FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/zVGG4bp9"]
[Date "2024.04.25"]
[Round "-"]
[White "Lmaoooooooooooooooo"]
[Black "neverplayfastanti"]
[Result "0-1"]
[GameId "zVGG4bp9"]
[UTCDate "2024.04.25"]
[UTCTime "21:06:31"]
[WhiteElo "2566"]
[BlackElo "2443"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+8"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.03] } 1... e6 { [%eval 0.01] } 2. c5 { [%eval -0.52] } 2... Bxc5 { [%eval -0.03] } 3. d4 { [%eval -0.26] } 3... Bxd4 { [%eval -0.24] } 4. Qxd4 { [%eval -0.41] } 4... Qg5 { [%eval -0.41] } 5. Bxg5 { [%eval 0.51] } 5... Kd8 { [%eval 1.46] } 6. Bxd8 { [%eval 0.49] } 6... a6 { [%eval 0.55] } 7. Bxc7?? { (0.55 → Mate in 12) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-12] } (7. Qxg7 Ra7 8. Qxg8 Rxg8 9. Bxc7 Rxg2 10. Bxb8 Rxh2 11. Bxa7 Rxf2) 7... Ra7 { [%eval #-12] } 8. Qxg7 { [%eval #-11] } 8... Ne7 { [%eval #-11] } 9. Qxf7 { [%eval #-10] } 9... b6?? { (Mate in 10 → 5.64) Lost forced checkmate sequence. h5 was best. } { [%eval 5.64] } (9... h5 10. Qxe7 Rd8 11. Bxb8 b6 12. Qxd8 d6 13. Qxd6 e5 14. Qxb6 h4 15. Qxa7 Bb7 16. Bxe5) 10. Qxe7 { [%eval 5.77] } 10... Rxc7 { [%eval 5.61] } 11. Qxh7 { [%eval 4.37] } 11... Rxh7 { [%eval 5.39] } 12. Kd1 { [%eval 4.97] } 12... Rxh2 { [%eval 5.62] } 13. Rxh2 { [%eval 4.82] } 13... Rc3?? { (4.82 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (13... b5 14. Kc1) 14. Nxc3 { [%eval #16] } 14... b5 { [%eval 6.62] } 15. Nxb5 { [%eval 6.82] } 15... axb5 { [%eval 6.53] } 16. g4 { [%eval 6.01] } 16... b4 { [%eval 8.01] } 17. b3 { [%eval 7.13] } 17... Nc6 { [%eval 8.91] } 18. Kd2 { [%eval 7.98] } 18... Nd4? { (7.98 → Mate in 9) Checkmate is now unavoidable. Na7 was best. } { [%eval #9] } (18... Na7 19. Rb1) 19. Rb1? { (Mate in 9 → 9.43) Lost forced checkmate sequence. Rc1 was best. } { [%eval 9.43] } (19. Rc1 Nxe2 20. Rxc8 Nxg1 21. a3 bxa3 22. f3 Nxf3 23. Ke3 Nxh2 24. Bd3 Nxg4 25. b4 Nxe3) 19... Nxb3? { (9.43 → Mate in 13) Checkmate is now unavoidable. Nxe2 was best. } { [%eval #13] } (19... Nxe2 20. Nxe2) 20. axb3 { [%eval #14] } 20... Ba6 { [%eval #14] } 21. Rc1 { [%eval #14] } 21... Bxe2 { [%eval #14] } 22. Kxe2 { [%eval #12] } 22... d5 { [%eval #10] } 23. g5 { [%eval #13] } 23... d4 { [%eval #12] } 24. g6 { [%eval #12] } 24... d3 { [%eval #11] } 25. Kxd3 { [%eval #11] } 25... e5 { [%eval #10] } 26. Kd4 { [%eval #10] } 26... exd4 { [%eval #9] } 27. Bh3 { [%eval #9] } 27... d3 { [%eval #8] } 28. Rc8 { [%eval #8] } 28... d2 { [%eval #7] } 29. g7?? { (Mate in 7 → 5.79) Lost forced checkmate sequence. Bd7 was best. } { [%eval 5.79] } (29. Bd7 d1=Q 30. Rh5 Qxb3 31. Rg8 Qxg8 32. g7 Qxg7 33. Rg5 Qxg5 34. Bg4 Qxg4 35. Nf3 Qxf3#) 29... d1=K { [%eval #16] } 30. Ne2 { [%eval #16] } 30... Kxe2 { [%eval #15] } 31. Rh1 { [%eval #15] } 31... Kxf2 { [%eval #14] } 32. Bg2 { [%eval 3.43] } 32... Kxg2 { [%eval 3.43] } 33. g8=R { [%eval 3.43] } 33... Kxh1 { [%eval 1.97] } 34. Rg1?? { (1.97 → 0.00) Blunder. Rg4 was best. } { [%eval 0.0] } (34. Rg4) 34... Kxg1 { [%eval 0.0] } 35. Re8 { [%eval 0.0] } 35... Kg2 { [%eval 0.0] } 36. Rc8 { [%eval 0.0] } 36... Kf3 { [%eval 0.0] } 37. Rc3?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Rd8 was best. } { [%eval #-13] } (37. Rd8 Kf4 38. Rd2 Kf5 39. Rd7 Kf4 40. Rd8 Kf3 41. Rd1 Kf4) 37... bxc3 { [%eval #-13] } 38. b4 { [%eval #-12] } 38... c2 { [%eval #-12] } 39. b5 { White offers draw } { [%eval #-11] } 39... c1=R { [%eval #-16] } 40. b6 { [%eval #-15] } 40... Ke4 { [%eval #-15] } 41. b7 { [%eval #-14] } 41... Ke5?? { (Mate in 14 → Mate in 19) Lost forced checkmate sequence. Kd4 was best. } { [%eval #19] } (41... Kd4 42. b8=K Kc5 43. Kc8 Re1 44. Kb7 Kb6 45. Kxb6 Rd1 46. Kb5 Rd3 47. Kb6 Rd4 48. Ka7) 42. b8=K?? { (Mate in 19 → Mate in 2) Lost forced checkmate sequence. b8=R was best. } { [%eval #-2] } (42. b8=R Rb1 43. Rxb1 Kd5 44. Rb3 Ke5 45. Rc3 Kf6 46. Rd3 Kf5 47. Rd7 Kf4 48. Rd6 Kf3) 42... Rc7 { [%eval #-2] } 43. Kxc7 { [%eval #-1] } 43... Kd6 { [%eval #-1] } 44. Kxd6# { Game ends by variant rule. } 0-1

