FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/O6BXpile"]
[Date "2024.01.17"]
[Round "-"]
[White "TheUnknownGuyReborn"]
[Black "arimakat"]
[Result "1-0"]
[GameId "O6BXpile"]
[UTCDate "2024.01.17"]
[UTCTime "21:12:20"]
[WhiteElo "2427"]
[BlackElo "2363"]
[WhiteRatingDiff "+4"]
[BlackRatingDiff "-11"]
[BlackTitle "FM"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.14] } 1... b5 { [%eval -0.02] } 2. cxb5 { [%eval 0.04] } 2... e6 { [%eval 0.23] } 3. a4 { [%eval 0.25] } 3... Ba3 { [%eval 1.75] } 4. Nxa3? { (1.75 → 0.36) Mistake. Rxa3 was best. } { [%eval 0.36] } (4. Rxa3 d6) 4... Na6 { [%eval 0.25] } 5. bxa6 { [%eval 1.46] } 5... Bxa6 { [%eval 2.05] } 6. Qc2 { [%eval 2.21] } 6... Bxe2 { [%eval 0.02] } 7. Qxh7 { [%eval 1.82] } 7... Rxh7 { [%eval 1.01] } 8. Bxe2 { [%eval 0.97] } 8... Rxh2 { [%eval 1.62] } 9. Rxh2 { [%eval 2.02] } 9... Nh6?! { (2.02 → 3.14) Inaccuracy. Qg5 was best. } { [%eval 3.14] } (9... Qg5 10. Rh1) 10. Rxh6 { [%eval 2.58] } 10... gxh6 { [%eval 2.75] } 11. Bd3 { [%eval 2.64] } 11... f5 { [%eval 2.96] } 12. Bxf5 { [%eval 2.28] } 12... exf5 { [%eval 2.45] } 13. Nb5?? { (2.45 → -2.68) Blunder. Ke2 was best. } { [%eval -2.68] } (13. Ke2 f4) 13... Qh4?? { (-2.68 → 3.57) Blunder. Qe7 was best. } { [%eval 3.57] } (13... Qe7 14. Nxa7) 14. Nxc7 { [%eval 3.28] } 14... Qxf2 { [%eval 3.53] } 15. Nxe8? { (3.53 → 1.92) Mistake. Nxa8 was best. } { [%eval 1.92] } (15. Nxa8 Qxg2) 15... Rxe8?? { (1.92 → 6.68) Blunder. Qxe1 was best. } { [%eval 6.68] } (15... Qxe1) 16. Kxf2 { [%eval 5.79] } 16... Re3 { [%eval 7.33] } 17. Kxe3 { [%eval 7.26] } 17... f4? { (7.26 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (17... d5 18. Kf3) 18. Kxf4 { [%eval #16] } 18... d5 { [%eval #14] } 19. d4? { (Mate in 14 → 9.88) Lost forced checkmate sequence. Nh3 was best. } { [%eval 9.88] } (19. Nh3 a5 20. Kf3 h5 21. b3 h4 22. Ra2 d4 23. Bb2 d3 24. Ke2 dxe2 25. Bc1 e1=Q) 19... a5? { (9.88 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (19... h5 20. Ke3) 20. Ke3 { [%eval #10] } 20... h5 { [%eval #9] } 21. Ra3 { [%eval #9] } 21... h4 { [%eval #8] } 22. g3 { [%eval #8] } 22... hxg3 { [%eval #7] } 23. Nf3 { [%eval #9] } 23... g2 { [%eval #8] } 24. Ne1 { [%eval #8] } 24... g1=K { [%eval #5] } 25. Kf2 { [%eval #5] } 25... Kxf2 { [%eval #4] } 26. Rc3 { [%eval #4] } 26... Kxe1 { [%eval #3] } 27. Bd2 { [%eval #3] } 27... Kxd2 { [%eval #2] } 28. Rc2 { [%eval #2] } 28... Kxc2 { [%eval #1] } 29. b3 { [%eval #1] } 29... Kxb3# { Game ends by variant rule. } 1-0
