FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/vjIrHf2I"]
[Date "2026.01.14"]
[Round "-"]
[White "SAMAR555God"]
[Black "nikhildixit"]
[Result "0-1"]
[GameId "vjIrHf2I"]
[UTCDate "2026.01.14"]
[UTCTime "11:16:12"]
[WhiteElo "1500"]
[BlackElo "1454"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. Qh5 { [%eval -0.16] } 3... Ba3 { [%eval 0.04] } 4. Qxf7?? { (0.04 → -2.25) Blunder. Nxa3 was best. } { [%eval -2.25] } (4. Nxa3 b5 5. Nxb5 Nb4 6. Nxc7 Qxc7 7. Qxh7 Qxc2 8. Qxh8 Qxb2) 4... Kxf7 { [%eval -1.84] } 5. bxa3 { [%eval -2.11] } 5... Nb4 { [%eval -2.05] } 6. axb4 { [%eval -0.68] } 6... c5 { [%eval -1.3] } 7. bxc5 { [%eval -2.17] } 7... d6?? { (-2.17 → 0.61) Blunder. Ne7 was best. } { [%eval 0.61] } (7... Ne7 8. Nc3 Nc6 9. e4 d6 10. cxd6 Qxd6 11. e5 Qxe5 12. Nd5 Qxd5 13. d4) 8. cxd6 { [%eval 0.7] } 8... Qxd6 { [%eval 1.33] } 9. d4?? { (1.33 → Mate in 11) Checkmate is now unavoidable. g3 was best. } { [%eval #-11] } (9. g3 Qxd2) 9... Qxd4 { [%eval #-11] } 10. exd4 { [%eval #-10] } 10... e5 { [%eval #-10] } 11. dxe5 { [%eval #-9] } 11... Bh3?? { (Mate in 9 → 1.75) Lost forced checkmate sequence. g5 was best. } { [%eval 1.75] } (11... g5 12. Bxg5 Nh6 13. Bxh6 Kg7 14. Bxg7 Be6 15. Bxh8 Bxa2 16. Rxa2 Rxh8 17. Rxa7) 12. gxh3?? { (1.75 → -5.80) Blunder. Nxh3 was best. } { [%eval -5.8] } (12. Nxh3 g5) 12... Kf6?? { (-5.80 → 5.28) Blunder. g5 was best. } { [%eval 5.28] } (12... g5) 13. exf6 { [%eval 4.34] } 13... Nxf6 { [%eval 4.89] } 14. h4?? { (4.89 → 0.51) Blunder. Bh6 was best. } { [%eval 0.51] } (14. Bh6 gxh6) 14... Rhe8?? { (0.51 → Mate in 11) Checkmate is now unavoidable. h5 was best. } { [%eval #11] } (14... h5 15. Nd2) 15. h5?? { (Mate in 11 → 1.39) Lost forced checkmate sequence. Na3 was best. } { [%eval 1.39] } (15. Na3 Rxe1 16. Nb5 Rxc1 17. Nxa7 Rxa1 18. Nb5 Rxg1 19. Rxg1 Rxa2 20. Rxg7 Rxc2) 15... Rxe1 { [%eval 4.0] } 16. h6?? { (4.00 → Mate in 6) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-6] } (16. Nd2 Nxh5 17. Rb1 Rxc1 18. Rxc1 g5 19. Re1 Nf6 20. Ne4 Nxe4 21. Rxe4 g4) 16... gxh6 { [%eval #-7] } 17. Bxh6 { [%eval #-6] } 17... Rxg1?? { (Mate in 6 → 3.48) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 3.48] } (17... Rxb1 18. Rxb1 Nd7 19. Rxb7 a5 20. Rxd7 a4 21. Rxh7 Ra7 22. Rxa7 a3 23. Rxa3#) 18. Rxg1 { [%eval 3.42] } 18... Ng4?! { (3.42 → 4.92) Inaccuracy. Nd7 was best. } { [%eval 4.92] } (18... Nd7 19. Bf8) 19. Rxg4 { [%eval 3.87] } 19... Rg8?? { (3.87 → Mate in 17) Checkmate is now unavoidable. Rf8 was best. } { [%eval #17] } (19... Rf8) 20. Rxg8 { [%eval #18] } 20... b5 { [%eval #13] } 21. c4 { [%eval #13] } 21... bxc4 { [%eval #12] } 22. Nd2?? { (Mate in 12 → Mate in 2) Lost forced checkmate sequence. a4 was best. } { [%eval #-2] } (22. a4 c3 23. Nxc3 a6 24. Rc1 a5 25. Rg6 hxg6 26. Bf8 g5 27. f4 gxf4) 22... c3?? { (Mate in 2 → 14.97) Lost forced checkmate sequence. a6 was best. } { [%eval 14.97] } (22... a6 23. Nxc4 a5 24. Nxa5#) 23. Rc1?? { (14.97 → 3.15) Blunder. Bg7 was best. } { [%eval 3.15] } (23. Bg7) 23... cxd2 { [%eval 3.53] } 24. Bxd2 { [%eval 4.08] } 24... a5?? { (4.08 → 42.84) Blunder. h6 was best. } { [%eval 42.84] } (24... h6) 25. Bxa5 { [%eval 43.13] } 25... h5 { [%eval 42.74] } 26. Rg4 { [%eval 43.85] } 26... hxg4 { [%eval 43.91] } 27. h3?? { (43.91 → 0.00) Blunder. f4 was best. } { [%eval 0.0] } (27. f4) 27... gxh3 { [%eval 0.0] } 28. Rc4 { [%eval 0.0] } 28... h2 { [%eval 0.0] } 29. Rg4 { [%eval 0.0] } 29... h1=K { [%eval 0.0] } 30. Rg1 { [%eval 0.0] } 30... Kxg1 { [%eval 0.0] } 31. Bd2 { [%eval 0.0] } 31... Kxf2 { [%eval 0.0] } 32. Be3?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Be1 was best. } { [%eval #-6] } (32. Be1 Kxe1 33. a4 Kd2 34. a5 Kc3 35. a6 Kc4 36. a7 Kb5 37. a8=K Ka4) 32... Kxe3 { [%eval #-6] } 33. a4 { [%eval #-5] } 33... Kd4 { [%eval #-5] } 34. a5 { [%eval #-4] } 34... Kc5 { [%eval #-4] } 35. a6 { [%eval #-3] } 35... Kb5 { [%eval #-3] } 36. a7 { [%eval #-2] } 36... Kb6 { [%eval #-2] } 37. a8=K { [%eval #-1] } 37... Ka7 { [%eval #-1] } 38. Kxa7# { Game ends by variant rule. } 0-1
