FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/dS6Z629T"]
[Date "2024.11.27"]
[Round "-"]
[White "Rozafa17"]
[Black "hsc666"]
[Result "0-1"]
[GameId "dS6Z629T"]
[UTCDate "2024.11.27"]
[UTCTime "13:17:41"]
[WhiteElo "1500"]
[BlackElo "1099"]
[WhiteRatingDiff "-700"]
[BlackRatingDiff "+15"]
[Variant "Antichess"]
[TimeControl "60+1"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... f5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7) 2. exf5 { [%eval 0.0] } 2... g5?? { (0.00 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. h4?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-13] } (4. Ba6 bxa6 5. a4 Rxh2 6. Rxh2 Bh6 7. Rxh6 Nxh6 8. Qg4 Nxg4) 4... Rxh4 { [%eval #-13] } 5. Rxh4 { [%eval #-13] } 5... g5?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (5... b5 6. Bxb5 Bb7 7. Bxd7 Bxg2 8. Bxe8 Qxd2 9. Bxg6 Qxd1 10. Kxd1 Bf3 11. Nxf3) 6. Bd3?? { (Mate in 13 → 3.39) Lost forced checkmate sequence. Qf3 was best. } { [%eval 3.39] } (6. Qf3 gxh4 7. Qxb7 Bxb7 8. Bd3 Bxg2 9. Be4 Bxe4 10. Nc3 Bxc2 11. Ne4 Bxe4) 6... gxh4 { [%eval 3.25] } 7. Qh5?? { (3.25 → 0.68) Blunder. Ba6 was best. } { [%eval 0.68] } (7. Ba6 bxa6 8. Nh3 c5 9. b4 cxb4 10. d3 Bh6 11. Bxh6 Nxh6 12. Qg4 Nxg4) 7... d5?? { (0.68 → Mate in 12) Checkmate is now unavoidable. Kf7 was best. } { [%eval #12] } (7... Kf7) 8. Qxe8 { [%eval #12] } 8... Qxe8 { [%eval #11] } 9. Bg6?? { (Mate in 11 → 0.58) Lost forced checkmate sequence. Bf5 was best. } { [%eval 0.58] } (9. Bf5 Bxf5 10. a3 Bxc2 11. Ra2 Bxb1 12. b4 Bxa2 13. b5 Qxb5 14. a4 Qxa4) 9... Qxg6 { [%eval 0.89] } 10. d3 { [%eval 0.87] } 10... Qxd3 { [%eval 1.33] } 11. cxd3 { [%eval 1.14] } 11... Nf6?? { (1.14 → Mate in 9) Checkmate is now unavoidable. h3 was best. } { [%eval #9] } (11... h3 12. gxh3) 12. Nc3?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-9] } (12. Bh6 Bxh6 13. f4 Bxf4 14. g3 hxg3 15. Nh3 Bxh3 16. Kf1 Bxf1 17. Na3 Bxd3) 12... Ne4 { [%eval #-11] } 13. dxe4 { [%eval #-8] } 13... dxe4 { [%eval #-8] } 14. Nxe4 { [%eval #-7] } 14... c5 { [%eval #-9] } 15. Nxc5 { [%eval #-8] } 15... Be6 { [%eval #-8] } 16. Nxe6 { [%eval #-7] } 16... Nc6?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. a5 was best. } { [%eval #9] } (16... a5 17. Nxf8 Nd7 18. Nxd7 b6 19. Nxb6 Rc8 20. Nxc8 a4 21. Nxe7 a3 22. bxa3) 17. Nxf8 { [%eval #9] } 17... Rxf8 { [%eval #8] } 18. g3?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-7] } (18. Bf4 Rxf4 19. Kd2 Rxf2 20. Nh3 Rxd2 21. Ng1 Rxb2 22. Rf1 Rxa2 23. Ne2 Rxe2) 18... Rxf2?? { (Mate in 7 → 4.36) Lost forced checkmate sequence. hxg3 was best. } { [%eval 4.36] } (18... hxg3 19. fxg3 Rf3 20. Nxf3 Nd4 21. Nxd4 b5 22. Nxb5 e5 23. Nxa7 e4 24. g4) 19. Kxf2 { [%eval 4.22] } 19... hxg3 { [%eval 3.61] } 20. Kxg3 { [%eval 3.65] } 20... b5?? { (3.65 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (20... a5 21. Rb1) 21. b4 { [%eval #6] } 21... Nxb4 { [%eval #5] } 22. Bd2?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-4] } (22. Rb1 Nxa2 23. Rxb5 Nxc1 24. Ne2 Nxe2 25. Rf5 Nxg3 26. Rf1 Nxf1#) 22... Nxa2 { [%eval #-4] } 23. Rxa2 { [%eval #-3] } 23... b4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. a6 was best. } { [%eval 0.0] } (23... a6 24. Rxa6 b4 25. Bxb4 e6 26. Rxe6#) 24. Rxa7 { [%eval 0.0] } 24... e5?? { (0.00 → Mate in 6) Checkmate is now unavoidable. b3 was best. } { [%eval #6] } (24... b3 25. Rxe7 b2 26. Bc3 b1=B 27. Re4 Bxe4 28. Kg2 Bxg2 29. Nf3 Bxf3 30. Ba1) 25. Bxb4 { [%eval #6] } 25... e4 { [%eval #5] } 26. Nf3?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Ra8 was best. } { [%eval #-1] } (26. Ra8 e3 27. Kf2 exf2 28. Rf8 fxg1=K 29. Rf2 Kxf2 30. Be1 Kxe1#) 26... exf3 { [%eval #-1] } 27. Kxf3# { Game ends by variant rule. } 0-1
