FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/9219AEaR"]
[Date "2022.06.18"]
[Round "-"]
[White "Ashish_bang09"]
[Black "jr_6833"]
[Result "1-0"]
[GameId "9219AEaR"]
[UTCDate "2022.06.18"]
[UTCTime "18:54:21"]
[WhiteElo "1396"]
[BlackElo "1143"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-23"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4?? { (Mate in 16 → -0.97) Lost forced checkmate sequence. b4 was best. } { [%eval -0.97] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... exd4 { [%eval -0.75] } 3. Qxd4 { [%eval -0.47] } 3... Bc5?? { (-0.47 → 5.45) Blunder. Ba3 was best. } { [%eval 5.45] } (3... Ba3 4. Qxg7 Bxb2 5. Bxb2 Kf8 6. Qxh7 Rxh7 7. Bd4 Rxh2 8. Bxa7) 4. Qxd7?? { (5.45 → 0.61) Blunder. Qxg7 was best. } { [%eval 0.61] } (4. Qxg7 Bxf2) 4... Bxf2 { [%eval 0.76] } 5. Qxd8?? { (0.76 → Mate in 12) Checkmate is now unavoidable. Kxf2 was best. } { [%eval #-12] } (5. Kxf2) 5... Bxg1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxd8 was best. } { [%eval #12] } (5... Kxd8 6. Kxf2 g5 7. Bxg5 Nd7 8. Bxd8 f5 9. Bxc7 Ne5 10. Bxe5 Nf6 11. Bxf6 Be6 12. Bxh8) 6. Rxg1 { [%eval #12] } 6... Kxd8 { [%eval #11] } 7. Bh3 { [%eval #11] } 7... Bxh3 { [%eval #10] } 8. Rg2 { [%eval #10] } 8... Bxg2 { [%eval #9] } 9. Kf1 { [%eval #9] } 9... Bxf1 { [%eval #8] } 10. c3?? { (Mate in 8 → -5.02) Lost forced checkmate sequence. g4 was best. } { [%eval -5.02] } (10. g4 Bxe2 11. Nc3 Bxg4 12. Nd1 Bxd1 13. h4 Bxc2 14. Rb1 Bxb1 15. b3 Bxa2 16. h5 Bxb3) 10... Bxe2 { [%eval -5.47] } 11. c4 { [%eval -7.01] } 11... Bxc4 { [%eval -6.9] } 12. b3?? { (-6.90 → Mate in 11) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-11] } (12. Bh6 Bxa2) 12... Bxb3 { [%eval #-11] } 13. axb3 { [%eval #-10] } 13... Nc6? { (Mate in 10 → -9.08) Lost forced checkmate sequence. g5 was best. } { [%eval -9.08] } (13... g5 14. Bxg5 Nd7 15. Bxd8 Rxd8 16. Rxa7 h5 17. Rxb7 Re8 18. Rxc7 Re2 19. Rxd7 Rxh2 20. Rxf7) 14. Rxa7 { [%eval -8.61] } 14... Rxa7?? { (-8.61 → Mate in 4) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #4] } (14... Nxa7) 15. Bh6 { [%eval #4] } 15... gxh6 { [%eval #3] } 16. b4 { [%eval #5] } 16... Nxb4 { [%eval #4] } 17. Na3 { [%eval #4] } 17... Rxa3 { [%eval #3] } 18. h4 { [%eval #3] } 18... Rxg3 { [%eval #2] } 19. h5 { [%eval #2] } 19... Nd3# { Game ends by variant rule. } 1-0
