FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/3dIlv7xV"]
[Date "2026.04.22"]
[Round "-"]
[White "skipitar"]
[Black "Ancient___Artemisia"]
[Result "0-1"]
[GameId "3dIlv7xV"]
[UTCDate "2026.04.22"]
[UTCTime "15:25:16"]
[WhiteElo "1135"]
[BlackElo "1143"]
[WhiteRatingDiff "-27"]
[BlackRatingDiff "+80"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. c4? { (0.92 → -0.22) Mistake. h4 was best. } { [%eval -0.22] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3? { (-0.22 → 1.27) Mistake. b5 was best. } { [%eval 1.27] } (3... b5 4. cxb5 Nc6 5. bxc6 e6 6. Qc2 Qf6 7. b4 Qxa1 8. Nd2 Qxa2 9. Qxa2) 4. gxh3?? { (1.27 → -1.20) Blunder. Nxh3 was best. } { [%eval -1.2] } (4. Nxh3 b5) 4... Nf6?? { (-1.20 → 4.34) Blunder. b5 was best. } { [%eval 4.34] } (4... b5 5. cxb5 Nf6 6. b6 axb6 7. Qb3 Rxa2 8. Rxa2 Ne4 9. Qxf7 Kxf7 10. dxe4) 5. Qa4?? { (4.34 → -1.96) Blunder. c5 was best. } { [%eval -1.96] } (5. c5) 5... Ne4?! { (-1.96 → -0.98) Inaccuracy. Rg8 was best. } { [%eval -0.98] } (5... Rg8 6. Qxa7 Rxa7 7. c5 dxc5 8. b4 Qxd3 9. exd3 cxb4 10. Nc3 Rxg1 11. Rxg1) 6. Qxa7?? { (-0.98 → Mate in 13) Checkmate is now unavoidable. dxe4 was best. } { [%eval #-13] } (6. dxe4 b5) 6... Nxf2?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #14] } (6... Rxa7 7. dxe4 Rxa2 8. Rxa2 b5 9. cxb5 f5 10. exf5 e6 11. fxe6 Nc6 12. bxc6) 7. Qxb7?? { (Mate in 14 → 2.93) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 2.93] } (7. Kxf2 Rxa7 8. Bg2 Rxa2 9. Bxb7 Rxb2 10. Bc6 Nxc6 11. Nd2 Rxd2 12. e4 Rxf2) 7... Rxa2 { [%eval 2.45] } 8. Qxc7?! { (2.45 → 1.57) Inaccuracy. Rxa2 was best. } { [%eval 1.57] } (8. Rxa2 Nxd3 9. Qxb8 Qxb8 10. exd3 Qxb2 11. Rxb2 d5 12. cxd5 h5 13. Kf2 f6) 8... Rxb2?! { (1.57 → 2.37) Inaccuracy. Qxc7 was best. } { [%eval 2.37] } (8... Qxc7) 9. Qxd6?? { (2.37 → Mate in 10) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-10] } (9. Kxf2 Qxc7) 9... Rxe2?? { (Mate in 10 → 0.77) Lost forced checkmate sequence. exd6 was best. } { [%eval 0.77] } (9... exd6 10. Kxf2 Rxb1 11. Rxb1 Qa5 12. Rxb8 h5 13. Rxe8 Bh6 14. Rxh8 Bf8 15. Rxh7) 10. Qxh6?? { (0.77 → Mate in 9) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-9] } (10. Qxd8) 10... Rxe1 { [%eval #-10] } 11. Qxh7 { [%eval #-9] } 11... Nxh1 { [%eval #-9] } 12. Qxf7 { [%eval #-8] } 12... Rxf1 { [%eval #-10] } 13. Qxe7 { [%eval #-7] } 13... Rxg1 { [%eval #-13] } 14. Qxe8 { [%eval #-6] } 14... Rxb1 { [%eval #-6] } 15. Qxf8 { [%eval #-5] } 15... Rxh3 { [%eval #-5] } 16. Rxb1 { [%eval #-4] } 16... Rxh2 { [%eval #-4] } 17. Rxb8 { [%eval #-3] } 17... Qxb8 { [%eval #-3] } 18. Qxb8 { [%eval #-2] } 18... Rb2 { [%eval #-2] } 19. Qxb2 { [%eval #-1] } 19... Nf2 { [%eval #-1] } 20. Qxf2# { Game ends by variant rule. } 0-1

