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[Event "rated variant:antichess game"] [Site "https://lichess.org/aacDCakZ"] [Date "2026.02.20"] [Round "-"] [White "Polyakov_Ivan"] [Black "imaginedragon001"] [Result "0-1"] [GameId "aacDCakZ"] [UTCDate "2026.02.20"] [UTCTime "15:56:35"] [WhiteElo "1582"] [BlackElo "1329"] [WhiteRatingDiff "-18"] [BlackRatingDiff "+18"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Na6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxa6?? { (Mate in 16 → 0.42) Lost forced checkmate sequence. Bxd7 was best. } { [%eval 0.42] } (3. Bxd7 Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxe1 7. Qxg8 Rxg8) 3... Bxa6 { [%eval 0.27] } 4. c4 { [%eval 0.59] } 4... Bxc4 { [%eval 0.98] } 5. Qe2?? { (0.98 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (5. Na3 Bxa2 6. Rxa2 h5 7. Qxh5 Rxh5 8. e5 Rxh2 9. Rxh2 d6) 5... Bxa2 { [%eval #-14] } 6. Rxa2 { [%eval #-13] } 6... Rb8 { [%eval #-13] } 7. Rxa7 { [%eval #-12] } 7... Rxb2 { [%eval #-12] } 8. Rxc7 { [%eval #-11] } 8... Rxb1?? { (Mate in 11 → -0.65) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -0.65] } (8... Qxc7 9. Bxb2 Qxh2 10. Bxg7 Bxg7 11. Rxh2 d5 12. exd5 Be5 13. Rxh7 Rxh7 14. Qxe5) 9. Rxd7 { [%eval -0.83] } 9... Rxc1 { [%eval -0.08] } 10. Rxe7?? { (-0.08 → Mate in 12) Checkmate is now unavoidable. Rxd8 was best. } { [%eval #-12] } (10. Rxd8 Rxe1) 10... Rxe1?? { (Mate in 12 → -0.18) Lost forced checkmate sequence. Qxd2 was best. } { [%eval -0.18] } (10... Qxd2 11. Rxe8 Qxe1 12. Rxf8 Qxg1 13. Rxg1 Rxg1 14. Rxf7 Rxg2 15. Rxg7 Rxf2 16. Qxf2) 11. Rxf7?? { (-0.18 → Mate in 8) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #-8] } (11. Qxe1 Qxd2) 11... Rxg1?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Kxf7 was best. } { [%eval #8] } (11... Kxf7 12. Qxe1 Qxd2 13. Qxd2 Bd6 14. Qxd6 Ke6 15. Qxe6 Ne7 16. Qxe7 Ra8 17. Qxg7) 12. Rxg7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-7] } (12. Rxg1 Qxd2 13. Qxd2 Kxf7 14. Qd6 Bxd6 15. Rc1 Bxh2 16. e5 Bxe5 17. f4 Bxf4) 12... Rxh1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #7] } (12... Bxg7 13. Rxg1 Qxd2 14. Qxd2 Kd8 15. Qxd8 Bf8 16. Qxf8 Nh6 17. Qxh8 Nf5 18. Qxh7) 13. Rxg8 { [%eval #7] } 13... Qxd2 { [%eval #6] } 14. Qxd2 { [%eval #6] } 14... Rxh2 { [%eval #5] } 15. Rxf8 { [%eval #5] } 15... Rxg2 { [%eval #4] } 16. Rxe8 { [%eval #4] } 16... Rxf2 { [%eval #3] } 17. Rxh8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #-2] } (17. Qxf2 Rxe8 18. Qc5 Rxe4 19. Qe5 Rxe5#) 17... Rxd2 { [%eval #-2] } 18. Rxh7 { [%eval #-1] } 18... Rd7 { [%eval #-1] } 19. Rxd7# { Game ends by variant rule. } 0-1