FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sZRS5wIX"]
[Date "2025.05.16"]
[Round "-"]
[White "tejashvarkr"]
[Black "dikopa1955"]
[Result "0-1"]
[GameId "sZRS5wIX"]
[UTCDate "2025.05.16"]
[UTCTime "10:52:08"]
[WhiteElo "1341"]
[BlackElo "1294"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+20"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... bxa6?? { (1.18 → 4.07) Blunder. Nxa6 was best. } { [%eval 4.07] } (2... Nxa6 3. Qf3 Qg5 4. Qxf7 Qxg2 5. Qxf8 Kxf8 6. Ne2 Qxh2 7. Rxh2) 3. b4?? { (4.07 → 0.26) Blunder. a4 was best. } { [%eval 0.26] } (3. a4 Nh6 4. Qg4 Nxg4 5. Ne2 Nxh2 6. Rxh2 Ba3 7. Rxh7 Rxh7) 3... Bxb4 { [%eval 4.67] } 4. Qf3?? { (4.67 → -1.97) Blunder. Qh5 was best. } { [%eval -1.97] } (4. Qh5 Bxd2 5. Qxh7 Rxh7 6. Kxd2 Rxh2 7. Rxh2 Nh6 8. Rxh6 gxh6) 4... Bxd2 { [%eval -0.46] } 5. Qxf7 { [%eval -0.71] } 5... Kxf7 { [%eval -0.84] } 6. Bxd2?? { (-0.84 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (6. Kxd2 a5 7. Ne2 Qh4 8. Kc3 Qxh2 9. Rxh2 a4 10. Rxh7 Rxh7) 6... a5 { [%eval #-13] } 7. Bxa5 { [%eval #-12] } 7... c5 { [%eval #-12] } 8. Bxd8 { [%eval #-11] } 8... g5 { [%eval #-11] } 9. Bxg5 { [%eval #-10] } 9... Nh6 { [%eval #-10] } 10. Bxh6 { [%eval #-9] } 10... Kg7 { [%eval #-9] } 11. Bxg7 { [%eval #-8] } 11... Nc6 { [%eval #-8] } 12. Bxh8 { [%eval #-7] } 12... Ne5 { [%eval #-7] } 13. Bxe5 { [%eval #-6] } 13... d6 { [%eval #-6] } 14. Bxd6 { [%eval #-5] } 14... e5 { [%eval #-5] } 15. Bxe5 { [%eval #-4] } 15... Rb8 { [%eval #-4] } 16. Bxb8 { [%eval #-3] } 16... c4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. h5 was best. } { [%eval 0.0] } (16... h5 17. Bxa7 h4 18. Bxc5 Bh3 19. Nxh3#) 17. Bxa7 { [%eval 0.12] } 17... c3 { [%eval 0.45] } 18. Nxc3 { [%eval 0.94] } 18... Bh3 { [%eval 1.15] } 19. Nxh3 { [%eval 1.13] } 19... h5 { [%eval 1.33] } 20. g4 { [%eval 0.73] } 20... hxg4 { [%eval 0.61] } 21. f4?? { (0.61 → Mate in 1) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-1] } (21. Kf1 gxh3 22. Kg2 hxg2 23. Nd1 gxh1=B 24. a4 Bd5 25. e4 Bxe4 26. a5 Bxc2) 21... gxf3 { [%eval #-2] } 22. Kd1 { [%eval #-1] } 22... f2 { [%eval #-1] } 23. Nxf2# { Game ends by variant rule. } 0-1