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Was I cheating?

It's in the homepage on the bottom, it is in the faqs too and then when you created an account you had to agree to them.

You're relying on AI for something you should have already read.

It's in the homepage on the bottom, it is in the faqs too and then when you created an account you had to agree to them. You're relying on AI for something you should have already read.

I have agreed and read tis many years ago. I can't remember this. A direct link to the page should be available. This is a bug.

I have agreed and read tis many years ago. I can't remember this. A direct link to the page should be available. This is a bug.

@StefanoTrezzi said ^

I have agreed and read tis many years ago. I can't remember this. A direct link to the page should be available. This is a bug.

Go to FAQ link t bottom of page. Expand 'Is correspondence different from normal chess?' section, there is a link to the Fair Play page there

@StefanoTrezzi said [^](/forum/redirect/post/jn8lXPGB) > I have agreed and read tis many years ago. I can't remember this. A direct link to the page should be available. This is a bug. Go to FAQ link t bottom of page. Expand 'Is correspondence different from normal chess?' section, there is a link to the Fair Play page there

I have found the link. Ok. I hope that in future this link will be easier to find :)

I have found the link. Ok. I hope that in future this link will be easier to find :)
<Comment deleted by user>

@Toadofsky said ^

Some endgames require 50-100 moves or more to complete (if the ideal result is a draw, often more since one player may try to avoid the 50-move rule). Even for the most patient players who don't mind the wait... it's with good reason correspondence players call this cycle the Dead Man's Defense (or Attack), as these endgames can take years to complete.

Yes, some of the postal games I played back in the 1980s lasted a couple of years. It's what you sign up for when you play a very slow correspondence game.

However:
(1) TIme controls don't have to be 14 days per move and can be as little as 1 day per move. These games will not last years.
(2) Most endgames will not be affected by what you propose anyway, and if your motivation is to avoid very long correspondence games that will only take effect in the small minority of endgames which reach a tablebase position.
(3) The minority of endgames which do reach a tablebase position are (in my opinion) among the most fascinating in chess.

So I think your proposal would usually not effect people's endgames, but would ruin the minority which are the most interesting. I would personally love to have the chance to play, say, K+R+B vs K+R out for 50 moves in a correspondence game. (Just like these two world class players did in the 1962-65 Correspondence World Championship: https://www.chessgames.com/perl/chessgame?gid=1613934 )

@Toadofsky said [^](/forum/redirect/post/1nMMrWLv) > > Some endgames require 50-100 moves or more to complete (if the ideal result is a draw, often more since one player may try to avoid the 50-move rule). Even for the most patient players who don't mind the wait... it's with good reason correspondence players call this cycle the Dead Man's Defense (or Attack), as these endgames can take years to complete. Yes, some of the postal games I played back in the 1980s lasted a couple of years. It's what you sign up for when you play a very slow correspondence game. However: (1) TIme controls don't have to be 14 days per move and can be as little as 1 day per move. These games will not last years. (2) Most endgames will not be affected by what you propose anyway, and if your motivation is to avoid very long correspondence games that will only take effect in the small minority of endgames which reach a tablebase position. (3) The minority of endgames which do reach a tablebase position are (in my opinion) among the most fascinating in chess. So I think your proposal would usually not effect people's endgames, but would ruin the minority which are the most interesting. I would personally love to have the chance to play, say, K+R+B vs K+R out for 50 moves in a correspondence game. (Just like these two world class players did in the 1962-65 Correspondence World Championship: https://www.chessgames.com/perl/chessgame?gid=1613934 )

Lichess has practice exercises for many common checkmates, although you can at any time choose to play against Stockfish to practice say, K+R+B versus K+R (I hope by now Lichess has fixed SF to use syzygybases so it puts up a fight, but they might not have).

We agree that my proposal wouldn't affect most endgames, just the fraction of those which have been most hotly debated among ICCF etc. players which have been solved many times over, although few of these are fascinating to watch due to irregular piece combinations (In the 7-piece tablebase, the longest winning sequence is 549 moves; at a pace of 25 moves per year, this would take 22 years to complete).

Lichess has practice exercises for many common checkmates, although you can at any time choose to play against Stockfish to practice say, K+R+B versus K+R (I hope by now Lichess has fixed SF to use syzygybases so it puts up a fight, but they might not have). We agree that my proposal wouldn't affect most endgames, just the fraction of those which have been most hotly debated among ICCF etc. players which have been solved many times over, although few of these are fascinating to watch due to irregular piece combinations (In the 7-piece tablebase, the longest winning sequence is 549 moves; at a pace of 25 moves per year, this would take 22 years to complete).

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