FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/XKvMlL5P"]
[Date "2022.06.18"]
[Round "-"]
[White "jr_6833"]
[Black "Ashish_bang09"]
[Result "0-1"]
[GameId "XKvMlL5P"]
[UTCDate "2022.06.18"]
[UTCTime "18:56:23"]
[WhiteElo "1120"]
[BlackElo "1411"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+12"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -4.09) Blunder. e3 was best. } { [%eval -4.09] } (1. e3 e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... b6?? { (-4.09 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. Nh3 Ba3 3. Nxa3 Qg5 4. Nxg5 b5 5. Nxh7 Rxh7 6. Nxb5) 2. e4?? { (0.00 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (2. c4 b5 3. cxb5 d6 4. g4 Bxg4 5. Qc2 Bxe2 6. Bxe2 Qd7) 2... f5 { [%eval #-16] } 3. exf5 { [%eval #-15] } 3... Ba6?? { (Mate in 15 → 1.76) Lost forced checkmate sequence. b5 was best. } { [%eval 1.76] } (3... b5 4. Bxb5 e6 5. Bxd7 Nxd7 6. fxe6 Bb4 7. cxb4 Qf6 8. exd7 Qxb2 9. dxe8=R Qxa2 10. Rxa2) 4. Bxa6 { [%eval 1.58] } 4... Nxa6 { [%eval 1.46] } 5. f6 { [%eval 1.1] } 5... exf6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. gxf6 was best. } { [%eval #14] } (5... gxf6 6. b4 Nxb4 7. cxb4 Qc8 8. Nh3 Kf7 9. Ke2 Kg6 10. Qa4 Qb7 11. Qxd7 Qxg2 12. Qxc7) 6. Na3?? { (Mate in 14 → -3.01) Lost forced checkmate sequence. b4 was best. } { [%eval -3.01] } (6. b4 Nxb4 7. cxb4 Bxb4 8. Qg4 Bxd2 9. Qxg7 Bxc1 10. Qxh7 Rxh7 11. f4 Bxf4 12. Ne2 Bxh2) 6... Bxa3 { [%eval -2.66] } 7. bxa3 { [%eval -3.0] } 7... Nb4?? { (-3.00 → -0.31) Blunder. f5 was best. } { [%eval -0.31] } (7... f5 8. Ke2 h5 9. Bb2 Nh6 10. Qa4 Rg8 11. Qxa6 Qg5 12. Qxa7 Qxg2 13. Qxa8 Qxh2 14. Qxe8) 8. cxb4 { [%eval -0.68] } 8... h5?? { (-0.68 → 1.29) Blunder. f5 was best. } { [%eval 1.29] } (8... f5 9. Ke2 Nf6 10. Kf1 Ng4 11. Qxg4 fxg4 12. g3 Qh4 13. gxh4 g3 14. fxg3 Ke7 15. h5) 9. Qxh5 { [%eval 2.0] } 9... Rxh5 { [%eval 1.87] } 10. Nh3?? { (1.87 → -3.75) Blunder. d3 was best. } { [%eval -3.75] } (10. d3 Rxh2 11. Rxh2 Nh6 12. Rxh6 gxh6 13. Bxh6 Kf7 14. Bf8 Kxf8 15. Nh3 Kg7 16. Kd2 Rb8) 10... Rxh3 { [%eval -3.86] } 11. gxh3 { [%eval -4.03] } 11... a5?? { (-4.03 → 1.46) Blunder. Nh6 was best. } { [%eval 1.46] } (11... Nh6) 12. bxa5 { [%eval 0.14] } 12... Rxa5?? { (0.14 → Mate in 10) Checkmate is now unavoidable. bxa5 was best. } { [%eval #10] } (12... bxa5 13. Rb1) 13. d4?? { (Mate in 10 → -1.48) Lost forced checkmate sequence. a4 was best. } { [%eval -1.48] } (13. a4 Rxa4 14. Ba3 Rxa3 15. Rc1 Rxa2 16. Rxc7 Qxc7 17. f4 Rxd2 18. Kxd2 Qxf4 19. Ra1 Qxh2) 13... Rxa3 { [%eval -1.69] } 14. Bxa3 { [%eval -1.65] } 14... Qe7?! { (-1.65 → -0.94) Inaccuracy. Nh6 was best. } { [%eval -0.94] } (14... Nh6) 15. Bxe7 { [%eval -1.38] } 15... Nxe7?? { (-1.38 → Mate in 8) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #8] } (15... Kxe7 16. Kd2) 16. Kf1?? { (Mate in 8 → -1.05) Lost forced checkmate sequence. d5 was best. } { [%eval -1.05] } (16. d5 Nxd5 17. f4 Nxf4 18. a4 Nxh3 19. Rg1 Nxg1 20. h3 Nxh3 21. Kf2 Nxf2 22. Rh1 Nxh1) 16... b5?? { (-1.05 → Mate in 8) Checkmate is now unavoidable. d5 was best. } { [%eval #8] } (16... d5 17. Ke2 Kd7 18. h4 Ng8 19. Kd3 Nh6 20. a4 f5 21. Raf1 c5 22. dxc5 bxc5 23. Rb1) 17. Rb1?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. d5 was best. } { [%eval #-6] } (17. d5 Nxd5 18. f4 Nxf4 19. Kf2 Nxh3 20. Rhd1 Nxf2 21. Rxd7 Kxd7 22. h3 Nxh3 23. Rg1 Nxg1) 17... d5 { [%eval #-6] } 18. Rxb5 { [%eval #-5] } 18... Nf5 { [%eval #-6] } 19. Rxd5 { [%eval #-5] } 19... Nxd4 { [%eval #-5] } 20. Rxd4 { [%eval #-4] } 20... Kd7 { [%eval #-4] } 21. Rxd7 { [%eval #-3] } 21... f5?? { (Mate in 3 → Mate in 25) Lost forced checkmate sequence. g5 was best. } { [%eval #25] } (21... g5 22. Rxc7 g4 23. hxg4 f5 24. gxf5#) 22. Rxc7 { [%eval #24] } 22... f4 { [%eval #23] } 23. Rxg7 { [%eval #23] } 23... f3 { [%eval #22] } 24. Rg2?? { (Mate in 22 → Mate in 1) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-1] } (24. Ke2 fxe2 25. Rf1 exf1=K 26. a4 Kxf2 27. Rg1 Kxg1 28. a5 Kxh2 29. a6 Kxh3 30. a7 Kg4) 24... fxg2 { [%eval #-1] } 25. Kxg2# { Game ends by variant rule. } 0-1
