FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TpM044v2"]
[Date "2026.03.16"]
[Round "-"]
[White "CircusSands"]
[Black "HellaCrow"]
[Result "0-1"]
[GameId "TpM044v2"]
[UTCDate "2026.03.16"]
[UTCTime "10:51:46"]
[WhiteElo "2228"]
[BlackElo "1968"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Na6?? { (-1.80 → 0.00) Blunder. e5 was best. } { [%eval 0.0] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. b4 { [%eval -0.15] } 2... Nxb4 { [%eval 0.04] } 3. cxb4 { [%eval -0.57] } 3... b5 { [%eval -0.07] } 4. Qa4 { [%eval 0.0] } 4... bxa4 { [%eval -0.1] } 5. a3?? { (-0.10 → -3.48) Blunder. Kd1 was best. } { [%eval -3.48] } (5. Kd1 g6 6. Kc2 a3 7. Nxa3 a5 8. bxa5 Rxa5 9. Nb1 Rxa2) 5... c5?? { (-3.48 → 1.18) Blunder. e6 was best. } { [%eval 1.18] } (5... e6 6. b5 Bxa3 7. Nxa3 Qg5 8. b6 cxb6 9. Nb5 Qxd2 10. Nxa7 Rxa7 11. Rxa4) 6. bxc5 { [%eval 0.68] } 6... Qa5?? { (0.68 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (6... d6 7. cxd6 Qxd6 8. g4 Bxg4 9. Bb2 Bxe2 10. Bxg7 Bxg7 11. Kxe2 Bxa1 12. d4) 7. Kd1?? { (Mate in 14 → -0.86) Lost forced checkmate sequence. c6 was best. } { [%eval -0.86] } (7. c6 dxc6 8. g4 Bxg4 9. Bb2 Bxe2 10. Bxg7 Bxf1 11. Kxf1 Bxg7 12. Nf3 Bxa1) 7... Qxc5 { [%eval 1.3] } 8. Ra2?? { (1.30 → -1.19) Blunder. Bb2 was best. } { [%eval -1.19] } (8. Bb2 Qxf2 9. Bxg7 Qxf1 10. Bxf8 Qxd1 11. Bxe7 Nxe7 12. Ra2 Qxg1 13. Rxg1) 8... Qxa3? { (-1.19 → 0.44) Mistake. Qxf2 was best. } { [%eval 0.44] } (8... Qxf2 9. Nc3 Qxg1 10. Rxg1 Rb8 11. Nxa4 Rb6 12. Nxb6 axb6 13. g3 Kd8 14. Kc2) 9. Nxa3 { [%eval 0.09] } 9... e6?? { (0.09 → Mate in 11) Checkmate is now unavoidable. Rb8 was best. } { [%eval #11] } (9... Rb8 10. Bb2) 10. Ra1?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rb2 was best. } { [%eval #-12] } (10. Rb2 Bxa3 11. Rc2 Bxc1 12. Rxc8 Bxd2 13. Kxd2 Rxc8 14. Kc1 Rxc1 15. e4 Rxf1) 10... Bxa3 { [%eval #-12] } 11. Bxa3 { [%eval #-11] } 11... Kf8 { [%eval #-11] } 12. Bxf8 { [%eval #-10] } 12... e5 { [%eval #-10] } 13. Bxg7 { [%eval #-9] } 13... e4 { [%eval #-9] } 14. Rxa4 { [%eval #-8] } 14... d6 { [%eval #-9] } 15. Rxe4 { [%eval #-7] } 15... f6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. h5 was best. } { [%eval #10] } (15... h5 16. Bxh8 Bh3 17. Nxh3 Re8 18. Rxe8 Ne7 19. Rxe7 h4 20. Rxa7 d5 21. Rxf7) 16. Bxh8?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Bxf6 was best. } { [%eval #-6] } (16. Bxf6 Nxf6 17. d4 Nxe4 18. e3 Nxf2 19. Ke2 Nxh1 20. g4 Bxg4 21. Kf2 Nxf2) 16... Ne7 { [%eval #-6] } 17. Bxf6 { [%eval #-5] } 17... h5 { [%eval #-6] } 18. Rxe7 { [%eval #-4] } 18... h4 { [%eval #-5] } 19. Rxa7 { [%eval #-4] } 19... Rxa7 { [%eval #-4] } 20. Bxh4 { [%eval #-3] } 20... Re7 { [%eval #-3] } 21. Bxe7 { [%eval #-2] } 21... Ba6 { [%eval #-2] } 22. Bxd6 { [%eval #-1] } 22... Bxe2 { [%eval #-1] } 23. Kxe2# { Game ends by variant rule. } 0-1