FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/pMtL7xpN"]
[Date "2026.03.16"]
[Round "-"]
[White "HellaCrow"]
[Black "CircusSands"]
[Result "1-0"]
[GameId "pMtL7xpN"]
[UTCDate "2026.03.16"]
[UTCTime "10:43:38"]
[WhiteElo "1965"]
[BlackElo "2231"]
[WhiteRatingDiff "+9"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. Na3 { [%eval 0.15] } 2... b5 { [%eval -0.74] } 3. Nxb5 { [%eval -0.31] } 3... cxb5 { [%eval 0.09] } 4. Bh3?? { (0.09 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (4. b4 f5 5. g4 fxg4 6. c4 bxc4 7. Qc2 g3 8. fxg3 Nf6) 4... d6?? { (Mate in 15 → 2.15) Lost forced checkmate sequence. Bb7 was best. } { [%eval 2.15] } (4... Bb7 5. Bxd7 Bxh1 6. Bxe8 Qxd2 7. Bxf7 Qxe1 8. Qxe1 Bf3 9. Nxf3 e5 10. Nxe5) 5. Bxc8 { [%eval 2.0] } 5... Qxc8 { [%eval 1.53] } 6. Nh3?? { (1.53 → -1.15) Blunder. d3 was best. } { [%eval -1.15] } (6. d3 Qxc2 7. Qxc2 Nc6 8. Qxc6 g6 9. Qxe8 Rxe8 10. Bh6 Nxh6 11. Kd2 Ng8) 6... Qxc2 { [%eval -0.99] } 7. Qxc2 { [%eval -0.92] } 7... g6?? { (-0.92 → 3.27) Blunder. g5 was best. } { [%eval 3.27] } (7... g5 8. Nxg5 f6 9. Nxh7 Rxh7 10. Qxh7 Bg7 11. Qxg7 Nd7 12. Qxe7 Kxe7 13. h4) 8. Qxg6 { [%eval 3.11] } 8... fxg6 { [%eval 2.76] } 9. Ng5 { [%eval 2.1] } 9... Nh6?? { (2.10 → Mate in 12) Checkmate is now unavoidable. Nf6 was best. } { [%eval #12] } (9... Nf6 10. Nxh7 Nxh7 11. g4 Rg8 12. Kd1 Kd7 13. Rb1 Ng5 14. e4 Nxe4 15. h4) 10. Nxh7 { [%eval #12] } 10... Rxh7 { [%eval #11] } 11. g4 { [%eval #11] } 11... Nxg4 { [%eval #10] } 12. f4 { [%eval #10] } 12... Rxh2 { [%eval #9] } 13. Rxh2 { [%eval #9] } 13... Nxh2 { [%eval #8] } 14. Kf1 { [%eval #8] } 14... Nxf1 { [%eval #7] } 15. f5 { [%eval #7] } 15... Nxd2 { [%eval #6] } 16. Bxd2 { [%eval #6] } 16... gxf5 { [%eval #5] } 17. Bh6 { [%eval #5] } 17... Bxh6 { [%eval #4] } 18. e3 { [%eval #4] } 18... Bxe3 { [%eval #3] } 19. Rc1 { [%eval #3] } 19... Bxc1 { [%eval #2] } 20. a3 { [%eval #2] } 20... Bxb2 { [%eval #1] } 21. a4 { [%eval #1] } 21... bxa4# { Game ends by variant rule. } 1-0