FEN
[Event "rated classical game"]
[Site "https://lichess.org/iicjcP5p"]
[Date "2021.09.07"]
[Round "-"]
[White "HekasaWari"]
[Black "kayleetran"]
[Result "1-0"]
[GameId "iicjcP5p"]
[UTCDate "2021.09.07"]
[UTCTime "23:17:44"]
[WhiteElo "2033"]
[BlackElo "1500"]
[WhiteRatingDiff "+14"]
[BlackRatingDiff "-58"]
[WhiteTitle "WCM"]
[Variant "Standard"]
[TimeControl "10800+180"]
[ECO "C48"]
[Opening "Four Knights Game: Spanish Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.12] } 2. Nf3 { [%eval 0.17] } 2... Nf6 { [%eval 0.21] } 3. Nc3 { [%eval 0.2] } 3... Nc6 { [%eval 0.13] } 4. Bb5 { [%eval 0.13] } { C48 Four Knights Game: Spanish Variation } 4... Bd6 { [%eval 0.28] } 5. O-O { [%eval 0.15] } 5... O-O { [%eval 0.25] } 6. d3 { [%eval 0.0] } 6... b6?! { (0.00 → 0.72) Inaccuracy. Re8 was best. } { [%eval 0.72] } (6... Re8 7. Ba4 h6 8. Be3 a6 9. a3 Bf8 10. Bb3 d6 11. h3) 7. Bg5 { [%eval 0.5] } 7... Be7?? { (0.50 → 2.60) Blunder. h6 was best. } { [%eval 2.6] } (7... h6 8. Bh4 a6 9. Bxc6 dxc6 10. d4 exd4 11. Qxd4 c5 12. Qd2) 8. Qd2?? { (2.60 → 0.60) Blunder. Bxc6 was best. } { [%eval 0.6] } (8. Bxc6 dxc6) 8... d6?? { (0.60 → 6.83) Blunder. Nd4 was best. } { [%eval 6.83] } (8... Nd4) 9. a3?? { (6.83 → 0.46) Blunder. Bxc6 was best. } { [%eval 0.46] } (9. Bxc6 Rb8) 9... Qd7?? { (0.46 → 5.35) Blunder. Bb7 was best. } { [%eval 5.35] } (9... Bb7) 10. Rad1?? { (5.35 → 0.63) Blunder. Nd5 was best. } { [%eval 0.63] } (10. Nd5 Bb7) 10... a6 { [%eval 0.73] } 11. Bxc6 { [%eval 0.57] } 11... Qxc6 { [%eval 0.91] } 12. Rfe1 { [%eval 0.42] } 12... Nh5?? { (0.42 → 6.67) Blunder. Qb7 was best. } { [%eval 6.67] } (12... Qb7) 13. Bxe7 { [%eval 6.92] } 13... Bb7 { [%eval 7.38] } 14. Nd5 { [%eval 7.15] } 14... Rfe8 { [%eval 7.76] } 15. Bh4 { [%eval 6.24] } 15... Rf8?! { (6.24 → 12.65) Inaccuracy. Qd7 was best. } { [%eval 12.65] } (15... Qd7 16. Ne3 f6 17. Kh1 h6 18. c4 Kh7 19. Bg3 f5 20. Nxf5 Rf8 21. N3h4 g5 22. Rc1) 16. c4 { [%eval 7.39] } 16... b5 { [%eval 12.38] } 17. b3 { [%eval 7.36] } 17... bxc4 { [%eval 11.4] } 18. bxc4 { [%eval 6.91] } 18... a5 { [%eval 12.01] } 19. Rb1 { [%eval 8.53] } 19... Ba6 { [%eval 15.71] } 20. Rb2 { [%eval 8.15] } 20... a4 { [%eval 15.12] } 21. Reb1 { [%eval 7.82] } 21... g6 { [%eval 16.75] } 22. Qh6 { [%eval 13.61] } 22... Kh8?! { (13.61 → Mate in 3) Checkmate is now unavoidable. Qxd5 was best. } { [%eval #3] } (22... Qxd5 23. Ng5 Nf6 24. exd5 Rae8 25. Rb4 Bc8 26. Rxa4 Bf5 27. Rb3 e4 28. d4 e3 29. Rxe3) 23. h3?! { (Mate in 3 → 17.15) Lost forced checkmate sequence. Bf6+ was best. } { [%eval 17.15] } (23. Bf6+ Nxf6 24. Nxf6 Rg8 25. Qxh7#) 23... Rg8?! { (17.15 → Mate in 5) Checkmate is now unavoidable. f6 was best. } { [%eval #5] } (23... f6 24. Nxf6) 24. g3?! { (Mate in 5 → 16.76) Lost forced checkmate sequence. Nf6 was best. } { [%eval 16.76] } (24. Nf6 Rg7 25. Nxh5 Rag8 26. Bf6 gxh5 27. Ng5 Qe8 28. Qxh7#) 24... g5 { [%eval 22.84] } 25. Bxg5 { [%eval 17.64] } 25... Ng7?! { (17.64 → Mate in 3) Checkmate is now unavoidable. Rg6 was best. } { [%eval #3] } (25... Rg6 26. Qxh5) 26. h4?! { (Mate in 3 → 28.19) Lost forced checkmate sequence. Nf6 was best. } { [%eval 28.19] } (26. Nf6 Qxe4 27. dxe4 Bxc4 28. Qxh7#) 26... Nh5?! { (28.19 → Mate in 7) Checkmate is now unavoidable. Ne8 was best. } { [%eval #7] } (26... Ne8 27. Rb8) 27. Kh2?! { (Mate in 7 → 15.92) Lost forced checkmate sequence. Rb8 was best. } { [%eval 15.92] } (27. Rb8 Rgxb8 28. Bf6+ Nxf6 29. Nxf6 Rxb1+ 30. Kh2 Rh1+ 31. Kxh1 Qxe4 32. dxe4 Rg8 33. Qxh7#) 27... Raf8?! { (15.92 → Mate in 6) Checkmate is now unavoidable. Rg6 was best. } { [%eval #6] } (27... Rg6 28. Qxh5) 28. Rb4?! { (Mate in 6 → 14.38) Lost forced checkmate sequence. Nf6 was best. } { [%eval 14.38] } (28. Nf6 Qxe4 29. dxe4 Rg7 30. Nxh5 Rfg8 31. Bf6 d5 32. Bxg7+ Rxg7 33. Qxg7#) 28... f6 { [%eval 23.07] } 29. Be3 { [%eval 10.61] } 29... Rf7 { [%eval 13.19] } 30. Rb8 { [%eval 12.77] } 30... Rxb8?! { (12.77 → Mate in 4) Checkmate is now unavoidable. Bc8 was best. } { [%eval #4] } (30... Bc8 31. Qxh5) 31. Rxb8+ { [%eval #3] } 31... Rf8 { [%eval #1] } 32. Rxf8# { White wins by checkmate. } 1-0
