FEN
[Event "casual variant:racingKings game"]
[Site "https://lichess.org/AHd4vcNm"]
[Date "2023.01.21"]
[Round "-"]
[White "kayleetran"]
[Black "HekasaWari"]
[Result "0-1"]
[GameId "AHd4vcNm"]
[UTCDate "2023.01.21"]
[UTCTime "03:12:51"]
[WhiteElo "1500"]
[BlackElo "1500"]
[BlackTitle "WCM"]
[Variant "Racing Kings"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Kh3 { [%eval 0.0] } 1... Ka3?! { (0.00 → 0.97) Inaccuracy. Be4 was best. } { [%eval 0.97] } (1... Be4 2. Ng3 Bd5 3. Bd3 Ka3 4. Kg4 Kb4 5. Kg5 Nxf2 6. Kg6) 2. Kh4? { (0.97 → -0.53) Mistake. Nxc1 was best. } { [%eval -0.53] } (2. Nxc1 Be4 3. Bd3 Kb4 4. Bd4 Bxd3 5. Rg8 Qa5 6. Kh4 Be4) 2... Ka4? { (-0.53 → 0.97) Mistake. Nxf2 was best. } { [%eval 0.97] } (2... Nxf2 3. Rxf2 Ne4 4. Kg4 Be3 5. Kf5 Bxf2 6. Qxe4 Rb6 7. Rg6) 3. Rg5?? { (0.97 → -1.70) Blunder. Nxc2 was best. } { [%eval -1.7] } (3. Nxc2 Rxc2 4. Nxc1 Nxf2 5. Rxf2 Ka5 6. Rg6 Rbxc1 7. Kg5 Rxf1) 3... Rb5?? { (-1.70 → 5.51) Blunder. Nxf2 was best. } { [%eval 5.51] } (3... Nxf2 4. Nxc2) 4. Kh5?? { (5.51 → 0.00) Blunder. Nxc2 was best. } { [%eval 0.0] } (4. Nxc2 Nxf2 5. Qc6 Kb3 6. Kh5 Nf3 7. Kg6 Nxg5 8. Nc3 Rb8) 4... Ka5?? { (0.00 → 4.09) Blunder. Nxf2 was best. } { [%eval 4.09] } (4... Nxf2 5. Nxc1 Ka5 6. Bxb5 Nxh1 7. Nxc2 Qf6 8. Rg7 Kxb5 9. R1g6) 5. Ba7?? { (4.09 → -3.49) Blunder. Nxc2 was best. } { [%eval -3.49] } (5. Nxc2 Nxf2 6. Qc6 Qg7 7. Rd5 Qc7 8. Kh6 Rxd5 9. Rg7 Qe5) 5... Qf6?? { (-3.49 → 1.47) Blunder. Ka6 was best. } { [%eval 1.47] } (5... Ka6 6. Rxb5) 6. Nxc1?? { (1.47 → -2.84) Blunder. Nxc2 was best. } { [%eval -2.84] } (6. Nxc2) 6... Rxc1?? { (-2.84 → 3.51) Blunder. Ka6 was best. } { [%eval 3.51] } (6... Ka6) 7. Rg4?? { (3.51 → -4.36) Blunder. Bxb5 was best. } { [%eval -4.36] } (7. Bxb5 Be4 8. Qh4 Qb6 9. Rg7 Qxa7 10. Kh6 Kb6 11. Bc6 Qb8 12. Qf4 Ne3 13. Rg8 Bxc6) 7... Ka6 { [%eval -4.57] } 8. Rd4?? { (-4.57 → Mate in 5) Checkmate is now unavoidable. Rxb5 was best. } { [%eval #-5] } (8. Rxb5 Kxa7) 8... Kxa7 { [%eval #-4] } 9. Rd8 { [%eval #-4] } 9... Qxd8 { [%eval #-3] } 10. Qc6 { [%eval #-1] } 10... Kb8# { Game ends by variant rule. } 0-1
