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[Event "rated variant:antichess game"] [Site "https://lichess.org/dFs8cJr9"] [Date "2026.02.20"] [Round "-"] [White "Polyakov_Ivan"] [Black "imaginedragon001"] [Result "0-1"] [GameId "dFs8cJr9"] [UTCDate "2026.02.20"] [UTCTime "15:52:14"] [WhiteElo "1587"] [BlackElo "1324"] [WhiteRatingDiff "-20"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d6?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Nf6 was best. } { [%eval #14] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxe8 { [%eval #14] } 3... Qxe8 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Kd1 { [%eval #12] } 5... Bxd1 { [%eval #11] } 6. e5?? { (Mate in 11 → -0.30) Lost forced checkmate sequence. Nh3 was best. } { [%eval -0.3] } (6. Nh3 Bxc2 7. Na3 Bxe4 8. b4 Bxg2 9. Rg1 Bxh3 10. Rxg7 Bxg7) 6... Bxc2 { [%eval -0.15] } 7. exd6 { [%eval 0.17] } 7... Bxb1?? { (0.17 → Mate in 11) Checkmate is now unavoidable. exd6 was best. } { [%eval #11] } (7... exd6 8. a4) 8. dxe7?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-12] } (8. Rxb1 cxd6 9. a4 Qxa4 10. Ra1 Qxa1 11. b4 Qxc1 12. Ne2 Qxd2 13. g3 Qxb4) 8... Bxa2?? { (Mate in 12 → -3.04) Lost forced checkmate sequence. Qxe7 was best. } { [%eval -3.04] } (8... Qxe7 9. Rxb1 Qa3 10. bxa3 Bxa3 11. Bxa3 Ne7 12. Rxb8 Raxb8 13. Bxe7 Rb3 14. axb3) 9. exf8=Q?? { (-3.04 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-11] } (9. Rxa2 Nxe7) 9... Qxf8 { [%eval #-11] } 10. Rxa2 { [%eval #-10] } 10... Qa3 { [%eval #-12] } 11. Rxa3 { [%eval #-9] } 11... Na6 { [%eval #-9] } 12. Rxa6 { [%eval #-8] } 12... Rb8 { [%eval #-8] } 13. Rxa7 { [%eval #-7] } 13... Rxb2 { [%eval #-7] } 14. Rxc7 { [%eval #-6] } 14... Rxd2 { [%eval #-6] } 15. Rxf7 { [%eval #-5] } 15... Rxf2 { [%eval #-5] } 16. Rxg7 { [%eval #-4] } 16... Rxg2 { [%eval #-4] } 17. Rxh7 { [%eval #-3] } 17... Rxh2 { [%eval #-3] } 18. Rxh8 { [%eval #-2] } 18... Rxh1 { [%eval #-2] } 19. Rxh1 { [%eval #-1] } 19... Nh6 { [%eval #-1] } 20. Rxh6# { Game ends by variant rule. } 0-1