FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/etD87Anp"]
[Date "2026.01.14"]
[Round "-"]
[White "SAMAR555God"]
[Black "nikhildixit"]
[Result "0-1"]
[GameId "etD87Anp"]
[UTCDate "2026.01.14"]
[UTCTime "11:11:33"]
[WhiteElo "1500"]
[BlackElo "1454"]
[BlackTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-14] } 4. Bxg2 { [%eval #-14] } 4... b6?? { (Mate in 14 → 0.89) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.89] } (4... Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8 Nf6 9. Bxf7 Bf3 10. Nxf3) 5. Bxa8 { [%eval 0.1] } 5... Nc6?? { (0.10 → Mate in 14) Checkmate is now unavoidable. Bb7 was best. } { [%eval #14] } (5... Bb7 6. Bxb7) 6. Bxc6?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-12] } (6. Qxh7 Rxh7 7. Bxc6 Rxh2 8. Bxe8 Rxf2 9. Bxf7 Rxf7 10. Rh6 gxh6 11. Kf1 Rxf1) 6... Kd8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Nh6 was best. } { [%eval #13] } (6... Nh6 7. Bxe8 Bg4 8. Qxg4 Nxg4 9. Bxf7 Nxf2 10. Kxf2 Rg8 11. Bxg8 e5 12. Bxh7) 7. Qxh7 { [%eval #13] } 7... Rxh7 { [%eval #12] } 8. Nh3 { [%eval #12] } 8... Rxh3 { [%eval #11] } 9. Rg1 { [%eval #11] } 9... Rxh2 { [%eval #10] } 10. Rxg7 { [%eval #10] } 10... Rxf2 { [%eval #9] } 11. Rxf7?? { (Mate in 9 → 4.11) Lost forced checkmate sequence. Kxf2 was best. } { [%eval 4.11] } (11. Kxf2 Bxg7 12. b3 Bxa1 13. d4 Bxd4 14. Bf4 Bxf2 15. Bxc7 Kxc7 16. a4 Kxc6) 11... Rxd2 { [%eval 3.24] } 12. Rxe7?? { (3.24 → Mate in 8) Checkmate is now unavoidable. Rxf8 was best. } { [%eval #-8] } (12. Rxf8) 12... Rxc2 { [%eval #-8] } 13. Rxc7 { [%eval #-7] } 13... Rxb2?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxc1 was best. } { [%eval #6] } (13... Rxc1 14. Rxc8 Rxc6 15. Rxc6 a6 16. Rxb6 Be7 17. Rxa6 Nh6 18. Rxh6 Bd6 19. Rxd6) 14. Rxa7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-6] } (14. Bxb2 Kxc7 15. Kd2 Kxc6 16. Bg7 Bxg7 17. Kc2 Bxa1 18. Kb2 Bxb2 19. Na3 Bxa3#) 14... Rxa2 { [%eval #-6] } 15. R7xa2 { [%eval #-5] } 15... b5 { [%eval #-5] } 16. Bxb5 { [%eval #-4] } 16... Ba3 { [%eval #-4] } 17. Rxa3 { [%eval #-3] } 17... Bh3 { [%eval #-3] } 18. Rxh3 { [%eval #-2] } 18... Nh6 { [%eval #-2] } 19. Rxh6 { [%eval #-1] } 19... Ke8 { [%eval #-1] } 20. Bxe8# { Game ends by variant rule. } 0-1
