FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/uDMFARIz"]
[Date "2021.09.14"]
[Round "-"]
[White "VICTORIAFUNMI"]
[Black "ProfessorKitten"]
[Result "0-1"]
[GameId "uDMFARIz"]
[UTCDate "2021.09.14"]
[UTCTime "17:39:08"]
[WhiteElo "2006"]
[BlackElo "2076"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+5"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... g6?! { (0.00 → 0.74) Inaccuracy. Nh6 was best. } { [%eval 0.74] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b3?! { (0.74 → -0.29) Inaccuracy. Nh3 was best. } { [%eval -0.29] } (2. Nh3 g5 3. Nxg5 Bg7 4. Nxh7 Bxb2 5. Bxb2 Rxh7 6. Bf6 exf6) 2... c5 { [%eval -0.11] } 3. b4 { [%eval 0.0] } 3... cxb4 { [%eval 0.09] } 4. g4?? { (0.09 → -1.63) Blunder. d3 was best. } { [%eval -1.63] } (4. d3 b3 5. axb3 Qc7 6. Rxa7 Rxa7 7. Ba3 Rxa3 8. Nxa3 Qxc2) 4... b3?! { (-1.63 → -0.75) Inaccuracy. a5 was best. } { [%eval -0.75] } (4... a5 5. h3) 5. cxb3 { [%eval -0.68] } 5... h5 { [%eval -0.16] } 6. gxh5 { [%eval -0.3] } 6... gxh5 { [%eval -0.22] } 7. h4 { [%eval -0.02] } 7... Bh6?? { (-0.02 → Mate in 13) Checkmate is now unavoidable. d6 was best. } { [%eval #13] } (7... d6 8. Bh3) 8. f4 { [%eval #13] } 8... Bxf4 { [%eval #12] } 9. Nh3?? { (Mate in 12 → 0.79) Lost forced checkmate sequence. Bg2 was best. } { [%eval 0.79] } (9. Bg2 Bxd2 10. Bxb7 Bxb7 11. Nxd2 Bxh1 12. Ne4 Bxe4 13. Qxd7 Qxd7 14. Rb1 Bxb1 15. Nf3 Bxa2) 9... Bxd2 { [%eval 0.91] } 10. Nxd2 { [%eval 0.84] } 10... Nh6 { [%eval 1.21] } 11. Kf2?! { (1.21 → 0.62) Inaccuracy. Nf2 was best. } { [%eval 0.62] } (11. Nf2 Rh7) 11... Qa5 { [%eval 1.06] } 12. e3?? { (1.06 → -6.68) Blunder. Qc2 was best. } { [%eval -6.68] } (12. Qc2 Qxd2) 12... Qxa2?? { (-6.68 → Mate in 12) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #12] } (12... Qxd2) 13. Qxh5 { [%eval #12] } 13... Qxa1 { [%eval #11] } 14. Qxh6?? { (Mate in 11 → Mate in 13) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-13] } (14. Qxf7 Qxc1 15. Qxe7 Qxf1 16. Nxf1 Kxe7 17. Nh2 b6 18. Ng4 Nxg4 19. Rf1 Rxh4 20. b4 Nxf2) 14... Qxc1 { [%eval #-13] } 15. Qxh8 { [%eval #-12] } 15... Qxf1?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Qxd2 was best. } { [%eval #8] } (15... Qxd2 16. Qxe8 Qxe3 17. Qxc8 Qxf2 18. Qxb8 Rxb8 19. Nxf2 b6 20. Nd1 Re8 21. Bg2 d5 22. Bxd5) 16. Qxe8 { [%eval #8] } 16... Qxh1 { [%eval #7] } 17. Qxd7?? { (Mate in 7 → 0.07) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 0.07] } (17. Qxe7 Qxh3 18. Qxd7 Qxh4 19. Qxc8 Qxf2 20. Qxb8 Qxd2 21. Qxb7 Qxe3 22. Qxf7 Qxb3 23. Qxa7 Rxa7#) 17... Qxh3 { [%eval 0.0] } 18. Qxb7?! { (0.00 → -1.03) Inaccuracy. Qxe7 was best. } { [%eval -1.03] } (18. Qxe7 Qxe3 19. Qxf7 Qxb3 20. Qxb7 Bxb7 21. Nxb3 Be4 22. Kf3 Bxf3 23. h5 Bxh5 24. Nc1 Be2) 18... Qxh4 { [%eval #-18] } 19. Qxa7 { [%eval #-6] } 19... Qxf2 { [%eval #-6] } 20. Qxb8 { [%eval #-5] } 20... Qxe3 { [%eval #-5] } 21. Qxc8 { [%eval #-4] } 21... Qxd2 { [%eval #-4] } 22. Qxa8 { [%eval #-3] } 22... Qd5 { [%eval #-3] } 23. Qxd5 { [%eval #-2] } 23... f5 { [%eval #-2] } 24. Qxf5 { [%eval #-1] } 24... e5 { [%eval #-1] } 25. Qxe5# { Game ends by variant rule. } 0-1

