FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sWdwYNL9"]
[Date "2025.05.16"]
[Round "-"]
[White "tejashvarkr"]
[Black "dikopa1955"]
[Result "0-1"]
[GameId "sWdwYNL9"]
[UTCDate "2025.05.16"]
[UTCTime "11:03:21"]
[WhiteElo "1328"]
[BlackElo "1331"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. Na3?? { (4.07 → -0.47) Blunder. a4 was best. } { [%eval -0.47] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxa3 { [%eval -0.25] } 4. bxa3 { [%eval -0.9] } 4... Nc6?! { (-0.90 → -0.08) Inaccuracy. a5 was best. } { [%eval -0.08] } (4... a5 5. a4 Ne7 6. Ne2 Rf8 7. Rf1 c6 8. c4 c5 9. e4) 5. Qg4?? { (-0.08 → -2.07) Blunder. d4 was best. } { [%eval -2.07] } (5. d4 Nxd4) 5... Qg5 { [%eval -2.23] } 6. Qxe6 { [%eval -1.94] } 6... Qxe3?? { (-1.94 → 0.30) Blunder. dxe6 was best. } { [%eval 0.3] } (6... dxe6 7. a4) 7. dxe3?? { (0.30 → -1.62) Blunder. Qxc6 was best. } { [%eval -1.62] } (7. Qxc6 dxc6 8. dxe3 Nh6 9. Ne2 Bh3 10. gxh3 a5 11. a4 Rc8 12. Kd2 Kd8) 7... fxe6 { [%eval -1.55] } 8. a4?? { (-1.55 → Mate in 11) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-11] } (8. Ne2 Nge7 9. a4 Nd4 10. Nxd4 Kf7 11. Nxe6 Kxe6 12. Kd2 c6 13. Rg1 Bb7) 8... Ne5?? { (Mate in 11 → -0.46) Lost forced checkmate sequence. Nd4 was best. } { [%eval -0.46] } (8... Nd4 9. exd4 g5 10. Bxg5 e5 11. dxe5 Kd8 12. Bxd8 Nh6 13. Bxc7 d5 14. exd6) 9. c4 { [%eval -0.51] } 9... Nxc4 { [%eval 0.3] } 10. f3?? { (0.30 → Mate in 10) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-10] } (10. Ke2 Nxe3 11. Kxe3 a5 12. Ne2 Ne7 13. Ng3 c6 14. a3 Bb7 15. Re1 d5) 10... Nxe3 { [%eval #-10] } 11. Bxe3 { [%eval #-9] } 11... Rb8 { [%eval #-9] } 12. Bxa7 { [%eval #-8] } 12... d6 { [%eval #-8] } 13. Bxb8 { [%eval #-7] } 13... e5 { [%eval #-7] } 14. Bxc7 { [%eval #-6] } 14... Nf6 { [%eval #-7] } 15. Bxd6 { [%eval #-6] } 15... g5 { [%eval #-6] } 16. Bxe5 { [%eval #-5] } 16... h5 { [%eval #-6] } 17. Bxf6 { [%eval #-5] } 17... Rh7 { [%eval #-6] } 18. Bxg5 { [%eval #-5] } 18... Rh6?? { (Mate in 5 → 2.81) Lost forced checkmate sequence. Kd8 was best. } { [%eval 2.81] } (18... Kd8 19. Bxd8 Re7 20. Bxe7 h4 21. Bxh4 Bh3 22. gxh3 a5 23. Rb1#) 19. Bxh6 { [%eval 2.31] } 19... Kf8 { [%eval 2.64] } 20. Bxf8 { [%eval 2.42] } 20... Bh3? { (2.42 → 4.76) Mistake. Bg4 was best. } { [%eval 4.76] } (20... Bg4) 21. gxh3 { [%eval 4.42] } 21... h4?! { (4.42 → 6.77) Inaccuracy. a5 was best. } { [%eval 6.77] } (21... a5 22. Rc1 h4 23. Bb4 axb4 24. a3 bxa3 25. Rc3 a2 26. a5 a1=K 27. a6) 22. Ne2?? { (6.77 → 0.00) Blunder. Rc1 was best. } { [%eval 0.0] } (22. Rc1 a5 23. Bb4 axb4 24. a3 bxa3 25. Ne2 a2 26. Rc5 a1=K 27. Rg1 Ka2) 22... a5 { [%eval 0.0] } 23. Bb4 { [%eval 0.0] } 23... axb4 { [%eval 0.0] } 24. Nc3 { [%eval 0.0] } 24... bxc3 { [%eval 0.37] } 25. Rg1 { [%eval 0.24] } 25... c2 { [%eval 0.43] } 26. Rb1 { [%eval 0.0] } 26... cxb1=B?? { (0.00 → Mate in 5) Checkmate is now unavoidable. cxb1=N was best. } { [%eval #5] } (26... cxb1=N 27. a3 Nxa3 28. a5 Nb5 29. f4 Nc7 30. Kf2 Na8 31. a6 Nb6 32. f5) 27. Rg8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Rg5 was best. } { [%eval 0.0] } (27. Rg5 Bxa2 28. Rd5 Bxd5 29. a5 Bxf3 30. Ke2 Bxe2 31. a6 Bxa6#) 27... Bxa2 { [%eval 0.0] } 28. a5 { [%eval 0.0] } 28... Bxg8 { [%eval 0.0] } 29. f4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-7] } (29. Kf1 Bf7 30. a6 Bg6 31. f4 Bh5 32. Kg1 Be8 33. Kg2 Bh5 34. Kg1) 29... Bf7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Bd5 was best. } { [%eval 0.0] } (29... Bd5 30. Kd1 Bf3 31. Ke2 Bxe2 32. a6 Bxa6 33. f5 Bb5 34. f6 Bc6 35. f7) 30. Kd2?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-6] } (30. Kf1 Bh5 31. Kg1 Be8 32. a6 Bh5 33. a7 Be8 34. Kf1 Bh5 35. Kg1) 30... Bh5 { [%eval #-6] } 31. Ke2 { [%eval #-5] } 31... Bxe2 { [%eval #-5] } 32. a6 { [%eval #-4] } 32... Bxa6 { [%eval #-4] } 33. f5 { [%eval #-3] } 33... Be2 { [%eval #-3] } 34. f6 { [%eval #-2] } 34... Bg4 { [%eval #-2] } 35. hxg4 { [%eval #-1] } 35... h3 { [%eval #-1] } 36. f7# { Game ends by variant rule. } 0-1