lichess.org
Donate
FEN
[Event "casual variant:atomic game"] [Site "https://lichess.org/tSNNPECg"] [Date "2026.02.20"] [Round "-"] [White "Teddythebest0910"] [Black "HomayooonT"] [Result "0-1"] [GameId "tSNNPECg"] [UTCDate "2026.02.20"] [UTCTime "22:47:11"] [WhiteElo "1311"] [BlackElo "1500"] [BlackTitle "GM"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.82) Inaccuracy. Nh6 was best. } { [%eval 4.82] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. d4? { (4.82 → 2.63) Mistake. Nb5 was best. } { [%eval 2.63] } (3. Nb5 cxb5 4. e4 e6 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4) 3... d5 { [%eval 2.44] } 4. e4?! { (2.44 → 1.45) Inaccuracy. Ne5 was best. } { [%eval 1.45] } (4. Ne5 fxe5 5. Bf4 Bg4 6. f3 e6 7. Bc7 Qf6 8. Bd8 Bb4) 4... e5?? { (1.45 → 8.43) Blunder. Nh6 was best. } { [%eval 8.43] } (4... Nh6 5. g4 e5 6. Nb5 Bb4+ 7. c3 O-O 8. Nd6 Bxd6 9. Nh4) 5. exd5?? { (8.43 → -4.53) Blunder. Nb5 was best. } { [%eval -4.53] } (5. Nb5 Bb4+ 6. c3 Nh6 7. Nc7+ Kf8 8. g4 dxe4 9. cxb4 Be6) 5... e4?? { (-4.53 → 2.53) Blunder. Bb4 was best. } { [%eval 2.53] } (5... Bb4 6. g4 Nh6 7. Bc4 Bxc3 8. c3 e4 9. Ng5 Bxg4 10. Qb3 e3 11. fxe3) 6. Ne5 { [%eval 2.43] } 6... fxe5?! { (2.43 → 3.22) Inaccuracy. Nh6 was best. } { [%eval 3.22] } (6... Nh6 7. Nd7 Bb4 8. Qh5+ g6 9. Qc5 Bxc5 10. Bc4 Qa5 11. Nxb8 Kd8) 7. Qh5+?? { (3.22 → -1.50) Blunder. Bc4 was best. } { [%eval -1.5] } (7. Bc4) 7... g6 { [%eval -0.71] } 8. Qe5+?? { (-0.71 → -7.69) Blunder. Bc4 was best. } { [%eval -7.69] } (8. Bc4 Be6) 8... Be6?? { (-7.69 → 0.75) Blunder. Qxd4 was best. } { [%eval 0.75] } (8... Qxd4 9. Bc4 Be6 10. Be3 a5 11. O-O-O Bd5 12. c3 Nf6 13. Bxd5 Nd5 14. Bh6) 9. Bg5?? { (0.75 → -6.15) Blunder. Qg7 was best. } { [%eval -6.15] } (9. Qg7 Bxg7) 9... Qa5?? { (-6.15 → 6.13) Blunder. Qxd4 was best. } { [%eval 6.13] } (9... Qxd4 10. O-O-O Bd6 11. Rxd6 Na6 12. Bc4 Nb4 13. c3 Nd3+ 14. Bxd3 Nf6 15. Rd1) 10. Be7? { (6.13 → 3.22) Mistake. b4 was best. } { [%eval 3.22] } (10. b4 Qxe5) 10... Bh6 { [%eval 3.45] } 11. Qd6?? { (3.45 → Mate in 6) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-6] } (11. Bg5 Nf6) 11... e3 { [%eval #-5] } 12. fxe3 { [%eval #-5] } 12... Bd2+ { [%eval #-4] } 13. Kf2 { [%eval #-4] } 13... Qf5+?! { (Mate in 4 → -15.45) Lost forced checkmate sequence. Be1+ was best. } { [%eval -15.45] } (13... Be1+ 14. Ke2 Bg4+ 15. Ke3 Bf2+ 16. Kf4 Qe5#) 14. Qxe6 { [%eval -14.48] } 14... Nh6?! { (-14.48 → -6.30) Inaccuracy. Nf6 was best. } { [%eval -6.3] } (14... Nf6 15. Bc4) 15. h3?? { (-6.30 → Mate in 3) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-3] } (15. Bc4 Ng4+) 15... O-O+ { [%eval #-2] } 16. Kg3 { [%eval #-2] } 16... Rf4 { [%eval #-3] } 17. Bc4+ { [%eval #-3] } 17... Kf8 { [%eval #-2] } 18. Raf1 { [%eval #-2] } 18... Nf5+ { [%eval #-3] } 19. Kh2 { [%eval #-3] } 19... Rh4 { [%eval #-2] } 20. Kg1 { [%eval #-2] } 20... Be3+ { [%eval #-1] } 21. Rf2 { [%eval #-1] } 21... Rxh3?? { (Mate in 1 → 1.25) Lost forced checkmate sequence. Bxf2# was best. } { [%eval 1.25] } (21... Bxf2#) 22. Kh2 { [%eval 1.59] } 22... Bxf2 { [%eval 0.84] } 23. Re1?? { (0.84 → -1.95) Blunder. Bf7 was best. } { [%eval -1.95] } (23. Bf7 Ne3 24. g4 Nd7 25. Nd1 Ne5 26. Nxe3 Nf3+ 27. Kg2 Ke7 28. Rh6 Rf8) 23... Ne3?? { (-1.95 → 1.23) Blunder. Nh4 was best. } { [%eval 1.23] } (23... Nh4) 24. g4 { [%eval 1.14] } 24... Nd7 { [%eval 1.53] } 25. Re2 { [%eval 1.5] } 25... Kg7?? { (1.50 → Mate in 6) Checkmate is now unavoidable. Rd8 was best. } { [%eval #6] } (25... Rd8 26. Ne4 Ne5 27. Nf6 Nf1+ 28. Kg2 Ne3+ 29. Kg1 Ke7 30. Nd7 Nf3+ 31. Rxe3) 26. Rf2 { [%eval #5] } 26... Kh6 { [%eval #3] } 27. Rf7?? { (Mate in 3 → 0.61) Lost forced checkmate sequence. Bf7 was best. } { [%eval 0.61] } (27. Bf7 g5 28. Bg6 Nf1+ 29. Bxh7#) 27... Kg5 { [%eval 1.06] } 28. Rf5+?? { (1.06 → -1.56) Blunder. Ne4+ was best. } { [%eval -1.56] } (28. Ne4+ Kh4) 28... Kh4 { [%eval -1.31] } 29. Rh5+?! { (-1.31 → -2.17) Inaccuracy. Ra5 was best. } { [%eval -2.17] } (29. Ra5 Rf8) 29... Kg3 { [%eval -2.12] } 30. Rh3?? { (-2.12 → -4.59) Blunder. Ra5 was best. } { [%eval -4.59] } (30. Ra5 Re8 31. Bf7 Re7 32. d5 cxd5 33. Nd5 Nc5 34. Kg2 Nc4 35. Ne3 Nxa5) 30... Rf8?? { (-4.59 → -1.39) Blunder. Nxc4 was best. } { [%eval -1.39] } (30... Nxc4 31. g5 Re8 32. Kg1+ Kg2 33. c4 c5 34. d5 Re2 35. d6 Rf2 36. Kf1) 31. Ne2?? { (-1.39 → -3.42) Blunder. Be2 was best. } { [%eval -3.42] } (31. Be2 Nxc2) 31... Rf2?? { (-3.42 → 0.00) Blunder. g5 was best. } { [%eval 0.0] } (31... g5 32. Kg2) 32. b3?? { (0.00 → -2.64) Blunder. Kg1+ was best. } { [%eval -2.64] } (32. Kg1+ Kg2 33. Rxe3 Nf6 34. Kf2 Kf3 35. g5 Ne4 36. Bd3 Nc3 37. Be2 Nd1) 32... Nf6?? { (-2.64 → -0.38) Blunder. Rg2 was best. } { [%eval -0.38] } (32... Rg2) 33. a3? { (-0.38 → -1.97) Mistake. Kh1+ was best. } { [%eval -1.97] } (33. Kh1+ Kh2) 33... Ne4?? { (-1.97 → 4.87) Blunder. Rg2 was best. } { [%eval 4.87] } (33... Rg2 34. g5) 34. c3?? { (4.87 → -2.75) Blunder. Kg1+ was best. } { [%eval -2.75] } (34. Kg1+ Kg2 35. Rxe3 h6 36. Kf2 Kf3 37. Bf7 a5 38. c4 Ke3 39. Kg3 Kd3) 34... Ng5?? { (-2.75 → 0.15) Blunder. Rg2 was best. } { [%eval 0.15] } (34... Rg2 35. Kh1+) 35. Kg2?? { (0.15 → -2.07) Blunder. Kg1+ was best. } { [%eval -2.07] } (35. Kg1+) 35... Nf3?? { (-2.07 → 5.07) Blunder. Rf1 was best. } { [%eval 5.07] } (35... Rf1 36. Nf4) 36. Kh2?? { (5.07 → -1.39) Blunder. Kh1+ was best. } { White offers draw } { [%eval -1.39] } (36. Kh1+ Kh2 37. Rxf3 Kg2 38. Kh2 h6 39. Bd3 b5 40. g5 Kg3 41. gxh6 a5) 36... b5?? { (-1.39 → 5.08) Blunder. Rf1 was best. } { [%eval 5.08] } (36... Rf1) 37. Bd5?? { (5.08 → 0.00) Blunder. Kh1+ was best. } { [%eval 0.0] } (37. Kh1+) 37... cxd5?? { (0.00 → 8.31) Blunder. Ng5 was best. } { [%eval 8.31] } (37... Ng5 38. Bg2 Rf1 39. Nf4 Rh1 40. Nxg6 Nf5 41. d5 Kf2+ 42. Kg1 Rxh3 43. d6) 38. d5?? { (8.31 → -2.21) Blunder. Kh1+ was best. } { [%eval -2.21] } (38. Kh1+) 38... Kg2?? { (-2.21 → Mate in 1) Checkmate is now unavoidable. Rf1 was best. } { [%eval #1] } (38... Rf1 39. c4) 39. d6?? { (Mate in 1 → 1.48) Lost forced checkmate sequence. Rxf3# was best. } { [%eval 1.48] } (39. Rxf3#) 39... Kf1+?? { (1.48 → 10.00) Blunder. Ne5 was best. } { [%eval 10.0] } (39... Ne5 40. Rxe3) 40. Kg1?? { (10.00 → 1.15) Blunder. Rxf3 was best. } { [%eval 1.15] } (40. Rxf3) 40... Ke1+?? { (1.15 → 10.04) Blunder. Nxg4 was best. } { [%eval 10.04] } (40... Nxg4 41. d7 Kg2 42. Nf4 Rd2 43. Kf2 g5 44. d8=Q Rxd8 45. Nh5 g4 46. Kg3) 41. Kf1?? { (10.04 → 0.86) Blunder. Rxf3 was best. } { [%eval 0.86] } (41. Rxf3 Kf2 42. d7 h6 43. Kg2 Kf1 44. Kf2 a5 45. d8=Q h5 46. gxh5 Ke1) 41... Kd2+?? { (0.86 → 9.77) Blunder. Rh2 was best. } { [%eval 9.77] } (41... Rh2 42. d7) 42. Ke1?? { (9.77 → -1.50) Blunder. Rxf3 was best. } { [%eval -1.5] } (42. Rxf3) 42... Kd3+?? { (-1.50 → 8.55) Blunder. Rf1 was best. } { [%eval 8.55] } (42... Rf1 43. Rxf3) 43. Kd2?? { (8.55 → -4.08) Blunder. Rxf3 was best. } { [%eval -4.08] } (43. Rxf3) 43... Ke4+?? { (-4.08 → Mate in 1) Checkmate is now unavoidable. Ne5 was best. } { [%eval #1] } (43... Ne5 44. d7) 44. Kd3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rxf3# was best. } { [%eval #-1] } (44. Rxf3#) 44... Rxe2# { Game ends by variant rule. } 0-1