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[Event "rated variant:antichess game"] [Site "https://lichess.org/4Bj4w8ml"] [Date "2021.11.13"] [Round "-"] [White "TheUnknownGuyReborn"] [Black "arimakat"] [Result "0-1"] [GameId "4Bj4w8ml"] [UTCDate "2021.11.13"] [UTCTime "20:09:48"] [WhiteElo "2291"] [BlackElo "2332"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+8"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "120+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... e6 { [%eval 2.34] } 2. b4 { [%eval 1.45] } 2... Bxb4 { [%eval 1.8] } 3. Bd3?! { (1.80 → 0.70) Inaccuracy. Ba6 was best. } { [%eval 0.7] } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxg7 Qxf2) 3... Bxd2 { [%eval 0.59] } 4. Bxh7 { [%eval 0.87] } 4... Rxh7 { [%eval 0.13] } 5. Kxd2 { [%eval 0.44] } 5... Rxh2 { [%eval 0.82] } 6. Rxh2 { [%eval 0.29] } 6... Nc6?! { (0.29 → 1.32) Inaccuracy. Qh4 was best. } { [%eval 1.32] } (6... Qh4 7. Rxh4 b6 8. Qf3 g5 9. Qxf7 gxh4 10. Qxe6 dxe6 11. Nh3) 7. Rh6 { [%eval 0.76] } 7... gxh6 { [%eval 0.87] } 8. Qf3?! { (0.87 → 0.08) Inaccuracy. Qf1 was best. } { [%eval 0.08] } (8. Qf1 b5) 8... Nge7 { [%eval -0.04] } 9. Qxf7?? { (-0.04 → -2.48) Blunder. Qxc6 was best. } { [%eval -2.48] } (9. Qxc6) 9... Kxf7 { [%eval -2.19] } 10. Ne2?? { (-2.19 → -7.71) Blunder. c3 was best. } { [%eval -7.71] } (10. c3) 10... Nd4?? { (-7.71 → -3.21) Blunder. Ng6 was best. } { [%eval -3.21] } (10... Ng6 11. Nd4) 11. Nxd4 { [%eval -2.43] } 11... Qg8 { [%eval -2.34] } 12. Nxe6 { [%eval -1.88] } 12... Qxg2 { [%eval -2.24] } 13. Nxc7 { [%eval -2.12] } 13... Qxf2 { [%eval -2.6] } 14. Nxa8 { [%eval -2.36] } 14... Qxd2 { [%eval -2.1] } 15. Nxd2?? { (-2.10 → -5.78) Blunder. Bxd2 was best. } { [%eval -5.78] } (15. Bxd2) 15... a5 { [%eval -5.37] } 16. Nb6 { [%eval -5.3] } 16... Nc6 { [%eval -6.64] } 17. Nxd7 { [%eval -5.01] } 17... Bxd7 { [%eval -6.57] } 18. a3 { [%eval -4.86] } 18... Ke6 { [%eval -4.84] } 19. Bb2?? { (-4.84 → Mate in 6) Checkmate is now unavoidable. Ra2 was best. } { [%eval #-6] } (19. Ra2 Kf7) 19... Kf6 { [%eval #-6] } 20. Bxf6 { [%eval #-5] } 20... Nd8 { [%eval #-5] } 21. Bxd8 { [%eval #-4] } 21... Bc6 { [%eval #-4] } 22. Bxa5 { [%eval #-3] } 22... b6 { [%eval #-3] } 23. Bxb6 { [%eval #-2] } 23... Bh1 { [%eval #-2] } 24. Rxh1 { [%eval #-1] } 24... h5 { [%eval #-1] } 25. Rxh5# { Game ends by variant rule. } 0-1