FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/F3OApnfP"]
[Date "2021.09.22"]
[Round "-"]
[White "mamayata"]
[Black "Murakami"]
[Result "1-0"]
[GameId "F3OApnfP"]
[UTCDate "2021.09.22"]
[UTCTime "22:40:28"]
[WhiteElo "1563"]
[BlackElo "1700"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c4?? { (Mate in 15 → 4.24) Lost forced checkmate sequence. e4 was best. } { [%eval 4.24] } (2. e4 dxe4 3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nxe4 Bxe4) 2... dxc4 { [%eval 6.89] } 3. Qb3?? { (6.89 → -5.43) Blunder. Bg2 was best. } { [%eval -5.43] } (3. Bg2 Qxd2 4. Bxb7 Qxc1 5. Qxc1 Bxb7 6. Qxc4 Bxh1 7. Qxf7 Kxf7) 3... cxb3 { [%eval -7.16] } 4. axb3 { [%eval -5.59] } 4... Qxd2 { [%eval -5.16] } 5. Bxd2?? { (-5.16 → Mate in 13) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #-13] } (5. Rxa7 Rxa7) 5... Bh3 { [%eval #-12] } 6. Bxh3 { [%eval #-11] } 6... g5 { [%eval #-13] } 7. Bxg5 { [%eval #-12] } 7... f5 { [%eval #-13] } 8. Bxe7 { [%eval #-11] } 8... Bxe7 { [%eval #-11] } 9. Rxa7 { [%eval #-9] } 9... Rxa7 { [%eval #-9] } 10. Bxf5 { [%eval #-8] } 10... Bh4?? { (Mate in 8 → -2.07) Lost forced checkmate sequence. Bb4 was best. } { [%eval -2.07] } (10... Bb4 11. Bxh7 Bxe1 12. Bxg8 Rxh2 13. Rxh2 Bxf2 14. Rxf2 Ra4 15. bxa4 b5 16. axb5 Nc6 17. bxc6) 11. Bxh7 { [%eval -1.63] } 11... Rxh7?! { (-1.63 → -0.89) Inaccuracy. Bxg3 was best. } { [%eval -0.89] } (11... Bxg3 12. fxg3) 12. gxh4 { [%eval -1.13] } 12... Rxh4 { [%eval -0.46] } 13. Nh3 { [%eval -0.94] } 13... Rxh3 { [%eval -0.74] } 14. Rg1?? { (-0.74 → Mate in 7) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-7] } (14. Rf1 Rxh2 15. Nd2 Rxf2 16. Kxf2 Ra1 17. Rxa1 Ne7 18. e3 Nc8 19. Ra6 bxa6 20. Ke2 Kf7) 14... Rxh2 { [%eval #-7] } 15. Rxg8 { [%eval #-6] } 15... Rxf2 { [%eval #-6] } 16. Rxe8 { [%eval #-5] } 16... Rxe2 { [%eval #-5] } 17. Rxb8 { [%eval #-4] } 17... Rxe1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #4] } (17... Rxb2 18. Rxb7 Rxb1 19. Rxa7 Rxe1 20. Rxc7 Re7 21. Rxe7#) 18. Rxb7 { [%eval #4] } 18... Rxb1 { [%eval #3] } 19. Rxa7 { [%eval #3] } 19... Rxb2 { [%eval #2] } 20. Rxc7 { [%eval #2] } 20... Rxb3 { [%eval #1] } 21. Rb7 { [%eval #1] } 21... Rxb7# { Game ends by variant rule. } 1-0