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[Event "İMİ KOLEJİ Arena"] [Site "https://lichess.org/yzMErFdh"] [Date "2021.05.27"] [Round "-"] [White "yagmurzorlu48"] [Black "Aliayazcelik"] [Result "1-0"] [GameId "yzMErFdh"] [UTCDate "2021.05.27"] [UTCTime "13:27:31"] [WhiteElo "1333"] [BlackElo "834"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-2"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... d5?? { (Mate in 15 → 0.51) Lost forced checkmate sequence. b5 was best. } { [%eval 0.51] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.0] } 3... Qxc4?? { (0.00 → 4.64) Blunder. Qxd2 was best. } { [%eval 4.64] } (3... Qxd2 4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 h6 7. Kf1 Nd7 8. Kg2) 4. Qe2?? { (4.64 → -5.90) Blunder. Qf3 was best. } { [%eval -5.9] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxc8 Qxb2 7. Qxe8 Qxa2 8. Qxf7 Qxd2) 4... Qxe2?? { (-5.90 → -2.59) Blunder. Qxa2 was best. } { [%eval -2.59] } (4... Qxa2 5. Rxa2 Bh3 6. Nxh3 Kd7 7. Qxe7 Nxe7 8. Rxa7 Rxa7 9. Ng1) 5. Kxe2 { [%eval -0.63] } 5... Bh3 { [%eval -0.44] } 6. gxh3?? { (-0.44 → -4.00) Blunder. Nxh3 was best. } { [%eval -4.0] } (6. Nxh3 Kd8 7. Nf4 e6 8. Nxe6 fxe6 9. b4 Bxb4 10. Ba3 Bxa3) 6... Nc6?? { (-4.00 → Mate in 12) Checkmate is now unavoidable. Nf6 was best. } { [%eval #12] } (6... Nf6) 7. a3?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. d4 was best. } { [%eval #-12] } (7. d4 Nxd4 8. Ke1 Nxc2 9. Kd1 Nxa1 10. Kc2 Nxc2 11. b4 Nxb4 12. Nd2 Nxa2 13. f4 Nxc1) 7... Nb4 { [%eval #-12] } 8. axb4 { [%eval #-11] } 8... c5 { [%eval #-13] } 9. bxc5 { [%eval #-12] } 9... a5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Rb8 was best. } { [%eval #12] } (9... Rb8 10. Rxa7 Ra8 11. Rxb7 Kd7 12. Rxd7 Ra1 13. Rxe7 Rxb1 14. Rxf7 Rxc1 15. Rxg7 Rxc2 16. Rxg8) 10. Rxa5 { [%eval #12] } 10... Rxa5 { [%eval #11] } 11. Na3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. c4 was best. } { [%eval #-10] } (11. c4 Rxc5 12. Kf3 Rxc4 13. Na3 Rxc1 14. Ne2 Rxh1 15. Kf4 Rxh2 16. Kg5 Rxf2 17. b3 Rxe2) 11... Rxa3 { [%eval #-10] } 12. bxa3 { [%eval #-9] } 12... b6 { [%eval #-9] } 13. cxb6 { [%eval #-8] } 13... e5?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e6 was best. } { [%eval #11] } (13... e6 14. Nf3 Bxa3 15. Bxa3 Kf8 16. Bxf8 Nh6 17. Bxg7 Ra8 18. Bxh6 e5 19. Nxe5 Rh8 20. Nxf7) 14. d4 { [%eval #11] } 14... exd4 { [%eval #10] } 15. Bh6?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. Bd2 was best. } { [%eval #-7] } (15. Bd2 Bxa3 16. Bb4 Bxb4 17. Ke1 Bxe1 18. h4 Bxf2 19. Nh3 Bxh4 20. Nf2 Bxf2 21. Rg1 Bxg1) 15... gxh6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Bxa3 was best. } { [%eval #9] } (15... Bxa3 16. Bxg7 Ke7 17. Bxd4 Nh6 18. Bxh8 Ng4 19. hxg4 h5 20. gxh5 Bb2 21. Bxb2 Kf6 22. Bxf6#) 16. c3?? { (Mate in 9 → 1.22) Lost forced checkmate sequence. c4 was best. } { [%eval 1.22] } (16. c4 Bxa3 17. c5 Bxc5 18. Nf3 Bxb6 19. Nxd4 Bxd4 20. Kd2 Bxf2 21. Ke3 Bxe3 22. Rg1 Bxg1) 16... dxc3?? { (1.22 → Mate in 8) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #8] } (16... Bxa3) 17. Kd2?? { (Mate in 8 → 0.51) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.51] } (17. Nf3 Bxa3 18. Ng5 hxg5 19. h4 gxh4 20. Rc1 Bxc1 21. f4 Bxf4 22. b7 Bxh2 23. Kd2 cxd2) 17... cxd2?? { (0.51 → Mate in 9) Checkmate is now unavoidable. Bxa3 was best. } { [%eval #9] } (17... Bxa3 18. Kxc3) 18. h4?