FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/vZNbELAf"]
[Date "2024.08.31"]
[Round "-"]
[White "smiley_58"]
[Black "perelin"]
[Result "1-0"]
[GameId "vZNbELAf"]
[UTCDate "2024.08.31"]
[UTCTime "21:53:59"]
[WhiteElo "1494"]
[BlackElo "1479"]
[WhiteRatingDiff "+26"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?! { (0.15 → -0.93) Inaccuracy. e3 was best. } { [%eval -0.93] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -0.82] } 2. d3?? { (-0.82 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. Qb1 g6) 2... Qg5 { [%eval #-14] } 3. Bxg5 { [%eval #-13] } 3... Kd8 { [%eval #-13] } 4. Bxd8 { [%eval #-12] } 4... a6 { [%eval #-12] } 5. Bxc7 { [%eval #-11] } 5... Ra7 { [%eval #-11] } 6. Bxb8 { [%eval #-10] } 6... b6 { [%eval #-10] } 7. Bxa7 { [%eval #-9] } 7... d6?? { (Mate in 9 → 3.00) Lost forced checkmate sequence. d5 was best. } { [%eval 3.0] } (7... d5 8. Bxb6 Ba3 9. Nxa3 d4 10. Bxd4 a5 11. Bxg7 a4 12. Bxh8 e5 13. Bxe5) 8. Bxb6 { [%eval 2.71] } 8... a5 { [%eval 2.61] } 9. Bxa5 { [%eval 2.69] } 9... e5?? { (2.69 → Mate in 14) Checkmate is now unavoidable. Be7 was best. } { [%eval #14] } (9... Be7 10. Bd8 Bxd8 11. h3 Bd7 12. a3 Bc6 13. Kf2 Bxf3 14. Kxf3 Nh6 15. Nd2) 10. f4 { [%eval #14] } 10... exf4 { [%eval #13] } 11. e3 { [%eval #13] } 11... fxe3 { [%eval #12] } 12. Qg4 { [%eval #12] } 12... Bxg4 { [%eval #12] } 13. Kf2? { (Mate in 12 → 8.18) Lost forced checkmate sequence. Kd1 was best. } { [%eval 8.18] } (13. Kd1 Bxd1 14. Nc3 Bxc2 15. Re1 Bxd3 16. Rxe3 Bxf1 17. Na4 Bxg2 18. h4 Bxh1) 13... exf2 { [%eval 6.8] } 14. h3?! { (6.80 → 4.92) Inaccuracy. Nf3 was best. } { [%eval 4.92] } (14. Nf3) 14... fxg1=K { [%eval 3.83] } 15. hxg4?? { (3.83 → Mate in 7) Checkmate is now unavoidable. Rxg1 was best. } { [%eval #-7] } (15. Rxg1 Bxh3) 15... Kxf1?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Kxg2 was best. } { [%eval #9] } (15... Kxg2 16. Bxg2 d5 17. Bxd5 Be7 18. Bxf7 Bh4 19. Bxg8 Rxg8 20. Rxh4 g5 21. Rxh7) 16. Rxh7 { [%eval #9] } 16... Rxh7 { [%eval #8] } 17. Be1 { [%eval #10] } 17... Kxg2 { [%eval #7] } 18. Bg3 { [%eval #7] } 18... Kxg3 { [%eval #6] } 19. Nd2 { [%eval #7] } 19... Kxg4 { [%eval #6] } 20. Nf3?? { (Mate in 6 → -4.04) Lost forced checkmate sequence. Rh1 was best. } { [%eval -4.04] } (20. Rh1 Rxh1 21. Nb1 Rxb1 22. d4 Rxb2 23. c4 Rxa2 24. c5 dxc5 25. dxc5 Bxc5#) 20... Kxf3 { [%eval -3.69] } 21. Rh1 { [%eval -3.82] } 21... Rxh1 { [%eval -4.25] } 22. d4 { [%eval -4.84] } 22... Re1 { [%eval -4.56] } 23. d5?! { (-4.56 → -7.46) Inaccuracy. b4 was best. } { [%eval -7.46] } (23. b4 g5) 23... Kf4 { [%eval -5.89] } 24. c4 { [%eval -5.46] } 24... f6?? { (-5.46 → Mate in 4) Checkmate is now unavoidable. Ke4 was best. } { [%eval #4] } (24... Ke4) 25. c5 { [%eval #4] } 25... dxc5 { [%eval #3] } 26. d6 { [%eval #3] } 26... Bxd6 { [%eval #2] } 27. b4 { [%eval #2] } 27... cxb4 { [%eval #1] } 28. a3 { [%eval #1] } 28... bxa3# { Game ends by variant rule. } 1-0