] } (3. Nxh3 Nd7 4. Bxd6 cxd6 5. Ng1 Rc8 6. h4 Rxc2 7. Qxc2 f5 8. Qxf5 Qb6 9. Qxh7 Rxh7) 3... d5?? { (-5.11 → 1.27) Blunder. h5 was best. } { [%eval 1.27] } (3... h5) 4. Bxe7 { [%eval 2.14] } 4... Qxe7?? { (2.14 → Mate in 15) Checkmate is now unavoidable. Nxe7 was best. } { [%eval #15] } (4... Nxe7 5. e4 dxe4 6. Ba6 bxa6 7. Qh5 Qxd2 8. Kxd2 e3 9. Kxe3 a5 10. Qxh7 Rxh7 11. h4) 5. e4 { [%eval #16] } 5... Qxe4 { [%eval 10.13] } 6. Qf3?? { (10.13 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (6. Na3) 6... Qxc2?? { (Mate in 12 → -1.87) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -1.87] } (6... Qxf3 7. Nxf3 b5 8. Bxb5 Nh6 9. Bxe8 Nf5 10. Bxf7 a5 11. Bxd5 Nh6 12. Bxa8 Ng4 13. hxg4) 7. Qxd5 { [%eval -2.4] } 7... Qxb1 { [%eval -0.13] } 8. Qxb7 { [%eval -0.12] } 8... Qxa1 { [%eval 0.01] } 9. Qxa8?! { (0.01 → -0.63) Inaccuracy. Qxc7 was best. } { [%eval -0.63] } (9. Qxc7) 9... Qxa2?? { (-0.63 → 1.14) Blunder. Qxe1 was best. } { [%eval 1.14] } (9... Qxe1 10. Qxb8 Qxd2 11. Qxe8 Qxf2 12. Qxf8 Qxg1 13. Qxf7 Qxf1 14. Qxg8 Rxg8 15. Rxf1 a5 16. b4) 10. Qxb8 { [%eval 0.9] } 10... Qxb3?? { (0.90 → 6.40) Blunder. Qxd2 was best. } { [%eval 6.4] } (10... Qxd2 11. Qxe8) 11. Qxa7?? { (6.40 → Mate in 11) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-11] } (11. Qxe8) 11... Qxh3 { [%eval #-11] } 12. Qxc7 { [%eval #-10] } 12... Qxh2 { [%eval #-10] } 13. Qxf7 { [%eval #-9] } 13... Qxh1?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #6] } (13... Kxf7 14. Rxh2 g5 15. Rxh7 Rxh7 16. f4 gxf4 17. d3 Rh3 18. Bxh3 Ke6 19. Bxe6 f3 20. Nxf3) 14. Qxe8?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-6] } (14. Qxf8 Qxg1 15. Qxg8 Qxf2 16. Qxh8 Qxe1 17. Qxe8 Qxd2 18. Qg6 hxg6 19. Be2 Qxe2#) 14... Qxg1 { [%eval #-6] } 15. Qxf8 { [%eval #-5] } 15... Qxf2?? { (Mate in 5 → 2.01) Lost forced checkmate sequence. Qxf1 was best. } { [%eval 2.01] } (15... Qxf1 16. Kxf1 Nh6 17. Qxg7 Rc8 18. Qxh7 Nf7 19. Qxf7 Rc7 20. Qxc7#) 16. Qxg7?? { (2.01 → Mate in 9) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #-9] } (16. Qxf2 h5) 16... Qxf1 { [%eval #-9] } 17. Qxh7 { [%eval #-3] } 17... Qxe1 { [%eval #-3] } 18. Qxg8 { [%eval #-2] } 18... Qxd2 { [%eval #-2] } 19. Qxh8 { [%eval #-1] } 19... Qd8 { [%eval #-1] } 20. Qxd8# { Game ends by variant rule. } 0-1
