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[Event "rated variant:antichess game"] [Site "https://lichess.org/scC50rMp"] [Date "2020.11.29"] [Round "-"] [White "CHEEhIEN306"] [Black "RabbieR"] [Result "0-1"] [GameId "scC50rMp"] [UTCDate "2020.11.29"] [UTCTime "09:17:19"] [WhiteElo "1177"] [BlackElo "995"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+120"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... b6?? { (0.97 → 6.00) Blunder. e6 was best. } { [%eval 6.0] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 { [%eval 2.97] } 2... Bxa6?? { (2.97 → Mate in 15) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #15] } (2... Nxa6 3. Qh5 Nb4 4. Qxh7 Nxc2 5. Qxc2 Rxh2 6. Qxc7 Rxg2 7. Qxd7) 3. Qe2?? { (Mate in 15 → 0.71) Lost forced checkmate sequence. c4 was best. } { [%eval 0.71] } (3. c4 Bxc4 4. Qf3 Bxa2 5. Qxa8 Bxb1 6. Qxb8 Qxb8 7. Rxa7 Qxa7) 3... Bxe2 { [%eval 0.95] } 4. Kxe2?! { (0.95 → -0.12) Inaccuracy. Nxe2 was best. } { [%eval -0.12] } (4. Nxe2 Qc8 5. Na3 Kd8 6. b3 b5 7. Nxb5 Qa6 8. Nxc7 Qxe2) 4... g6 { [%eval -5.41] } 5. e4 { [%eval -5.9] } 5... Bg7?? { (-5.90 → Mate in 13) Checkmate is now unavoidable. Qc8 was best. } { [%eval #13] } (5... Qc8 6. e5) 6. e5?? { (Mate in 13 → -8.29) Lost forced checkmate sequence. b4 was best. } { [%eval -8.29] } (6. b4 Bxa1 7. Bb2 Bxb2 8. Na3 Bxa3 9. Nh3 Bxb4 10. Kf3 Bxd2 11. Re1 Bxe1 12. Ng5 Bxf2) 6... Bxe5 { [%eval -8.3] } 7. d4 { [%eval -7.94] } 7... Bxd4?? { (-7.94 → Mate in 13) Checkmate is now unavoidable. Bxh2 was best. } { [%eval #13] } (7... Bxh2 8. Rxh2) 8. b4?? { (Mate in 13 → -6.90) Lost forced checkmate sequence. Bh6 was best. } { [%eval -6.9] } (8. Bh6 Bxf2 9. Kxf2 Nxh6 10. g4 Nxg4 11. h4 Nxf2 12. Nc3 Nxh1 13. h5 gxh5 14. Nb5 Na6) 8... Bxf2 { [%eval -7.01] } 9. Kxf2 { [%eval -7.08] } 9... c5?? { (-7.08 → Mate in 13) Checkmate is now unavoidable. Nh6 was best. } { [%eval #13] } (9... Nh6 10. Bxh6) 10. bxc5 { [%eval #13] } 10... bxc5 { [%eval #17] } 11. Bh6 { [%eval #12] } 11... Nxh6 { [%eval #11] } 12. Nd2?? { (Mate in 11 → -4.17) Lost forced checkmate sequence. Ne2 was best. } { [%eval -4.17] } (12. Ne2 c4 13. Nbc3 Ng8 14. Rab1 h6 15. Rxb8 Qxb8 16. Nf4 Qxf4 17. Rb1 Qxf2 18. Ne2 Qxe2) 12... c4 { [%eval -5.52] } 13. Nxc4 { [%eval -4.75] } 13... Qa5?? { (-4.75 → 2.06) Blunder. e5 was best. } { [%eval 2.06] } (13... e5 14. Nxe5) 14. Nxa5 { [%eval 2.04] } 14... Nc6?? { (2.04 → Mate in 9) Checkmate is now unavoidable. Ng8 was best. } { [%eval #9] } (14... Ng8 15. Ne2) 15. Nxc6 { [%eval #9] } 15... dxc6 { [%eval #8] } 16. Nh3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (16. g4 Nxg4 17. h4 Nxf2 18. Rb1 Nxh1 19. Rb6 axb6 20. Ne2 Rxa2 21. Nf4 Rxc2 22. Nxg6 hxg6) 16... g5 { [%eval #-10] } 17. Nxg5 { [%eval #-9] } 17... Ng4 { [%eval #-9] } 18. Nxh7 { [%eval #-8] } 18... Nxh2 { [%eval #-8] } 19. Rxh2 { [%eval #-7] } 19... Rxh7 { [%eval #-7] } 20. Rxh7 { [%eval #-6] } 20... Kd8 { [%eval #-6] } 21. Rxf7 { [%eval #-5] } 21... Rb8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Kc7 was best. } { [%eval #5] } (21... Kc7 22. Rxe7 a6 23. Rxc7 Rh8 24. Rxc6 Rh2 25. Rxa6 Rxg2 26. Kxg2#) 22. Rxe7 { [%eval #5] } 22... Kxe7 { [%eval #4] } 23. Rb1 { [%eval #4] } 23... Rxb1 { [%eval #3] } 24. Ke1?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Kg1 was best. } { [%eval #-9] } (24. Kg1 Rxg1 25. c4 Rxg2 26. c5 Rxa2#) 24... Rxe1 { [%eval #-9] } 25. g4 { [%eval #-8] } 25... Rd1 { [%eval #-9] } 26. c4 { [%eval #-7] } 26... c5 { [%eval #-7] } 27. a4 { [%eval #-4] } 27... Rd5 { [%eval #-14] } 28. cxd5 { [%eval #-13] } 28... Ke6?? { (Mate in 13 → 6.41) Lost forced checkmate sequence. c4 was best. } { [%eval 6.41] } (28... c4 29. g5 c3 30. d6 Kxd6 31. g6 c2 32. a5 c1=R 33. g7 Re1 34. g8=K Re7 35. Kh8) 29. dxe6 { [%eval 7.62] } 29... c4 { [%eval 6.48] } 30. e7 { [%eval 3.6] } 30... c3 { [%eval 0.52] } 31. e8=K?? { (0.52 → Mate in 6) Checkmate is now unavoidable. e8=Q was best. } { [%eval #-6] } (31. e8=Q c2 32. g5 c1=K 33. a5 Kd2 34. Qg8 Ke3 35. g6 Ke2 36. Qh8 Kf3 37. a6 Kf4) 31... c2 { [%eval #-6] } 32. g5 { [%eval #-4] } 32... c1=K?? { (Mate in 4 → 1.22) Lost forced checkmate sequence. c1=R was best. } { [%eval 1.22] } (32... c1=R 33. Ke7 a5 34. Ke6 Rh1 35. Ke7 Rh6 36. gxh6#) 33. g6 { [%eval 1.52] } 33... Kc2?? { (1.52 → 6.57) Blunder. Kd2 was best. } { [%eval 6.57] } (33... Kd2 34. g7) 34. Kd7 { [%eval 6.04] } 34... Kc3 { [%eval 7.67] } 35. Ke6?? { (7.67 → 0.00) Blunder. a5 was best. } { [%eval 0.0] } (35. a5) 35... Kc4 { [%eval 0.0] } 36. Kf6?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Kd5 was best. } { [%eval #-2] } (36. Kd5 Kxd5 37. g7 Kc6 38. a5 Kd7 39. g8=K a6 40. Kg7 Kd6 41. Kg6 Kc5 42. Kh5 Kd5) 36... Kb5 { [%eval #-2] } 37. axb5 { [%eval #-1] } 37... a6 { [%eval #-1] } 38. bxa6# { Game ends by variant rule. } 0-1