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[Event "rated variant:antichess game"] [Site "https://lichess.org/DMaFNHcv"] [Date "2025.05.16"] [Round "-"] [White "dikopa1955"] [Black "tejashvarkr"] [Result "1-0"] [GameId "DMaFNHcv"] [UTCDate "2025.05.16"] [UTCTime "10:35:25"] [WhiteElo "1264"] [BlackElo "1349"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.01] } 2. h4? { (-1.01 → -2.83) Mistake. e3 was best. } { [%eval -2.83] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Qxh4 { [%eval -2.21] } 3. Rxh4 { [%eval -3.33] } 3... Ba3 { [%eval -3.05] } 4. Rxh7 { [%eval -3.22] } 4... Rxh7 { [%eval -3.0] } 5. bxa3 { [%eval -3.0] } 5... Rh3 { [%eval -2.38] } 6. gxh3 { [%eval -2.56] } 6... Na6?! { (-2.56 → -1.35) Inaccuracy. e5 was best. } { [%eval -1.35] } (6... e5 7. d4) 7. e4?? { (-1.35 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (7. c4 Ke7) 7... Nb4 { [%eval #-11] } 8. axb4 { [%eval #-10] } 8... c5 { [%eval #-10] } 9. bxc5 { [%eval #-9] } 9... d6 { [%eval #-9] } 10. cxd6 { [%eval #-8] } 10... e5?? { (Mate in 8 → 6.15) Lost forced checkmate sequence. b5 was best. } { [%eval 6.15] } (10... b5 11. Bxb5 g5 12. Bxe8 Ba6 13. Bxf7 Nh6 14. Bxe6 Bf1 15. Kxf1 Rc8 16. Bxc8) 11. d7?? { (6.15 → -0.15) Blunder. f4 was best. } { [%eval -0.15] } (11. f4 exf4) 11... Bxd7 { [%eval 0.0] } 12. f4?! { (0.00 → -0.99) Inaccuracy. Ba6 was best. } { [%eval -0.99] } (12. Ba6 bxa6) 12... Bxh3?? { (-0.99 → Mate in 12) Checkmate is now unavoidable. exf4 was best. } { [%eval #12] } (12... exf4 13. Ne2) 13. fxe5?? { (Mate in 12 → -0.76) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -0.76] } (13. Bxh3 exf4 14. Bc8 Rxc8 15. c4 Rxc4 16. Ba3 Rxe4 17. Qc2 Rxe1 18. Nh3 Rxb1) 13... Bxf1 { [%eval -0.6] } 14. Kxf1 { [%eval -0.89] } 14... f5?? { (-0.89 → 3.22) Blunder. Kd7 was best. } { [%eval 3.22] } (14... Kd7) 15. exf6 { [%eval 2.15] } 15... gxf6 { [%eval 2.9] } 16. e5? { (2.90 → 1.24) Mistake. d3 was best. } { [%eval 1.24] } (16. d3 Ne7) 16... fxe5 { [%eval 1.23] } 17. Ke2?? { (1.23 → -0.48) Blunder. Ba3 was best. } { [%eval -0.48] } (17. Ba3 e4 18. Kf2 a6 19. Ne2 Ne7 20. Bxe7 Kxe7 21. Qc1 e3 22. dxe3 Kd6) 17... e4?? { (-0.48 → 1.92) Blunder. Nh6 was best. } { [%eval 1.92] } (17... Nh6 18. Qe1) 18. Nf3 { [%eval 2.02] } 18... exf3 { [%eval 2.07] } 19. Kxf3 { [%eval 1.53] } 19... Rd8? { (1.53 → 2.86) Mistake. Kf7 was best. } { [%eval 2.86] } (19... Kf7 20. d4 Kf6 21. Bg5 Kxg5 22. Nd2 Kh5 23. Qc1 Rb8 24. Ke4 Kg4 25. Kf4) 20. Ke2 { [%eval 2.23] } 20... Rxd2 { [%eval 2.21] } 21. Kxd2?! { (2.21 → 1.23) Inaccuracy. Nxd2 was best. } { [%eval 1.23] } (21. Nxd2) 21... Nf6? { (1.23 → 2.86) Mistake. Ne7 was best. } { [%eval 2.86] } (21... Ne7 22. Kd3) 22. Qg4 { [%eval 2.73] } 22... Nxg4 { [%eval 2.38] } 23. a3?? { (2.38 → -2.49) Blunder. Kd3 was best. } { [%eval -2.49] } (23. Kd3 Nf6 24. Bf4 Ng8 25. Nd2 Kf8 26. Bh6 Nxh6 27. Ke4 Ke7 28. Kd5 Ng8) 23... Ne3?? { (-2.49 → 1.80) Blunder. Ne5 was best. } { [%eval 1.8] } (23... Ne5) 24. Kxe3 { [%eval 1.19] } 24... b5?? { (1.19 → Mate in 12) Checkmate is now unavoidable. Kd7 was best. } { [%eval #12] } (24... Kd7 25. Nd2) 25. c4 { [%eval #12] } 25... bxc4 { [%eval #10] } 26. Nc3 { [%eval #12] } 26... a5 { [%eval #7] } 27. Kd3?? { (Mate in 7 → 1.47) Lost forced checkmate sequence. a4 was best. } { [%eval 1.47] } (27. a4 Kf7 28. Ra2 Ke7 29. Kd3 cxd3 30. Rc2 dxc2 31. Nd1 cxd1=B 32. Bh6 Bxa4) 27... cxd3 { [%eval 2.6] } 28. Bb2?? { (2.60 → -0.07) Blunder. Ne2 was best. } { [%eval -0.07] } (28. Ne2) 28... d2?? { (-0.07 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #8] } (28... a4 29. Nxa4 Kf7 30. Nc3 Ke6 31. Rc1 Kf5 32. Nb5 d2 33. Rc7 Ke5 34. Bxe5) 29. Re1 { [%eval #8] } 29... dxe1=K { [%eval #3] } 30. Nd1 { [%eval #3] } 30... Kxd1 { [%eval #2] } 31. Bc1 { [%eval #2] } 31... Kxc1 { [%eval #1] } 32. a4 { [%eval #1] } 32... Kb2# { Game ends by variant rule. } 1-0