FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/OkzbUtk8"]
[Date "2026.01.14"]
[Round "-"]
[White "nikhildixit"]
[Black "SAMAR555God"]
[Result "0-1"]
[GameId "OkzbUtk8"]
[UTCDate "2026.01.14"]
[UTCTime "11:13:27"]
[WhiteElo "1454"]
[BlackElo "1500"]
[WhiteTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. Qd2? { (0.92 → -0.56) Mistake. h4 was best. } { [%eval -0.56] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3 { [%eval -0.27] } 4. gxh3? { (-0.27 → -1.76) Mistake. Nxh3 was best. } { [%eval -1.76] } (4. Nxh3 Qc8 5. Qxh6 Nxh6 6. Ng1 Qe6 7. b3 Qxe2 8. Kxe2 Rg8) 4... c5?! { (-1.76 → -1.07) Inaccuracy. Nf6 was best. } { [%eval -1.07] } (4... Nf6 5. Qxh6) 5. Qxh6 { [%eval -1.63] } 5... Bxh6?? { (-1.63 → Mate in 11) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #11] } (5... Nxh6 6. h4) 6. f4?? { (Mate in 11 → 1.84) Lost forced checkmate sequence. b4 was best. } { [%eval 1.84] } (6. b4 cxb4 7. Na3 bxa3 8. Kd2 Bxd2 9. c3 Bxc3 10. e4 Bxa1 11. d4 Bxd4) 6... Bxf4 { [%eval 1.22] } 7. e3?? { (1.22 → -3.17) Blunder. b4 was best. } { [%eval -3.17] } (7. b4 cxb4) 7... Bxe3?? { (-3.17 → Mate in 11) Checkmate is now unavoidable. Bxh2 was best. } { [%eval #11] } (7... Bxh2) 8. Kf2 { [%eval #11] } 8... Bxf2 { [%eval #10] } 9. d4?? { (Mate in 10 → -1.72) Lost forced checkmate sequence. b4 was best. } { [%eval -1.72] } (9. b4 cxb4 10. Nc3 Bxg1 11. Rxg1 bxc3 12. Rxg8 Rxg8 13. Bg2 Rxg2 14. a4 Rxc2) 9... Bxg1?? { (-1.72 → Mate in 10) Checkmate is now unavoidable. cxd4 was best. } { [%eval #10] } (9... cxd4) 10. dxc5?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-12] } (10. Rxg1 cxd4 11. Rxg8 Rxg8 12. Bg2 Rxg2 13. a4 Rxh2 14. Nd2 Rxh3 15. Rh1 Rxh1) 10... dxc5 { [%eval #-12] } 11. Rxg1 { [%eval #-11] } 11... Qd3? { (Mate in 11 → -7.36) Lost forced checkmate sequence. c4 was best. } { [%eval -7.36] } (11... c4 12. Bxc4 f5 13. Bxg8 Rxg8 14. Rxg8 Kf7 15. Rxd8 Nc6 16. Rxa8 Ne5 17. Rxa7) 12. Bxd3 { [%eval -7.0] } 12... c4?? { (-7.00 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (12... h6) 13. Bxc4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bxh7 was best. } { [%eval #-9] } (13. Bxh7 Rxh7 14. Rxg8 Rxh3 15. Rxe8 Rxh2 16. Rxe7 Rxc2 17. Rxb7 Rxb2 18. Rxa7 Rxa7) 13... Kd8 { [%eval #-9] } 14. Bxf7 { [%eval #-8] } 14... h5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. h6 was best. } { [%eval #9] } (14... h6 15. Rxg8 Rxg8 16. Bxg8 e6 17. Bxe6 Kc8 18. Bxc8 Na6 19. Bxb7 Rg8 20. Bxa6) 15. Bxg8?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Bxh5 was best. } { [%eval #-7] } (15. Bxh5 Rxh5 16. Rxg8 Rxh3 17. Rxd8 Rxh2 18. Rxb8 Rxc2 19. Rxb7 Rxb2 20. Rxa7 Rxa2) 15... Rxg8 { [%eval #-7] } 16. Rxg8 { [%eval #-6] } 16... h4 { [%eval #-6] } 17. Rxd8 { [%eval #-5] } 17... e6?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Nc6 was best. } { [%eval #12] } (17... Nc6 18. Rxa8 Ne5 19. Rxa7 Nf7 20. Rxb7 Ne5 21. Rxe7 Nd3 22. cxd3#) 18. Rxb8 { [%eval #12] } 18... Rxb8 { [%eval #11] } 19. Nc3?? { (Mate in 11 → 4.62) Lost forced checkmate sequence. Nd2 was best. } { [%eval 4.62] } (19. Nd2 Rh8 20. Rg1 Ra8 21. Rf1 Rf8 22. Rxf8 e5 23. Ne4 b6 24. Rd8 b5) 19... e5?? { (4.62 → Mate in 14) Checkmate is now unavoidable. Re8 was best. } { [%eval #14] } (19... Re8 20. Ne4) 20. Rf1 { [%eval #14] } 20... Rf8 { [%eval #11] } 21. Rxf8 { [%eval #12] } 21... e4 { [%eval #8] } 22. Nxe4 { [%eval #8] } 22... b5 { [%eval #7] } 23. Ng3?? { (Mate in 7 → -4.71) Lost forced checkmate sequence. Nd2 was best. } { [%eval -4.71] } (23. Nd2 b4 24. b3 a6 25. Re8 a5 26. c3 bxc3 27. Re3 cxd2 28. b4 axb4) 23... hxg3 { [%eval -4.21] } 24. hxg3 { [%eval -3.08] } 24... a6?? { (-3.08 → 3.22) Blunder. b4 was best. } { [%eval 3.22] } (24... b4 25. b3 a5 26. c3 bxc3 27. b4 axb4 28. a3 bxa3 29. Rh8 c2 30. g4) 25. a4?? { (3.22 → Mate in 11) Checkmate is now unavoidable. b4 was best. } { [%eval #-11] } (25. b4 a5) 25... bxa4 { [%eval #-11] } 26. c4 { [%eval #-7] } 26... a3 { [%eval #-7] } 27. bxa3 { [%eval #-6] } 27... a5 { [%eval #-6] } 28. Rf3 { [%eval #-5] } 28... a4 { [%eval #-5] } 29. Re3# { Game ends by variant rule. } 0-1
