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[Event "rated variant:antichess game"] [Site "https://lichess.org/zgx2Q0v2"] [Date "2026.03.03"] [Round "-"] [White "Njze"] [Black "pf2000"] [Result "1-0"] [GameId "zgx2Q0v2"] [UTCDate "2026.03.03"] [UTCTime "18:52:10"] [WhiteElo "2203"] [BlackElo "2456"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.25] } 2. b3 { [%eval -0.07] } 2... b5?! { (-0.07 → 0.70) Inaccuracy. c5 was best. } { [%eval 0.7] } (2... c5 3. b4 cxb4 4. h4 gxh4 5. gxh4 a5 6. d3 b3 7. axb3) 3. c3?! { (0.70 → 0.00) Inaccuracy. Ba3 was best. } { [%eval 0.0] } (3. Ba3 c5 4. Bxc5 a5 5. Bxe7 Kxe7 6. a4 bxa4 7. Rxa4 Qc7) 3... b4 { [%eval 0.54] } 4. cxb4 { [%eval 0.46] } 4... Nh6? { (0.46 → 2.10) Mistake. d6 was best. } { [%eval 2.1] } (4... d6 5. g4 Bxg4 6. a4 Bxe2 7. Nxe2 Nd7 8. Na3 f5 9. Nb5 f4 10. Nxa7) 5. g4?? { (2.10 → 0.25) Blunder. e3 was best. } { [%eval 0.25] } (5. e3 Ng4 6. Qxg4 a6 7. Bxa6 Rxa6 8. Qxg5 Rxa2 9. Qxe7 Rxa1 10. Qxd8 Rxb1) 5... Nxg4 { [%eval -0.07] } 6. Nh3?! { (-0.07 → -0.86) Inaccuracy. Qc2 was best. } { [%eval -0.86] } (6. Qc2 Nxf2 7. Kxf2 Rg8 8. Qxc7 Qxc7 9. h3 Qxc1 10. b5 Qxf1 11. Kxf1 Nc6) 6... Nxf2 { [%eval -0.62] } 7. Nxg5 { [%eval -0.37] } 7... Nxd1 { [%eval -0.76] } 8. Nxf7? { (-0.76 → -2.31) Mistake. Kxd1 was best. } { [%eval -2.31] } (8. Kxd1 h5) 8... Kxf7 { [%eval -2.08] } 9. Kxd1 { [%eval -2.05] } 9... h5?! { (-2.05 → -1.10) Inaccuracy. c5 was best. } { [%eval -1.1] } (9... c5 10. bxc5 d6 11. cxd6 Qxd6 12. h4 Qxd2 13. Nxd2 Kf6 14. Bh3 Bxh3 15. Rxh3) 10. b5 { [%eval -0.74] } 10... Rh6? { (-0.74 → 0.38) Mistake. h4 was best. } { [%eval 0.38] } (10... h4 11. a4 Qe8 12. e3 Na6 13. bxa6 Bxa6 14. Bxa6 Rh5 15. Na3 Rb5 16. axb5) 11. b6?? { (0.38 → -2.62) Blunder. a4 was best. } { [%eval -2.62] } (11. a4) 11... cxb6 { [%eval -2.57] } 12. e3?? { (-2.57 → Mate in 10) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-10] } (12. Kc2 h4) 12... b5 { [%eval #-10] } 13. Bxb5 { [%eval #-9] } 13... Qb6?? { (Mate in 9 → -1.05) Lost forced checkmate sequence. Bg7 was best. } { [%eval -1.05] } (13... Bg7 14. Bxd7 Bxa1 15. Bxc8 Qxd2 16. Bxd2 Bd4 17. exd4 h4 18. Bxh6 Na6 19. Bxa6) 14. Bxd7 { [%eval -1.21] } 14... Bxd7?! { (-1.21 → -0.30) Inaccuracy. Nxd7 was best. } { [%eval -0.3] } (14... Nxd7 15. Na3 Qxb3 16. axb3 Nb6 17. Nc4 Nxc4 18. Rxa7 Rxa7 19. bxc4 Ra3 20. Bxa3) 15. b4?! { (-0.30 → -1.41) Inaccuracy. Ke2 was best. } { [%eval -1.41] } (15. Ke2 Qxb3 16. axb3 Be6 17. Rxa7 Bxb3 18. Rxe7 Kxe7 19. Ba3 Rxa3 20. Nxa3 Bd1) 15... Qxb4 { [%eval -1.3] } 16. Na3?? { (-1.30 → Mate in 10) Checkmate is now unavoidable. Re1 was best. } { [%eval #-10] } (16. Re1 Qxd2 17. Bxd2 Bh3 18. Ke2 e5 19. a3 Bxa3 20. Nxa3 Nd7 21. Rg1 Rg6) 16... Qxa3? { (Mate in 10 → -7.25) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -7.25] } (16... Qxd2 17. Kxd2 Bb5 18. Nxb5 Ra6 19. Nxa7 Rxa2 20. Rxa2 Rxa7 21. Rxa7 e5 22. Rxf7) 17. Bxa3 { [%eval -7.08] } 17... Bh3?? { (-7.08 → Mate in 7) Checkmate is now unavoidable. Bg4 was best. } { [%eval #7] } (17... Bg4 18. Bxe7 Bxd1 19. Rhxd1 Kxe7 20. Rac1 Nc6 21. Rxc6 Rxc6 22. Rc1 Rxc1 23. d4) 18. Bxe7 { [%eval #7] } 18... Kxe7 { [%eval #6] } 19. Rf1 { [%eval #6] } 19... Bxf1 { [%eval #5] } 20. Ke2 { [%eval #5] } 20... Bxe2 { [%eval #4] } 21. d3 { [%eval #4] } 21... Bxd3 { [%eval #3] } 22. e4 { [%eval #3] } 22... Bxe4 { [%eval #2] } 23. Rb1 { [%eval #2] } 23... Bxb1 { [%eval #1] } 24. h4 { [%eval #1] } 24... Bxa2# { Game ends by variant rule. } 1-0