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[Event "casual variant:antichess game"] [Site "https://lichess.org/9K2DLhbx"] [Date "2022.10.29"] [Round "-"] [White "kayleetran"] [Black "HekasaWari"] [Result "0-1"] [GameId "9K2DLhbx"] [UTCDate "2022.10.29"] [UTCTime "02:38:45"] [WhiteElo "1500"] [BlackElo "1500"] [BlackTitle "WCM"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. c3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-13] } 4. Bxd2 { [%eval #-12] } 4... Bg4 { [%eval #-13] } 5. Qxg4 { [%eval #-12] } 5... f5?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (5... g5 6. Qxg5 Nh6 7. Qxh6 Bxh6 8. Bxh6 b5 9. Bxb5 Nc6 10. Bxc6 Rb8 11. Bxe8 Rxb2 12. Bxf7) 6. Qxf5?? { (Mate in 12 → Mate in 15) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-15] } (6. Qxg7 Bxg7 7. c4 Bxb2 8. c5 Bxa1 9. g4 fxg4 10. Ba6 Nxa6 11. Ke2 Nxc5 12. Kd3 Nxd3) 6... e6?? { (Mate in 15 → 1.57) Lost forced checkmate sequence. g5 was best. } { [%eval 1.57] } (6... g5 7. Bxg5 b5 8. Qxf8 Kxf8 9. Bxe7 Kxe7 10. Bxb5 Nc6 11. Bxc6 a5 12. Bxa8 c6 13. Bxc6) 7. Qxe6?? { (1.57 → Mate in 12) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-12] } (7. Qxf8) 7... Kf7?? { (Mate in 12 → 4.12) Lost forced checkmate sequence. b5 was best. } { [%eval 4.12] } (7... b5 8. Qxe8 g5 9. Qxb8 Rxb8 10. Bxb5 Rxb5 11. Bxg5 Rxb2 12. a3 Bxa3 13. Nxa3 Rxf2 14. Kxf2) 8. Qxf7 { [%eval 3.01] } 8... Nd7?? { (3.01 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (8... g5 9. Qxg8) 9. Qxg8?! { (Mate in 12 → 10.63) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 10.63] } (9. Qxg7 Bxg7 10. c4 Bxb2 11. h4 Bxa1 12. Bh6 Nxh6 13. Nc3 Bxc3 14. Ne2 Bxe1 15. h5 Bxf2) 9... Rxg8 { [%eval 11.34] } 10. Bh6 { [%eval 10.5] } 10... gxh6 { [%eval 10.35] } 11. Ba6?? { (10.35 → Mate in 8) Checkmate is now unavoidable. g4 was best. } { [%eval #-8] } (11. g4 Rxg4 12. Ba6 bxa6 13. a3 Bxa3 14. Nxa3 Rxg1 15. Rxg1 Rg8 16. Rxg8 Nb6 17. Ra8 Nxa8) 11... bxa6?? { (Mate in 8 → 10.38) Lost forced checkmate sequence. Rxg2 was best. } { [%eval 10.38] } (11... Rxg2 12. Bxb7 Rxg1 13. Bxa8 Rxe1 14. Rxe1 Ne5 15. Rxe5 a5 16. Rxa5 c6 17. Bxc6 h5 18. Rxh5) 12. Na3 { [%eval 7.67] } 12... Rxg2 { [%eval 7.59] } 13. Nb5?? { (7.59 → 2.77) Blunder. Nh3 was best. } { [%eval 2.77] } (13. Nh3) 13... axb5 { [%eval #12] } 14. b3?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rd1 was best. } { [%eval #-8] } (14. Rd1 Rxf2 15. Rxd7 Rxb2 16. Rxc7 Rxa2 17. Rxa7 R2xa7 18. c4 bxc4 19. Ke2 Ra5 20. Kd3 cxd3) 14... Rxg1 { [%eval #-8] } 15. Rxg1 { [%eval #-7] } 15... Bb4 { [%eval #-7] } 16. cxb4 { [%eval #-6] } 16... Rg8 { [%eval #-6] } 17. Rxg8 { [%eval #-5] } 17... a5 { [%eval #-5] } 18. bxa5 { [%eval #-4] } 18... Nf8?? { (Mate in 4 → 14.31) Lost forced checkmate sequence. Nb8 was best. } { [%eval 14.31] } (18... Nb8 19. Rxb8 c5 20. Rxb5 h5 21. Rxc5 h6 22. Rxh5#) 19. Rxf8 { [%eval 14.61] } 19... h5 { [%eval 13.52] } 20. a4 { [%eval 8.84] } 20... bxa4 { [%eval 9.23] } 21. bxa4 { [%eval 9.63] } 21... h6 { [%eval 10.84] } 22. h4 { [%eval #13] } 22... c5 { [%eval #11] } 23. Kd2 { [%eval #11] } 23... c4 { [%eval #10] } 24. Kd3?? { (Mate in 10 → 5.86) Lost forced checkmate sequence. Ke3 was best. } { [%eval 5.86] } (24. Ke3 c3 25. Rb8 c2 26. Ra3 c1=K 27. Rb2 Kxb2 28. Rb3 Kxb3 29. Ke4 Kxa4 30. Kf5 Kxa5) 24... cxd3 { [%eval 2.94] } 25. Rf4?? { (2.94 → 0.71) Blunder. Rb1 was best. } { [%eval 0.71] } (25. Rb1 d2) 25... d2 { [%eval 0.72] } 26. Rd1# { Game ends by variant rule. } 0-1