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-14] } (18. Ne2 Bxa3 19. Re1 dxe1=N 20. Nc1 Bxc1 21. f4 Bxf4 22. b7 Bxh2 23. b8=K Bxb8 24. h4 Ne7) 18... Bxa3 { [%eval #-16] } 19. h3 { [%eval #-13] } 19... Nf6?? { (Mate in 13 → -0.90) Lost forced checkmate sequence. Ne7 was best. } { [%eval -0.9] } (19... Ne7 20. h5 Kd7 21. b7 Bb2 22. b8=K Rxb8 23. h4 Ng6 24. hxg6 fxg6 25. h5 gxh5 26. Rxh5) 20. Nf3?? { (-0.90 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #-6] } (20. h5 Nxh5) 20... Ng4?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Rg8 was best. } { [%eval #5] } (20... Rg8 21. Nxd2 Rg1 22. Rxg1 Ng8 23. Rxg8 h5 24. Rxe8 Bf8 25. Rxf8 h6 26. Rxf7#) 21. hxg4?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nxd2 was best. } { [%eval #-6] } (21. Nxd2 Nxf2 22. Rc1 Bxc1 23. Nf1 Nxh3 24. Ne3 Bxe3 25. h5 Bxb6#) 21... f5?? { (Mate in 6 → 2.69) Lost forced checkmate sequence. Ke7 was best. } { [%eval 2.69] } (21... Ke7 22. Nxd2 h5 23. gxh5 Bc1 24. Rxc1 Rc8 25. Rxc8 Kf8 26. Rxf8 h6 27. Rxf7#) 22. gxf5?? { (2.69 → Mate in 6) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-6] } (22. Nxd2) 22... Kf7?? { (Mate in 6 → 4.19) Lost forced checkmate sequence. d1=K was best. } { [%eval 4.19] } (22... d1=K 23. Rxd1 Kd7 24. Rxd7 Be7 25. Rxe7 Rg8 26. Rxh7 Rg4 27. Rxh6 Rxh4 28. Nxh4#) 23. Nxd2 { [%eval 4.11] } 23... Ke6?! { (4.11 → 6.14) Inaccuracy. Bf8 was best. } { [%eval 6.14] } (23... Bf8) 24. fxe6 { [%eval 13.0] } 24... h5?! { (13.00 → Mate in 6) Checkmate is now unavoidable. Bc1 was best. } { [%eval #6] } (24... Bc1 25. Rxc1 h5 26. Rd1 Ra8 27. Nf3 Rh8 28. b7 Rd8 29. Rxd8 h6 30. Ng5 hxg5 31. hxg5) 25. Rc1?? { (Mate in 6 → Mate in 13) Lost forced checkmate sequence. e7 was best. } { [%eval #-13] } (25. e7 Bxe7 26. Rc1 Bxh4 27. Rc4 Bxf2 28. Ne4 Bxb6 29. Nf2 Bxf2 30. Rd4 Bxd4#) 25... Bxc1 { [%eval #-14] } 26. f4 { [%eval #-12] } 26... Bxd2 { [%eval #-12] } 27. b7 { [%eval #-6] } 27... Bxf4 { [%eval #-6] } 28. b8=K { [%eval #-5] } 28... Bxb8 { [%eval #-5] } 29. e7 { [%eval #-4] } 29... Rf8?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.0] } (29... Rd8 30. exd8=N Bc7 31. Nc6 Ba5 32. Nxa5 h6 33. Nc6#) 30. exf8=K { [%eval 0.0] } 30... h6 { [%eval 0.0] } 31. Kf7 { [%eval 0.0] } 31... Ba7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bf4 was best. } { [%eval #4] } (31... Bf4 32. Kg8 Bc7 33. Kf8 Bh2 34. Kf7 Bf4) 32. Kf6 { [%eval #4] } 32... Bg1 { [%eval #3] } 33. Kg5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kf5 was best. } { [%eval 0.0] } (33. Kf5 Bf2 34. Kf4 Bxh4 35. Kg4 hxg4#) 33... hxg5 { [%eval 0.0] } 34. hxg5 { [%eval 0.0] } 34... h4 { [%eval 0.0] } 35. g6 { [%eval 0.0] } 35... h3 { [%eval 0.0] } 36. g7 { [%eval 0.0] } 36... h2 { [%eval 0.0] } 37. g8=K?? { (0.00 → Mate in 11) Checkmate is now unavoidable. g8=B was best. } { [%eval #-11] } (37. g8=B Bf2 38. Bd5 Bg3 39. Bh1 Be5 40. Be4 Bf6 41. Bd5 Bb2 42. Be6 Bd4 43. Bf5 Bf6) 37... h1=K?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. h1=B was best. } { [%eval 0.0] } (37... h1=B 38. Kg7 Bh2 39. Kh6 Bc6 40. Kh5 Bc7 41. Kh6 Bd7 42. Kg7 Bg4 43. Kg8 Bd8 44. Kh7) 38. Kg7 { [%eval 0.0] } 38... Kh2 { [%eval 0.0] } 39. Kg6 { [%eval 0.0] } 39... Kh3 { [%eval 0.0] } 40. Kf5 { [%eval 0.0] } 40... Kg4 { [%eval 0.0] } 41. Kxg4 { [%eval 0.0] } 41... Bf2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bd4 was best. } { [%eval #1] } (41... Bd4 42. Kh4 Bg7 43. Kg3 Bb2 44. Kf2 Bf6 45. Kf3 Bg7 46. Kg3) 42. Kg3 { [%eval #1] } 42... Bxg3# { Game ends by variant rule. } 1-0