FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/AAxnD12B"]
[Date "2024.06.25"]
[Round "-"]
[White "sudenurk2"]
[Black "Zinnurov29"]
[Result "0-1"]
[GameId "AAxnD12B"]
[UTCDate "2024.06.25"]
[UTCTime "15:48:15"]
[WhiteElo "2419"]
[BlackElo "2039"]
[WhiteRatingDiff "-13"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... g5 { [%eval 0.83] } 3. Bxd7 { [%eval 0.76] } 3... Kxd7 { [%eval 1.07] } 4. c4 { [%eval 0.87] } 4... Bh6?? { (0.87 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (4... Nh6 5. Ne2 Kc6 6. c5 Kxc5 7. Qc2 Qxd2 8. Kxd2 Kd6 9. Qxc7) 5. Qa4?? { (Mate in 15 → 1.31) Lost forced checkmate sequence. f4 was best. } { [%eval 1.31] } (5. f4 gxf4 6. exf4 Bxf4 7. Qf3 Bxd2 8. Qxf7 Bxe1 9. Qxh7 Rxh7 10. g3 Bxg3) 5... Ke6?? { (1.31 → Mate in 16) Checkmate is now unavoidable. c6 was best. } { [%eval #16] } (5... c6 6. Qxa7 Rxa7 7. a3 Rxa3 8. Nxa3 Qb6 9. b3 Qxb3 10. c5 Qxe3 11. fxe3) 6. Qxa7 { [%eval #16] } 6... Rxa7 { [%eval #15] } 7. c5 { [%eval #15] } 7... Rxa2 { [%eval #14] } 8. Rxa2 { [%eval #14] } 8... Qxd2 { [%eval #13] } 9. Kxd2 { [%eval #14] } 9... g4 { [%eval #11] } 10. c6 { [%eval #11] } 10... Nxc6 { [%eval #10] } 11. Ra6 { [%eval #10] } 11... Bxe3 { [%eval #8] } 12. Kxe3 { [%eval #10] } 12... Bxa6 { [%eval #9] } 13. Kd3 { [%eval #9] } 13... Bxd3 { [%eval #8] } 14. b4?? { (Mate in 8 → -2.65) Lost forced checkmate sequence. Ne2 was best. } { [%eval -2.65] } (14. Ne2 Bxb1 15. Nd4 Nxd4 16. f4 gxf3 17. gxf3 Nxf3 18. Rd1 Nxh2 19. Rf1 Nxf1) 14... Bxb1?? { (-2.65 → Mate in 7) Checkmate is now unavoidable. Nxb4 was best. } { [%eval #7] } (14... Nxb4 15. g3) 15. Nf3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-11] } (15. Bh6 Nxh6 16. Nh3 gxh3 17. Rxb1 hxg2 18. Rd1 Nxb4 19. Rd3 Nxd3 20. f4 Nxf4) 15... Nxb4?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. gxf3 was best. } { [%eval #6] } (15... gxf3 16. gxf3 Nxb4 17. f4 Ke5 18. fxe5 Nh6 19. Bxh6 Rg8 20. Rxb1 c6 21. Rxb4) 16. Re1?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-12] } (16. Bh6 Nxh6 17. Rxb1 gxf3 18. Rxb4 fxg2 19. Rg4 Nxg4 20. f4 Nxh2 21. f5 Kxf5#) 16... gxf3 { [%eval #-12] } 17. Rxe6 { [%eval #-11] } 17... fxe6 { [%eval #-11] } 18. gxf3 { [%eval #-10] } 18... Nh6 { [%eval #-10] } 19. Bxh6 { [%eval #-9] } 19... Rf8 { [%eval #-9] } 20. Bxf8 { [%eval #-8] } 20... c5 { [%eval #-8] } 21. Bxe7 { [%eval #-7] } 21... e5 { [%eval #-7] } 22. Bxc5 { [%eval #-6] } 22... h5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ba2 was best. } { [%eval 0.0] } (22... Ba2 23. Bxb4 e4 24. fxe4 Bd5 25. exd5 h5 26. d6 h4 27. d7 h3 28. d8=K#) 23. Bxb4 { [%eval 0.0] } 23... Be4 { [%eval 0.0] } 24. fxe4 { [%eval 0.0] } 24... h4 { [%eval 0.0] } 25. h3# { Game ends by variant rule. } 0-1
