FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/LSIFrOLX"]
[Date "2023.09.12"]
[Round "-"]
[White "Murakami"]
[Black "mamayata"]
[Result "1-0"]
[GameId "LSIFrOLX"]
[UTCDate "2023.09.12"]
[UTCTime "22:03:21"]
[WhiteElo "1678"]
[BlackElo "1607"]
[WhiteTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... c6?? { (1.23 → 5.14) Blunder. e6 was best. } { [%eval 5.14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 { [%eval 5.53] } 3... Nxc6 { [%eval 5.65] } 4. Qg4?? { (5.65 → -9.04) Blunder. b4 was best. } { [%eval -9.04] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3) 4... Nb4?? { (-9.04 → 0.40) Blunder. Qb6 was best. } { [%eval 0.4] } (4... Qb6 5. Qxg7 Qxb2 6. Qxh8 Qxc1 7. Qxg8 Qxe1 8. Qxf7 Kxf7 9. Na3) 5. Qxb4?! { (0.40 → -0.64) Inaccuracy. Qxd7 was best. } { [%eval -0.64] } (5. Qxd7) 5... Qb6?? { (-0.64 → 1.99) Blunder. Qc7 was best. } { [%eval 1.99] } (5... Qc7) 6. Qxe7?? { (1.99 → Mate in 20) Checkmate is now unavoidable. Qxb6 was best. } { [%eval #-20] } (6. Qxb6 axb6) 6... Qxb2 { [%eval #-14] } 7. Qxe8 { [%eval #-13] } 7... Qxb1?? { (Mate in 13 → 8.11) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 8.11] } (7... Qxa2 8. Rxa2 Ba6 9. Qxd7 Bb5 10. Qxf7 Rd8 11. Qxa7 Rxd2 12. Kxd2 Ba6 13. Rxa6 Bb4 14. Qxg7) 8. Qxc8?? { (8.11 → 0.15) Blunder. Rxb1 was best. } { [%eval 0.15] } (8. Rxb1 Bb4 9. Qxc8 Rxc8 10. Rxb4 Rxc2 11. d4 Rxf2 12. Kxf2 d6 13. Bb2 a6 14. Ne2 a5) 8... Qxc2 { [%eval 0.24] } 9. Qxf8?? { (0.24 → Mate in 9) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-9] } (9. Qxd7 Qxa2) 9... Qxc1?? { (Mate in 9 → 2.98) Lost forced checkmate sequence. Rxf8 was best. } { [%eval 2.98] } (9... Rxf8 10. Kd1 Qxa2 11. Rxa2 Ne7 12. Rxa7 d5 13. Rxe7 Rb8 14. Rxf7 Rb4 15. Rxg7 Rd4 16. exd4) 10. Qxa8?? { (2.98 → Mate in 8) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-8] } (10. Rxc1) 10... Qxa1 { [%eval #-10] } 11. Qxg8 { [%eval #-9] } 11... Qxa2?? { (Mate in 9 → 6.61) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 6.61] } (11... Qxe1 12. Qxf7 Qxg1 13. Qxd7 Qxh2 14. Qxa7 Qxg2 15. Qxg7 Qxg7 16. Rxh7 Rxh7 17. d4 Qxd4 18. exd4) 12. Qxh7 { [%eval 9.15] } 12... Qxd2 { [%eval 6.76] } 13. Kxd2 { [%eval 8.63] } 13... Rxh7 { [%eval 6.68] } 14. Nh3?! { (6.68 → 4.25) Inaccuracy. Ne2 was best. } { [%eval 4.25] } (14. Ne2 Rxh2) 14... Rxh3 { [%eval 3.94] } 15. gxh3 { [%eval 4.3] } 15... g5?? { (4.30 → Mate in 10) Checkmate is now unavoidable. a5 was best. } { [%eval #10] } (15... a5 16. e4 a4 17. Kc2 d6 18. Kb1 a3 19. Re1 g6 20. Kc2 f6 21. Rc1 d5 22. exd5) 16. h4 { [%eval #10] } 16... gxh4 { [%eval #9] } 17. h3 { [%eval #9] } 17... d6 { [%eval #8] } 18. f4 { [%eval #12] } 18... f5 { [%eval #11] } 19. Kc3 { [%eval #12] } 19... d5 { [%eval #10] } 20. Kc4 { [%eval #10] } 20... dxc4 { [%eval #9] } 21. e4 { [%eval #9] } 21... fxe4 { [%eval #8] } 22. f5 { [%eval #8] } 22... e3 { [%eval #7] } 23. f6 { [%eval #7] } 23... a5 { [%eval #6] } 24. f7 { [%eval #6] } 24... a4 { [%eval #4] } 25. f8=B { [%eval #6] } 25... c3 { [%eval #4] } 26. Ba3 { [%eval #5] } 26... e2 { [%eval #2] } 27. Rd1 { [%eval #2] } 27... exd1=B { [%eval #1] } 28. Bb2 { [%eval #1] } 28... cxb2# { Game ends by variant rule. } 1-0