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[Event "rated variant:antichess game"] [Site "https://lichess.org/iIhDQby6"] [Date "2020.02.07"] [Round "-"] [White "wanachac"] [Black "Tumbi"] [Result "0-1"] [GameId "iIhDQby6"] [UTCDate "2020.02.07"] [UTCTime "16:17:49"] [WhiteElo "1575"] [BlackElo "1349"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+30"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... e6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Kxf2 Qxd2 6. Bxd2 e5 7. Bxf7 Rg8 8. Bxg8) 2. Ba6?? { (Mate in 16 → -1.26) Lost forced checkmate sequence. b4 was best. } { [%eval -1.26] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4 7. Nf3 Rxe4 8. Bd3 Rxe1) 2... bxa6?? { (-1.26 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Ba3 6. Bxa3 Qg5 7. Qxh7 Rxh7 8. Rb2 Rxh2 9. Rxb7) 3. e5?? { (Mate in 14 → 0.49) Lost forced checkmate sequence. b4 was best. } { [%eval 0.49] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4 8. Nf3 Rxe4 9. Ng1 Rxe1) 3... Ba3 { [%eval 0.06] } 4. bxa3? { (0.06 → -1.24) Mistake. Nxa3 was best. } { [%eval -1.24] } (4. Nxa3 a5) 4... Qf6?? { (-1.24 → 4.30) Blunder. a5 was best. } { [%eval 4.3] } (4... a5 5. a4) 5. exf6 { [%eval 3.83] } 5... gxf6 { [%eval 3.77] } 6. Nf3? { (3.77 → 2.08) Mistake. Nc3 was best. } { [%eval 2.08] } (6. Nc3 a5) 6... f5 { [%eval 2.64] } 7. g4 { [%eval 2.79] } 7... fxg4 { [%eval 2.22] } 8. Rg1?? { (2.22 → -1.09) Blunder. Qe2 was best. } { [%eval -1.09] } (8. Qe2 gxf3) 8... gxf3 { [%eval -0.8] } 9. Rxg8 { [%eval -1.6] } 9... Rxg8 { [%eval -0.71] } 10. Qxf3 { [%eval -0.57] } 10... Kd8 { [%eval -0.43] } 11. Qxf7 { [%eval 0.0] } 11... Rg3?? { (0.00 → 2.22) Blunder. a5 was best. } { [%eval 2.22] } (11... a5 12. Qxe6 dxe6 13. a4 Rg5 14. c4 Rb5 15. axb5 Nc6 16. bxc6 a4 17. Ke2 Ke7 18. Na3) 12. Qxd7?? { (2.22 → -0.25) Blunder. Qxe6 was best. } { [%eval -0.25] } (12. Qxe6) 12... Nxd7?? { (-0.25 → 1.57) Blunder. Kxd7 was best. } { [%eval 1.57] } (12... Kxd7) 13. fxg3? { (1.57 → 0.29) Mistake. hxg3 was best. } { [%eval 0.29] } (13. hxg3 h5) 13... Nc5?? { (0.29 → 3.34) Blunder. Bb7 was best. } { [%eval 3.34] } (13... Bb7 14. Ke2) 14. a4 { [%eval 3.26] } 14... Nxa4 { [%eval 4.02] } 15. Nc3?? { (4.02 → -0.40) Blunder. Bb2 was best. } { [%eval -0.4] } (15. Bb2) 15... Nxc3 { [%eval -0.63] } 16. dxc3 { [%eval -0.53] } 16... h6?? { (-0.53 → 1.40) Blunder. Ke7 was best. } { [%eval 1.4] } (16... Ke7 17. Kd2) 17. Bxh6 { [%eval 0.0] } 17... Bb7? { (0.00 → 1.64) Mistake. Ke7 was best. } { [%eval 1.64] } (17... Ke7 18. Bd2 Bb7 19. Ke2 a5 20. g4 Bf3 21. Kxf3 e5 22. h4 Kd6 23. Ke2 e4 24. Rf1) 18. c4?! { (1.64 → 0.83) Inaccuracy. Ke2 was best. } { [%eval 0.83] } (18. Ke2 Bf3 19. Kxf3 Ke8 20. g4 e5 21. h4 Kf7 22. Bc1 a5 23. a4 a6 24. c4 Ra7) 18... Bd5?! { (0.83 → 1.88) Inaccuracy. Ke7 was best. } { [%eval 1.88] } (18... Ke7 19. c5) 19. cxd5 { [%eval 1.89] } 19... exd5 { [%eval 2.26] } 20. c4 { [%eval 1.67] } 20... dxc4 { [%eval 2.53] } 21. Kd1?? { (2.53 → -1.40) Blunder. Kf2 was best. } { [%eval -1.4] } (21. Kf2) 21... Ke7?? { (-1.40 → 1.02) Blunder. Kd7 was best. } { [%eval 1.02] } (21... Kd7 22. Bf8) 22. Bf8?? { (1.02 → -2.14) Blunder. Ke1 was best. } { [%eval -2.14] } (22. Ke1 c3) 22... Rxf8 { [%eval -1.07] } 23. Rb1?! { (-1.07 → -1.89) Inaccuracy. Ke2 was best. } { [%eval -1.89] } (23. Ke2) 23... Rf4?? { (-1.89 → 2.91) Blunder. Kd7 was best. } { [%eval 2.91] } (23... Kd7 24. Ra1) 24. gxf4 { [%eval 3.5] } 24... c3 { [%eval 4.32] } 25. Kd2?? { (4.32 → -3.17) Blunder. h4 was best. } { [%eval -3.17] } (25. h4) 25... cxd2 { [%eval -2.88] } 26. Rb7?? { (-2.88 → Mate in 5) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-5] } (26. Rb3 a5 27. f5 Kd6 28. f6 a4 29. Rb8 Kd7 30. Rc8 Kxc8 31. f7 c5 32. h4 c4) 26... a5 { [%eval #-5] } 27. Rxa7 { [%eval #-4] } 27... Kd6 { [%eval #-8] } 28. Rxa5 { [%eval #-3] } 28... Kd5 { [%eval #-22] } 29. Rxd5 { [%eval #-21] } 29... c5 { [%eval #-21] } 30. Rxd2 { [%eval #-20] } 30... c4 { [%eval #-20] } 31. Rd3 { [%eval #-5] } 31... cxd3 { [%eval #-5] } 32. f5 { [%eval #-4] } 32... d2 { [%eval #-4] } 33. f6 { [%eval #-3] } 33... d1=R { [%eval #-3] } 34. f7 { [%eval #-2] } 34... Rb1 { [%eval #-2] } 35. f8=K { [%eval #-1] } 35... Rb3 { [%eval #-1] } 36. axb3# { Game ends by variant rule. } 0-1