FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/6KvfqYDu"]
[Date "2021.04.23"]
[Round "-"]
[White "NagyPATRIK"]
[Black "terbecun"]
[Result "0-1"]
[GameId "6KvfqYDu"]
[UTCDate "2021.04.23"]
[UTCTime "14:38:47"]
[WhiteElo "1500"]
[BlackElo "1698"]
[BlackTitle "WIM"]
[Variant "Antichess"]
[TimeControl "600+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4?? { (0.15 → -15.05) Blunder. e3 was best. } { [%eval -15.05] } (1. e3 b5) 1... e5 { [%eval -8.09] } 2. fxe5 { [%eval -9.09] } 2... Ba3 { [%eval -10.15] } 3. bxa3 { [%eval -8.39] } 3... Qf6?? { (-8.39 → -0.94) Blunder. Qh4 was best. } { [%eval -0.94] } (3... Qh4 4. c4 Qxh2 5. Rxh2 b5 6. cxb5 Ba6 7. Rxh7 Rxh7 8. bxa6) 4. exf6 { [%eval -0.86] } 4... Nxf6?? { (-0.86 → 3.05) Blunder. gxf6 was best. } { [%eval 3.05] } (4... gxf6 5. Nf3 Na6 6. c3 Nb4 7. axb4 c5 8. bxc5 d6 9. cxd6) 5. e4 { [%eval 3.32] } 5... Nxe4 { [%eval 2.89] } 6. Qe2?? { (2.89 → 0.44) Blunder. Ba6 was best. } { [%eval 0.44] } (6. Ba6 Nxd2) 6... Nxd2 { [%eval 0.29] } 7. Qxd2?? { (0.29 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (7. Kxd2) 7... d5 { [%eval #-12] } 8. Qxd5 { [%eval #-11] } 8... Bh3?? { (Mate in 11 → 1.62) Lost forced checkmate sequence. g5 was best. } { [%eval 1.62] } (8... g5 9. Bxg5 b5 10. Qxa8 Ke7 11. Qxb8 Rd8 12. Bxe7 Rd4 13. Qxa7 c5 14. Qxc5 h5 15. Bxb5) 9. gxh3?? { (1.62 → Mate in 10) Checkmate is now unavoidable. Qxb7 was best. } { [%eval #-10] } (9. Qxb7 Bxg2 10. Qxc7 Bxf1 11. Kxf1 g5 12. Bxg5 f6 13. Qxa7 Rxa7 14. Bxf6 Rxa3 15. Bxh8 Rxa2) 9... f5 { [%eval #-10] } 10. Qxb7 { [%eval #-9] } 10... f4?? { (Mate in 9 → -0.07) Lost forced checkmate sequence. g5 was best. } { [%eval -0.07] } (10... g5 11. Bxg5 Ke7 12. Bxe7 c5 13. Qxa8 Nd7 14. Qxa7 Ne5 15. Qxc5 Nf7 16. Qxf5 Rd8 17. Qxh7) 11. Qxa7 { [%eval -0.16] } 11... Rxa7 { [%eval 1.01] } 12. Bxf4 { [%eval 0.98] } 12... Rxa3 { [%eval 0.5] } 13. Nxa3?? { (0.50 → Mate in 5) Checkmate is now unavoidable. Bxc7 was best. } { [%eval #-5] } (13. Bxc7 Rxh3) 13... h5 { [%eval #-5] } 14. Bxc7 { [%eval #-4] } 14... Rh6 { [%eval #-4] } 15. Bxb8 { [%eval #-3] } 15... Rd6 { [%eval #-3] } 16. Bxd6 { [%eval #-2] } 16... Ke7 { [%eval #-3] } 17. Bxe7 { [%eval #-2] } 17... h4 { [%eval #-2] } 18. Bxh4 { [%eval #-1] } 18... g5 { [%eval #-1] } 19. Bxg5# { Game ends by variant rule. } 0-1