FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/ABOEcCHX"]
[Date "2021.09.26"]
[Round "-"]
[White "TheUnknownGuyReborn"]
[Black "arimakat"]
[Result "1-0"]
[GameId "ABOEcCHX"]
[UTCDate "2021.09.26"]
[UTCTime "23:01:53"]
[WhiteElo "2377"]
[BlackElo "2334"]
[BlackTitle "FM"]
[Variant "Antichess"]
[TimeControl "180+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?? { (0.15 → -3.66) Blunder. e3 was best. } { [%eval -3.66] } (1. e3 c5) 1... e6 { [%eval -2.69] } 2. c4 { [%eval -2.86] } 2... Bxa3 { [%eval -2.0] } 3. Nxa3 { [%eval -3.12] } 3... c5?? { (-3.12 → -0.33) Blunder. Ne7 was best. } { [%eval -0.33] } (3... Ne7 4. Nc2 b5 5. Rxa7 Rxa7 6. cxb5 Ra3 7. Nxa3 Ng8 8. Nh3) 4. Qa4? { (-0.33 → -1.53) Mistake. b4 was best. } { [%eval -1.53] } (4. b4 cxb4 5. Ra2 bxa3 6. Bxa3 Qh4 7. Be7 Kxe7 8. Rxa7 Rxa7) 4... b5?? { (-1.53 → Mate in 16) Checkmate is now unavoidable. Qf6 was best. } { [%eval #16] } (4... Qf6) 5. Qxa7 { [%eval #15] } 5... bxc4 { [%eval #14] } 6. Qxc5 { [%eval #14] } 6... Rxa3 { [%eval #13] } 7. Qxc4 { [%eval #13] } 7... Rxa1 { [%eval #12] } 8. Qxc8 { [%eval #12] } 8... Rxc1 { [%eval #11] } 9. Qxc1?? { (Mate in 11 → -1.06) Lost forced checkmate sequence. Qxd7 was best. } { [%eval -1.06] } (9. Qxd7 Rxe1 10. Qxf7 Qxd2 11. Qxg7 Qxe2 12. Bxe2 Rxg1 13. Qxh7 Rxg2 14. Qxg8 Rhxh2 15. Qxe8 Rxf2) 9... Qc7 { [%eval -1.14] } 10. Qxc7 { [%eval -1.13] } 10... Ne7 { [%eval -1.07] } 11. Qxd7 { [%eval -1.24] } 11... Kxd7? { (-1.24 → 0.16) Mistake. Nxd7 was best. } { [%eval 0.16] } (11... Nxd7 12. Kd1) 12. e3 { [%eval -0.07] } 12... Na6 { [%eval 0.3] } 13. Bxa6 { [%eval 0.15] } 13... Kc6 { [%eval 0.53] } 14. Bb5 { [%eval 0.21] } 14... Kxb5 { [%eval 0.58] } 15. Kd1 { [%eval 0.86] } 15... Ng6 { [%eval 1.38] } 16. e4?! { (1.38 → 0.28) Inaccuracy. b4 was best. } { [%eval 0.28] } (16. b4 Kxb4 17. f4 Nxf4 18. exf4 f5 19. d4 Kc5 20. dxc5 h5 21. g4 fxg4 22. Nh3 gxh3) 16... Ne7 { [%eval 0.0] } 17. Ne2 { [%eval 0.0] } 17... Kc6 { [%eval 0.0] } 18. Nc3 { [%eval -0.36] } 18... Nd5 { [%eval 0.07] } 19. Nxd5 { [%eval -0.22] } 19... exd5 { [%eval 0.14] } 20. exd5 { [%eval -0.04] } 20... Kxd5 { [%eval -0.07] } 21. Ke2 { [%eval -0.5] } 21... Ke6? { (-0.50 → 0.87) Mistake. f5 was best. } { [%eval 0.87] } (21... f5 22. b4) 22. Kd3?? { (0.87 → -0.94) Blunder. b4 was best. } { [%eval -0.94] } (22. b4) 22... f5 { [%eval -1.2] } 23. Rc1 { [%eval -0.78] } 23... Kd7 { [%eval -1.07] } 24. Kc4 { [%eval -1.38] } 24... Re8 { [%eval -2.38] } 25. g4 { [%eval -1.7] } 25... fxg4 { [%eval -1.71] } 26. Rc3 { [%eval -1.61] } 26... g3 { [%eval -1.39] } 27. hxg3 { [%eval -0.84] } 27... g5 { [%eval -1.0] } 28. Rb3 { [%eval -1.26] } 28... Re3?! { (-1.26 → -0.45) Inaccuracy. Rb8 was best. } { [%eval -0.45] } (28... Rb8) 29. dxe3 { [%eval -0.28] } 29... g4 { [%eval -0.93] } 30. Ra3?! { (-0.93 → -1.55) Inaccuracy. Rc3 was best. } { [%eval -1.55] } (30. Rc3 h5) 30... h5 { [%eval -0.47] } 31. f3? { (-0.47 → -1.66) Mistake. b4 was best. } { [%eval -1.66] } (31. b4 h4) 31... gxf3 { [%eval -1.9] } 32. g4 { [%eval -1.19] } 32... hxg4 { [%eval -1.45] } 33. b4 { [%eval -0.91] } 33... g3 { [%eval 0.0] } 34. Ra6?? { (0.00 → -2.25) Blunder. Rd3 was best. } { [%eval -2.25] } (34. Rd3 Ke6 35. b5 f2 36. b6 Kf7 37. b7 Kf6 38. Rd8 Kg5 39. e4 g2 40. Rd3 Kg6) 34... Ke7 { [%eval -1.84] } 35. Kd3?? { (-1.84 → Mate in 8) Checkmate is now unavoidable. Ra5 was best. } { [%eval #-8] } (35. Ra5 f2 36. Kd3 Kf6 37. Ra8 Kf7 38. Ra5 Kg6 39. b5 f1=R 40. Ra4 g2 41. Rf4 Rxf4) 35... Kf6 { [%eval #-8] } 36. Rxf6 { [%eval #-7] } 36... f2 { [%eval #-7] } 37. Rxf2 { [%eval #-6] } 37... gxf2 { [%eval #-6] } 38. Kd2 { [%eval #-5] } 38... f1=N?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. f1=R was best. } { [%eval #9] } (38... f1=R 39. Ke1 Rxe1 40. e4 Rxe4 41. b5 Ra4 42. b6 Ra7 43. bxa7#) 39. Kd1 { [%eval #9] } 39... Nxe3 { [%eval #8] } 40. b5 { [%eval #9] } 40... Nxd1 { [%eval #8] } 41. b6 { [%eval #8] } 41... Nc3 { [%eval #6] } 42. b7 { [%eval #6] } 42... Nd5 { [%eval #5] } 43. b8=N { [%eval #5] } 43... Nc7 { [%eval #1] } 44. Na6 { [%eval #1] } 44... Nxa6# { Game ends by variant rule. } 1-0
