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[Event "rated variant:antichess game"] [Site "https://lichess.org/hAvEsPJI"] [Date "2020.02.07"] [Round "-"] [White "Tumbi"] [Black "wanachac"] [Result "1-0"] [GameId "hAvEsPJI"] [UTCDate "2020.02.07"] [UTCTime "15:48:09"] [WhiteElo "1252"] [BlackElo "1596"] [WhiteRatingDiff "+49"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -3.65) Blunder. e3 was best. } { [%eval -3.65] } (1. e3 b5) 1... e5?? { (-3.65 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6) 2. f4?? { (Mate in 17 → 1.61) Lost forced checkmate sequence. b4 was best. } { [%eval 1.61] } (2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 exd4 5. Be3 dxe3 6. h4 Qxh4 7. Rxh4 h6 8. Rxh6 Nxh6) 2... exf4 { [%eval 1.67] } 3. e3?? { (1.67 → Mate in 17) Checkmate is now unavoidable. b4 was best. } { [%eval #-17] } (3. b4 Bxb4) 3... fxe3 { [%eval #-17] } 4. dxe3 { [%eval #-16] } 4... Ba3 { [%eval #-16] } 5. bxa3 { [%eval #-15] } 5... d5?? { (Mate in 15 → -6.42) Lost forced checkmate sequence. Qg5 was best. } { [%eval -6.42] } (5... Qg5 6. Qxd7 Nxd7 7. Ba6 Qxg2 8. Bxb7 Qxc2 9. Bxa8 Qxb1 10. Rxb1 Nb8 11. Rxb8 Ba6 12. Rxe8) 6. Qxd5 { [%eval -5.12] } 6... Qxd5 { [%eval -4.9] } 7. g3?? { (-4.90 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (7. g4) 7... Qxa2 { [%eval #-11] } 8. Rxa2 { [%eval #-10] } 8... Bh3?? { (Mate in 10 → -6.35) Lost forced checkmate sequence. b5 was best. } { [%eval -6.35] } (8... b5 9. Bxb5 g5 10. Bxe8 Ne7 11. Bxf7 Bh3 12. Nxh3 a5 13. Nxg5 Rd8 14. Nxh7 Rd1 15. Kxd1) 9. Nxh3?? { (-6.35 → Mate in 9) Checkmate is now unavoidable. Bxh3 was best. } { [%eval #-9] } (9. Bxh3) 9... g5?? { (Mate in 9 → -6.64) Lost forced checkmate sequence. b5 was best. } { [%eval -6.64] } (9... b5 10. Bxb5 a5 11. Bxe8 Ne7 12. Bxf7 g5 13. Nxg5 Rd8 14. Nxh7 Rd1 15. Kxd1 Nd5 16. Bxd5) 10. Nxg5 { [%eval -6.98] } 10... h5?? { (-6.98 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (10... h6) 11. Nxf7 { [%eval #12] } 11... Kxf7 { [%eval #11] } 12. Ba6?? { (Mate in 11 → -8.61) Lost forced checkmate sequence. g4 was best. } { [%eval -8.61] } (12. g4 hxg4 13. Bg2 Rxh2 14. Bxb7 Rxc2 15. Bxa8 Rxa2 16. Rf1 Rxa3 17. Rxf7 Rxe3 18. Rxc7 Rxe1) 12... Nxa6 { [%eval -7.2] } 13. g4 { [%eval -6.63] } 13... hxg4 { [%eval -5.9] } 14. Rf1?? { (-5.90 → Mate in 8) Checkmate is now unavoidable. Rb2 was best. } { [%eval #-8] } (14. Rb2 Rxh2 15. Rxb7 Rxc2 16. Rxc7 Rxc1 17. Rxa7 Rxe1 18. Rxe1 Rxa7 19. Nd2 g3 20. Nb3 Rc7) 14... Rxh2 { [%eval #-8] } 15. Rxf7 { [%eval #-7] } 15... Rxc2 { [%eval #-7] } 16. Rxc7 { [%eval #-6] } 16... Rxc1?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Nxc7 was best. } { [%eval #6] } (16... Nxc7 17. Rxc2 a6 18. Rxc7 Rd8 19. Rxb7 Rb8 20. Rxb8 a5 21. Rxg8 a4 22. Rxg4#) 17. Rxb7 { [%eval #6] } 17... Rxe1 { [%eval #5] } 18. Rxa7 { [%eval #5] } 18... Rxe3 { [%eval #4] } 19. Rxa6 { [%eval #4] } 19... Rxa3 { [%eval #3] } 20. Nxa3 { [%eval #3] } 20... Rxa6 { [%eval #2] } 21. Re2 { [%eval #2] } 21... Rxa3 { [%eval #1] } 22. Re3 { [%eval #1] } 22... Rxe3# { Game ends by variant rule. } 1-0