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[Event "rated variant:antichess game"] [Site "https://lichess.org/EBA2YPWV"] [Date "2020.02.07"] [Round "-"] [White "Tumbi"] [Black "wanachac"] [Result "1-0"] [GameId "EBA2YPWV"] [UTCDate "2020.02.07"] [UTCTime "15:35:25"] [WhiteElo "1185"] [BlackElo "1607"] [WhiteRatingDiff "+59"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... Ba6?? { (Mate in 14 → 3.64) Lost forced checkmate sequence. Nf6 was best. } { [%eval 3.64] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8 e4 9. Bxh7) 3. Bxa6?? { (3.64 → 1.30) Blunder. Bxd7 was best. } { [%eval 1.3] } (3. Bxd7) 3... Nxa6 { [%eval 1.36] } 4. b4?? { (1.36 → -1.41) Blunder. e5 was best. } { [%eval -1.41] } (4. e5 e6) 4... Nxb4 { [%eval -1.22] } 5. Qe2?? { (-1.22 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #-14] } (5. e5 Nxa2) 5... Nxa2 { [%eval #-14] } 6. Rxa2 { [%eval #-13] } 6... a6 { [%eval #-13] } 7. Qxa6 { [%eval #-11] } 7... Rxa6 { [%eval #-11] } 8. Rxa6 { [%eval #-10] } 8... Qa8 { [%eval #-10] } 9. Rxa8 { [%eval #-9] } 9... e6 { [%eval #-9] } 10. Rxe8 { [%eval #-8] } 10... h5?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (10... e5 11. Rxe5 Bc5 12. Rxc5 f6 13. Rxc7 h5 14. Rxd7 Nh6 15. Rxg7 Nf5 16. exf5 Rh7 17. Rxh7) 11. Rxe6 { [%eval #12] } 11... fxe6 { [%eval #11] } 12. g4 { [%eval #11] } 12... hxg4 { [%eval #10] } 13. Nf3 { [%eval #10] } 13... Rxh2 { [%eval #9] } 14. Rxh2 { [%eval #9] } 14... gxf3 { [%eval #8] } 15. Rh6?? { (Mate in 8 → 3.89) Lost forced checkmate sequence. Rg2 was best. } { [%eval 3.89] } (15. Rg2 fxg2 16. Kf1 gxf1=N 17. Na3 Nxd2 18. Bxd2 Bxa3 19. Bc1 Bxc1 20. f4 Bxf4 21. e5 Bxe5) 15... Nxh6 { [%eval 3.0] } 16. Ke2?? { (3.00 → -1.95) Blunder. e5 was best. } { [%eval -1.95] } (16. e5) 16... fxe2 { [%eval -1.41] } 17. d3?? { (-1.41 → Mate in 7) Checkmate is now unavoidable. e5 was best. } { [%eval #-7] } (17. e5 d6) 17... Ba3?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (17... g5 18. Bxg5 Bd6 19. Bxh6 Bf4 20. Bxf4 e5 21. Bxe5 e1=Q 22. Bxc7 Qxe4 23. dxe4 d5 24. exd5#) 18. Bxh6 { [%eval -0.1] } 18... gxh6 { [%eval 0.0] } 19. Nxa3 { [%eval 0.0] } 19... h5 { [%eval -0.05] } 20. f3?? { (-0.05 → -1.97) Blunder. Nb1 was best. } { [%eval -1.97] } (20. Nb1 h4 21. Nc3 h3 22. Nxe2 h2 23. Nc1 e5 24. f4 exf4 25. d4 f3 26. e5 d6) 20... h4 { [%eval -2.05] } 21. f4 { [%eval -2.43] } 21... e5?? { (-2.43 → -0.09) Blunder. h3 was best. } { [%eval -0.09] } (21... h3 22. e5) 22. fxe5 { [%eval -0.41] } 22... d6?? { (-0.41 → Mate in 7) Checkmate is now unavoidable. h3 was best. } { [%eval #7] } (22... h3 23. Nb1) 23. exd6 { [%eval #7] } 23... cxd6 { [%eval #6] } 24. e5 { [%eval #6] } 24... dxe5 { [%eval #5] } 25. d4 { [%eval #5] } 25... exd4 { [%eval #4] } 26. c3 { [%eval #4] } 26... dxc3 { [%eval #3] } 27. Nc4 { [%eval #3] } 27... c2 { [%eval #2] } 28. Nd2 { [%eval #2] } 28... h3 { [%eval #1] } 29. Nf1 { [%eval #1] } 29... exf1=Q# { Game ends by variant rule. } 1-0