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How can we increase the number of slow thinking games?

Correspondence chess is by far underrated.

Correspondence chess is by far underrated.

Thanks for all of your replies. What I got out of it is two major points:

  • people who play classical prefer to do it on a real board and find online platforms less appealing
  • the temptations to cheat and to presume cheating in an online environment are too great
  • being disrespectful of the game when you're not in an official environment similar in responsibility to OTB play is way too easy online

And yes, I don't see proper solutions to these, other than Zoomify chess somehow, which is outside what Lichess or LiChess Tools want to do.

Thanks for all of your replies. What I got out of it is two major points: - people who play classical prefer to do it on a real board and find online platforms less appealing - the temptations to cheat and to presume cheating in an online environment are too great - being disrespectful of the game when you're not in an official environment similar in responsibility to OTB play is way too easy online And yes, I don't see proper solutions to these, other than Zoomify chess somehow, which is outside what Lichess or LiChess Tools want to do.

And thats the reason why top 100th player is only in the 2200s. Only people who cant or dont play OTB classical and are interested play and thags only a small majority. Evryone esle goes for bullet, blitz and rapid

And thats the reason why top 100th player is only in the 2200s. Only people who cant or dont play OTB classical and are *interested* play and thags only a small majority. Evryone esle goes for bullet, blitz and rapid

My observations from playing a few classical games onine (mostly on chess.com) is that they've been a lot like rapid games. None has lasted more than about 15 minutes (7 to 8 minutes per side) and, despite having 30 minutes on the clock (the variant I've tried), my opponents rarely use the extra time to think. In particular, if I move quickly because I'm working through a line I know or have calculated, my opponent does the same - people seem to unconsciously mimic the speed of their opponent's play. In addition, rapid gets you into the mindset that you don't waste time (I suspect blitz and bullet are even worse) and that taking time to think is a sign you've been blindsided by your opponent or are in trouble. Taking those habits into classical will make most players wonder what's the point of classical - the games won't last longer or be more satisfying. I think it may be just a case of educating people on how to use the longer time controls - I don't know what resources are available, but maybe a video on how to use your time wisely in classical would help. When I played OTB with clocks as a kid, you were generally not aware of how quickly your opponent was playing unless you looked at the clock, especially as the kids were always getting up and wandering round to see how their friends were getting on in their games. So taking time to think about your position was natural and playing speed chess seemed really unnatural and weird.

My observations from playing a few classical games onine (mostly on chess.com) is that they've been a lot like rapid games. None has lasted more than about 15 minutes (7 to 8 minutes per side) and, despite having 30 minutes on the clock (the variant I've tried), my opponents rarely use the extra time to think. In particular, if I move quickly because I'm working through a line I know or have calculated, my opponent does the same - people seem to unconsciously mimic the speed of their opponent's play. In addition, rapid gets you into the mindset that you don't waste time (I suspect blitz and bullet are even worse) and that taking time to think is a sign you've been blindsided by your opponent or are in trouble. Taking those habits into classical will make most players wonder what's the point of classical - the games won't last longer or be more satisfying. I think it may be just a case of educating people on how to use the longer time controls - I don't know what resources are available, but maybe a video on how to use your time wisely in classical would help. When I played OTB with clocks as a kid, you were generally not aware of how quickly your opponent was playing unless you looked at the clock, especially as the kids were always getting up and wandering round to see how their friends were getting on in their games. So taking time to think about your position was natural and playing speed chess seemed really unnatural and weird.

I have just looked at the tournaments in the arena section and there is actually around 1000 players who participate in the rapid tournament (10+0) and around 1500 in the montly classical tournament (20+10).

I am a little surprised that there that much players in these both tournaments.

Basically, I thought there were not enough interest in tournaments with more than than 10 minutes time control to create daily tournaments. These statistics make me think that there could have an interest in daily Lichess tournament like 10+5 or 10+10.

Personnaly, I don’t feel confortable in 10+0 games. So I play rarely tournament games for that.

I would be more than happy if Lichess could add longer tournament in the arena.

Maybe one day.

I have just looked at the tournaments in the arena section and there is actually around 1000 players who participate in the rapid tournament (10+0) and around 1500 in the montly classical tournament (20+10). I am a little surprised that there that much players in these both tournaments. Basically, I thought there were not enough interest in tournaments with more than than 10 minutes time control to create daily tournaments. These statistics make me think that there could have an interest in daily Lichess tournament like 10+5 or 10+10. Personnaly, I don’t feel confortable in 10+0 games. So I play rarely tournament games for that. I would be more than happy if Lichess could add longer tournament in the arena. Maybe one day.

I wonder how many Berserk in the 10 minute games.
How many finish the game in less than half the time control given?

Ratios have to be determined before assuming there is a large community of players that play slower than 5 seconds per move.

What's their average game length and how long do they stall during the game?

I'm not at all convinced that the community is taking their time to play.

Clock time usage: How well do we make use of our available time in Rapid?
34.2% (me) vs 44.6% (peers)
That's proof enough for me.

I wonder how many Berserk in the 10 minute games. How many finish the game in less than half the time control given? Ratios have to be determined before assuming there is a large community of players that play slower than 5 seconds per move. What's their average game length and how long do they stall during the game? I'm not at all convinced that the community is taking their time to play. Clock time usage: How well do we make use of our available time in Rapid? 34.2% (me) vs 44.6% (peers) That's proof enough for me.

I just queued in classical chess the entire day and couldn't get my RD below 75.

I just queued in classical chess the entire day and couldn't get my RD below 75.

Try the ladder or the lonewolf League.
There is even a ladder for players with sub 1800 rating!
https://lichessladders.com/ladders/4

Those don't have these problems usually.

Try the ladder or the lonewolf League. There is even a ladder for players with sub 1800 rating! https://lichessladders.com/ladders/4 Those don't have these problems usually.

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