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[Event "casual variant:antichess game"] [Site "https://lichess.org/fUZaX7v1"] [Date "2021.10.24"] [Round "-"] [White "terbecun"] [Black "NagyPATRIK"] [Result "1-0"] [GameId "fUZaX7v1"] [UTCDate "2021.10.24"] [UTCTime "08:48:22"] [WhiteElo "1698"] [BlackElo "1500"] [WhiteTitle "WIM"] [Variant "Antichess"] [TimeControl "600+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.97] } 1... f5?? { (0.97 → 17.84) Blunder. e6 was best. } { [%eval 17.84] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Qg4 { [%eval 13.68] } 2... fxg4 { [%eval 15.93] } 3. Ba6 { [%eval 2.17] } 3... bxa6 { [%eval 17.17] } 4. Nh3?? { (17.17 → -1.41) Blunder. g3 was best. } { [%eval -1.41] } (4. g3 h6 5. Kf1 Kf7 6. Nf3 gxf3 7. a4 g5 8. b3 Qe8) 4... gxh3 { [%eval -1.14] } 5. gxh3 { [%eval -1.45] } 5... e5?? { (-1.45 → Mate in 13) Checkmate is now unavoidable. Kf7 was best. } { [%eval #13] } (5... Kf7 6. Rf1) 6. f4?? { (Mate in 13 → -1.74) Lost forced checkmate sequence. b4 was best. } { [%eval -1.74] } (6. b4 Bxb4 7. Rg1 Bxd2 8. Rxg7 Bxe3 9. Rxh7 Bxc1 10. Rxd7 Bxd7 11. Kf1 Rxh3 12. f3 Rxh2) 6... exf4 { [%eval -1.46] } 7. exf4 { [%eval -2.15] } 7... g5?? { (-2.15 → 2.45) Blunder. Nf6 was best. } { [%eval 2.45] } (7... Nf6 8. h4 h5 9. b4 Bxb4 10. Kd1 Bxd2 11. Nxd2 Ne4 12. Nxe4 Qxh4 13. Nd6 cxd6 14. Rf1) 8. fxg5 { [%eval 1.68] } 8... Qxg5 { [%eval 2.64] } 9. h4?? { (2.64 → -1.71) Blunder. a3 was best. } { [%eval -1.71] } (9. a3 Qxd2) 9... Qxh4?! { (-1.71 → -0.62) Inaccuracy. Qxd2 was best. } { [%eval -0.62] } (9... Qxd2 10. Kxd2) 10. Rf1? { (-0.62 → -2.14) Mistake. Kf1 was best. } { [%eval -2.14] } (10. Kf1 Qxh2) 10... Qxe1 { [%eval -1.91] } 11. Rxf8 { [%eval -1.86] } 11... Kxf8?? { (-1.86 → Mate in 8) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #8] } (11... Qxc1 12. Rxg8 Qxb1 13. Rxh8 Qxb2 14. Rxe8 Qxc2 15. Rxc8 Qxd2 16. Rxc7 Qxa2 17. Rxa7 Rxa7 18. Rxa2) 12. a4?? { (Mate in 8 → -3.92) Lost forced checkmate sequence. d4 was best. } { [%eval -3.92] } (12. d4 Qxc1 13. Nd2 Qxa1 14. h4 Qxb2 15. h5 Qxd4 16. Ne4 Qxe4 17. c4 Qxc4 18. h6 Nxh6) 12... Qxd2 { [%eval -3.43] } 13. Bxd2?? { (-3.43 → Mate in 10) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-10] } (13. Nxd2 Ne7) 13... Nh6 { [%eval #-11] } 14. Bxh6 { [%eval #-10] } 14... c6?? { (Mate in 10 → 1.29) Lost forced checkmate sequence. Kg7 was best. } { [%eval 1.29] } (14... Kg7 15. Bxg7 Nc6 16. Bxh8 Ne5 17. Bxe5 d5 18. Bxc7 Rb8 19. Bxb8 d4 20. Bxa7 Bd7 21. Bxd4) 15. Bxf8 { [%eval 1.0] } 15... Rxf8 { [%eval 1.05] } 16. a5?! { (1.05 → 0.13) Inaccuracy. Na3 was best. } { [%eval 0.13] } (16. Na3 Rf1) 16... Bb7?? { (0.13 → 15.37) Blunder. c5 was best. } { [%eval 15.37] } (16... c5 17. b4 cxb4 18. Nd2 b3 19. cxb3 Bb7 20. Nf3 Bxf3 21. Rd1 Bxd1 22. h4 Bxb3 23. h5) 17. Ra4?? { (15.37 → -2.62) Blunder. Na3 was best. } { [%eval -2.62] } (17. Na3) 17... Rf1?? { (-2.62 → Mate in 4) Checkmate is now unavoidable. Rf4 was best. } { [%eval #4] } (17... Rf4) 18. h4 { [%eval #4] } 18... Rxb1 { [%eval #3] } 19. h5 { [%eval #3] } 19... Rxb2 { [%eval #2] } 20. h6 { [%eval #2] } 20... Rxc2 { [%eval #1] } 21. Rc4 { [%eval #1] } 21... Rxc4# { Game ends by variant rule. } 1-0