FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/O4NlhUm5"]
[Date "2026.01.29"]
[Round "-"]
[White "Jarklen"]
[Black "aidkitIDF"]
[Result "0-1"]
[GameId "O4NlhUm5"]
[UTCDate "2026.01.29"]
[UTCTime "00:29:54"]
[WhiteElo "1581"]
[BlackElo "1613"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Nc3?? { (2.68 → 0.07) Blunder. Qh5 was best. } { [%eval 0.07] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Ba3 { [%eval 0.38] } 5. bxa3 { [%eval -0.52] } 5... c5? { (-0.52 → 0.75) Mistake. Qf6 was best. } { [%eval 0.75] } (5... Qf6 6. Nge2) 6. Nd5? { (0.75 → -0.76) Mistake. a4 was best. } { [%eval -0.76] } (6. a4 a5) 6... exd5 { [%eval -0.46] } 7. e4?! { (-0.46 → -1.13) Inaccuracy. a4 was best. } { [%eval -1.13] } (7. a4 a5) 7... dxe4 { [%eval -1.42] } 8. Qh5 { [%eval -1.29] } 8... e3 { [%eval -1.15] } 9. fxe3 { [%eval -1.44] } 9... Qg5 { [%eval -1.14] } 10. Qxf7 { [%eval -1.41] } 10... Qxg2 { [%eval -1.38] } 11. Qxg7 { [%eval -1.06] } 11... Qxh2 { [%eval -0.58] } 12. Qxh7?? { (-0.58 → Mate in 9) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-9] } (12. Rxh2 Ne7) 12... Qxd2 { [%eval #-9] } 13. Qxh8 { [%eval #-7] } 13... Qxe3 { [%eval #-8] } 14. Qxg8 { [%eval #-7] } 14... Qxg1?? { (Mate in 7 → -0.07) Lost forced checkmate sequence. Qxa3 was best. } { [%eval -0.07] } (14... Qxa3 15. Bxa3 Ke8 16. Bxc5 a6 17. Qxe8 Bf5 18. Qxb8 Bxc2 19. Qxa8 a5 20. Qxa5) 15. Qxc8 { [%eval -0.38] } 15... Qxe1?? { (-0.38 → Mate in 8) Checkmate is now unavoidable. Kxc8 was best. } { [%eval #8] } (15... Kxc8 16. Rxg1 a5 17. Kf2 Kd7 18. Rg3 Ke7 19. a4 Ra7 20. Ke3 c4 21. c3) 16. Qxb8?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qxc5 was best. } { [%eval #-5] } (16. Qxc5 Qxc1 17. Qxa7 Qxc2 18. Qxd7 Qxa2 19. Rxa2 Rxa3 20. Rxa3 Nxd7 21. Rh7 Nf6) 16... Rxb8 { [%eval #-5] } 17. Rxe1 { [%eval #-4] } 17... Rb2 { [%eval #-4] } 18. Bxb2 { [%eval #-3] } 18... Ke7 { [%eval #-3] } 19. Rxe7 { [%eval #-2] } 19... c4 { [%eval #-2] } 20. Rxa7 { [%eval #-1] } 20... c3 { [%eval #-1] } 21. Bxc3# { Game ends by variant rule. } 0-1

