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[Event "rated variant:antichess game"] [Site "https://lichess.org/ggpGgXNh"] [Date "2026.01.29"] [Round "-"] [White "Jarklen"] [Black "aidkitIDF"] [Result "0-1"] [GameId "ggpGgXNh"] [UTCDate "2026.01.29"] [UTCTime "01:00:58"] [WhiteElo "1610"] [BlackElo "1635"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4 { [%eval #17] } 4... Qxd2 { [%eval #16] } 5. Kxd2 { [%eval #17] } 5... Bxb4 { [%eval #16] } 6. Qg4 { [%eval #16] } 6... Bxd2 { [%eval #15] } 7. Qxe6?? { (Mate in 15 → Mate in 12) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-12] } (7. Qxg7 Bxe3 8. Bxe3 c5 9. Bxc5 a6 10. Qxf7 Kxf7 11. Bf8 Kxf8) 7... Bxe3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxe6 was best. } { [%eval #11] } (7... Bxe6 8. Bxd2 Bxa2 9. Rxa2 a5 10. Bxa5 Rxa5 11. Rxa5 c5 12. Rxc5 f5 13. Rxf5) 8. Qxf7?? { (Mate in 11 → -3.98) Lost forced checkmate sequence. Qxe8 was best. } { [%eval -3.98] } (8. Qxe8 Bxf2 9. Qxf7 Bxg1 10. Qxg7 Bxh2 11. Qxh7 Rxh7 12. Rxh2 Rxh2 13. Nc3 Rxg2) 8... Kxf7 { [%eval -3.0] } 9. Bxe3?? { (-3.00 → Mate in 10) Checkmate is now unavoidable. fxe3 was best. } { [%eval #-10] } (9. fxe3) 9... c5 { [%eval #-10] } 10. Bxc5 { [%eval #-9] } 10... Bh3?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bf5 was best. } { [%eval 0.0] } (10... Bf5 11. Bxa7 Bxc2 12. Bxb8 Bxb1 13. Rxb1 Rxb8 14. Rxb8 Ke8 15. Rxe8 Ne7 16. Rxh8) 11. Bxa7?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-8] } (11. Nxh3 Nc6 12. Bxa7 Nxa7 13. Ng1 Ne7 14. Ne2 Ke6 15. Nd2 Rhb8 16. Rab1 Rxb1) 11... Rxa7 { [%eval #-8] } 12. gxh3 { [%eval #-7] } 12... Rxa2 { [%eval #-7] } 13. Rxa2 { [%eval #-6] } 13... Na6 { [%eval #-6] } 14. Rxa6 { [%eval #-5] } 14... Ke6 { [%eval #-5] } 15. Rxe6 { [%eval #-4] } 15... Ne7 { [%eval #-4] } 16. Rxe7 { [%eval #-3] } 16... Ra8 { [%eval #-3] } 17. Rxg7 { [%eval #-2] } 17... Rd8 { [%eval #-2] } 18. Rxh7 { [%eval #-1] } 18... Rd3 { [%eval #-1] } 19. cxd3# { Game ends by variant rule. } 0-1